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Team: Evo
Main: Savak
Level: 20
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Joined: Sat Jul 31, 2010 4:58 am
Post Re: Let me use Lagkiller 100% of the time.
missile model has way too many polys iirc
I cant recall number but I was surprised that they made it that complex.

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Sun Nov 27, 2011 11:13 am
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Team: The Legion
Main: Omen
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Joined: Wed Dec 09, 2009 10:23 am
Post Re: Let me use Lagkiller 100% of the time.
saran wrote:
the warp effect is one of the lowest. Missiles use far more graphics when they are spammed. Your computer cannot handle SS well at all...and there are limits to what can be done without making you a new client.


Are you kidding me? Missiles do not lag me at all, 20 ships firing near me don't affect me. Going through the warp effect that is a full screen effect completely locks my client up.

http://img809.imageshack.us/img809/8881/warpu.png

The low quality warp effect extends in all directions and makes all the stars stretch and slowly fade into position from the center of the galaxy. On higher settings (medium, high) I an warp without it freezing up, it's a lot more simple, smaller warp effect.

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Sun Nov 27, 2011 8:46 pm
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Team: Eminence Front
Main: Jey123456
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Post Re: Let me use Lagkiller 100% of the time.
the delay your experiencing when you jump is not caused by the warp effect, but by the texture loading since it need to load the textures for everything in the other gal (that you hadnt seen yet).

You can tick preload textures in options to avoid that issue, since it will load every textures right away it wont have to load them as you see them.

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Mon Nov 28, 2011 10:52 pm
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