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thebattler35
Team:
Main: thebattler36
Level: 1791 Class:
Shield Monkey
Joined: Sun Apr 24, 2005 3:24 am Location: Glasgow, Scotland
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more smaller patches
As title. Instead of doing big patches with loads of bugfixes would it be possible to have small daily/3day/weekly patches. Psychologically it should improve player satisfaction if they see things improving steadily instead of in huge leaps. even
thoughts?
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Octo wrote: QFT Octo either owned the fish initially, or scooped it when he podded any/all of the above.
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Sun Dec 18, 2011 10:06 am |
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thijs12b
Member
Team:
Main: Aku'Qa
Level: 2620 Class:
Berserker
Joined: Sun Nov 07, 2010 8:08 am
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Re: more smaller patches
Would cause more downtime though, how about a weekly times downtime in which patches will happen.
This game needs some more order, management wise, in order to distress players less.
_________________ My Characters (to avoid confusion): Xenophanes, Protagoras, Error Message, Aku'Qa and Unfriendly
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Sun Dec 18, 2011 10:21 am |
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thebattler35
Team:
Main: thebattler36
Level: 1791 Class:
Shield Monkey
Joined: Sun Apr 24, 2005 3:24 am Location: Glasgow, Scotland
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Re: more smaller patches
thijs12b wrote: Would cause more downtime though, how about a weekly times downtime in which patches will happen.
This game needs some more order, management wise, in order to distress players less. 10 mins downtime when server pop is lowest us worth it. EVE players happily put up with daily hour long downtimes until recently. so long as downtimes are scheduled regularly they aren't a problem
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Octo wrote: QFT Octo either owned the fish initially, or scooped it when he podded any/all of the above.
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Sun Dec 18, 2011 10:34 am |
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thijs12b
Member
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Main: Aku'Qa
Level: 2620 Class:
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Joined: Sun Nov 07, 2010 8:08 am
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Re: more smaller patches
Yeah that's what i meant, schedules downtimes.
_________________ My Characters (to avoid confusion): Xenophanes, Protagoras, Error Message, Aku'Qa and Unfriendly
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Sun Dec 18, 2011 11:38 am |
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lordjeroen
Team:
Main: number666.5
Level: 1885 Class:
Fleet Commander
Joined: Wed May 03, 2006 4:12 pm Location: in hell drinking beer
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Re: more smaller patches
great idea everyone will know when its down so they will avoid it
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Sun Dec 18, 2011 1:01 pm |
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sabre198
Member
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Main: topbuzzz
Level: 4129 Class:
Shield Monkey
Joined: Sun Dec 21, 2008 12:31 pm Location: Timmeh!
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Re: more smaller patches
mrdna set us up patch wednesday already...whoops that was forgot after the first wednesday
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Sun Dec 18, 2011 1:07 pm |
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Xonok2
Team:
Main: Xonok6
Level: 590 Class:
Berserker
Joined: Fri Jul 11, 2008 4:31 am
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Re: more smaller patches
I got a better idea. We already got lots of downtimes, so it would be better to just make the server tell you to update whenever it has crashed.
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Sun Dec 18, 2011 2:16 pm |
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thebattler35
Team:
Main: thebattler36
Level: 1791 Class:
Shield Monkey
Joined: Sun Apr 24, 2005 3:24 am Location: Glasgow, Scotland
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Re: more smaller patches
not constructive...
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Octo wrote: QFT Octo either owned the fish initially, or scooped it when he podded any/all of the above.
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Sun Dec 18, 2011 2:38 pm |
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Jey123456
Dev Team
Team:
Main: Jey123456
Level: 3267 Class:
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Joined: Fri Sep 24, 2004 11:51 pm Location: who knows ?
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Re: more smaller patches
one of the biggest reason we dont patch as often as i would want to, is that everything depend on everything. Combined with the fact that doing a patch is extremely time consuming (3-4 hours at a low player time which also happen to be the time i usually sleep ! ).
Right now, i still have at least 5 bugs that are too big to just wait next patch, to fix/in process of being fixed, but due to that, i cant do a server update till then.
Even something simple like, the test client is a lot of work to maintain and update.
I really wish i could convince jeff and the others to move from our current clumsy repository to a branch based system. but its a lot more complicated for the dev's to work with not to mention, a lot more overhead to generate the patch, merge everything etc.
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Visit our website: http://www.ef-team.com
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Mon Dec 19, 2011 6:02 am |
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biggee531
Team:
Main: Biggee
Level: 2163 Class:
Engineer
Joined: Sun Mar 26, 2006 8:29 am Location: Around
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Re: more smaller patches
Jey123456 wrote: one of the biggest reason we dont patch as often as i would want to, is that everything depend on everything. Combined with the fact that doing a patch is extremely time consuming (3-4 hours at a low player time which also happen to be the time i usually sleep ! ).
Right now, i still have at least 5 bugs that are too big to just wait next patch, to fix/in process of being fixed, but due to that, i cant do a server update till then.
Even something simple like, the test client is a lot of work to maintain and update.
I really wish i could convince jeff and the others to move from our current clumsy repository to a branch based system. but its a lot more complicated for the dev's to work with not to mention, a lot more overhead to generate the patch, merge everything etc. What is the most time-efficient system you can think of?
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Mon Dec 19, 2011 9:53 am |
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Jey123456
Dev Team
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Joined: Fri Sep 24, 2004 11:51 pm Location: who knows ?
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Re: more smaller patches
well, first of all, would need to dump the current balance sheet format since they dont support merging (damn you xls), then it would only be a matter of creating a branch for every features, and only merge them back in once tested/working.
Although while creating a branch is not overly complicated, it can quickly become hard to do for people who are barely used to svn to begin with.
_________________ One of the first and proud flight controller.
Visit our website: http://www.ef-team.com
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Mon Dec 19, 2011 2:48 pm |
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Bacchus
Team:
Main: Murasame
Level: 2561 Class:
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Joined: Wed Feb 09, 2011 8:32 am
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Re: more smaller patches
I really liked the patches that were like once a day, they fixed stuff, added stuff and were fun. Now its just kidna boring, I dont know why but the game is boring atm, yes its nice the features and stuff but its boring...
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Mon Dec 19, 2011 3:03 pm |
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biggee531
Team:
Main: Biggee
Level: 2163 Class:
Engineer
Joined: Sun Mar 26, 2006 8:29 am Location: Around
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Re: more smaller patches
Jey123456 wrote: well, first of all, would need to dump the current balance sheet format since they dont support merging (damn you xls), then it would only be a matter of creating a branch for every features, and only merge them back in once tested/working.
Although while creating a branch is not overly complicated, it can quickly become hard to do for people who are barely used to svn to begin with. So it would be a completely modular approach where nothing relied on anything else in terms of sheets etc.?
_________________
Sodomy wrote: I will kill what I created.
anilv wrote: Try again when you have a doctorate in mathematics, grasshopper. I'll be pulling rank until then.
Bonecrusher wrote: I'm a professional whiner.
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Mon Dec 19, 2011 3:14 pm |
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Jey123456
Dev Team
Team:
Main: Jey123456
Level: 3267 Class:
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Joined: Fri Sep 24, 2004 11:51 pm Location: who knows ?
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Re: more smaller patches
reasons those patch were quick, was because the bugs were quick to fix (that and i was working 20-22hours / day to do them ! ).
I'm doing my best to get those patch in. but when i work only about 10-12hour per day, spending 33% off that time to do a patch isnt really productive.
_________________ One of the first and proud flight controller.
Visit our website: http://www.ef-team.com
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Mon Dec 19, 2011 4:29 pm |
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Jey123456
Dev Team
Team:
Main: Jey123456
Level: 3267 Class:
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Joined: Fri Sep 24, 2004 11:51 pm Location: who knows ?
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Re: more smaller patches
and biggee, its not so much as having it modular, but as separating the features in the subversion repository. even if something depend on the rest, if its not in the server code it doesnt matter .
_________________ One of the first and proud flight controller.
Visit our website: http://www.ef-team.com
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Mon Dec 19, 2011 4:30 pm |
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