Bonecrusher
Member
Team:
Main: Bonecrusher
Level: 2144 Class:
Shield Monkey
Joined: Tue May 04, 2010 5:18 pm
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Put DGs in all P-Space gals
Most P-Space gals are basically just wall paper, I.E., trash.
Fill all P-Space gals with DGs and have specific rare loot in each. (This does not include the gals that are already containing missions.)
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Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
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Re: Put DGs in all P-Space gals
It would be better to make Perilous space "owned" by a series of different AI factions. DG's within the "territory" each faction controls would have enemy AI, of the faction. That way, Lore could be added to the game as well as having "unique" items along with a more immersing experience for players.
Obviously, such places are going to get fought over. That much would be intentional.
I suggest DG's in perilous space being separated into levels L1, L2, and L3. L1 being T19, then T20, then T21. The techs being specific the the focal loot of the DG, but of course with dgs being random, a L1 dg could randomly drop the player/squad a good piece of T21 loot.
-No Ubers whatsoever would be located in one of these DG's. Things like James Watt and T20 skill ubers would be moved to Earthforce Space. -Ubers like Olympus and Red Photon, however, remain in Perilous Space.
Each "Faction" describes a certain playstyle, denoted below:
1. Forgone: Marksmen, Assault, Offensive Fleet. -Means that DG's with Forgones will have brutal up close and personal DPS. Some AI's may attempt to snipe the squad. Their AI code has no 'Run' code and therefore pushes forward at every chance they find. Some of the Forgones may feature Afterburner Supers to disrupt kite teams.
2. Ice Pick: Tank, Paladin, Balanced Fleet. -Ice Pick ai groups will tend to absorb major DPS from the squad. If left alone, they can rack up some impressive damage, but an attentive squad to negate most of it. Some Picks will have specials similar to Sniper Repulsor/Wave Tsunami to keep enemies away. Most Picks will stay and fight, but a select few(typically the sniper MF's) will run away.
3. Reavers: Marksmen, Lock down, Sniper Fleet. -Reavers, no matter what kind, have extreme DPH potential. Most of their members have poor DPS, so if you could survive volleys, you'll do fine. All Reavers have some sort of grem, whether the traditional lock turn, or more exotic ones like the Unholy Laser. Many Reavers use stealth and range to their advantage, making them prone to run, but the big bosses stay put...and make it hell for the squad.
4. Greens: Active Attack, Active Tank, Balanced Fleet. The Greens would potentially have the greatest DPS of the four, as well as the greatest potential tank. The problem is that in reality, their offense and defense are quite pitiful. The reasoning is that they use two Super Items for their immense Off/Def. The Attack Item doubles ROF, increases damage by 75%, and range by 25%. The Defense Item doubles their resists and adds +125 Regen.
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Camsy
Team:
Main: PM Me If You Suck
Level: 1996 Class:
Gunner
Joined: Fri Nov 28, 2008 6:03 pm Location: Sydney, Australia
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Re: Put DGs in all P-Space gals
Madridista wrote: Churchill wrote: a Wall of Text! You just churn these out don't you, I like the idea of factions in a similar format to this. It's what he does, but I agree with initial idea Churchill wrote: Perilous space "owned" by a series of different AI factions. DG's within the "territory" each faction controls would have enemy AI, of the faction.
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