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Team: Traders
Main: Murasame
Level: 2561
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Joined: Wed Feb 09, 2011 8:32 am
Post Scoop properties = shield/energy properties
Due to a recent bug I have come to suggest this.

Scoop = energy = shields in terms of equipping it.

YOU cannot UNEQIP a scoop in mid battle just like you cannot uneqip an energy or shield. It would fix accidental scoop dropping, bug scoop dropping (FUCK MY LIFE) and other things regarding scoop dropping.


Fri Nov 18, 2011 7:51 pm
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Team: Dark Traders
Main: enkelin
Level: 3002
Class: Speed Demon

Joined: Wed Aug 01, 2007 12:28 pm
Post Re: Scoop properties = shield/energy properties
viewtopic.php?f=97&t=48418

My suggestion was that only unequipped items can be tossed, but to get rid of the confirmation screen when tossing them.

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Fri Nov 18, 2011 8:49 pm
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Team: Resident Evil
Main: Time Warp
Level: 3162
Class: Shield Monkey

Joined: Tue Sep 09, 2008 5:59 am
Location: Australia
Post Re: Scoop properties = shield/energy properties
I was lead to believe in C2 we'd be able to 'mark' items that cannot be transferred/tossed out of our ship without a confirmation screen.

Timmeh

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andezrhode2a wrote:
Timmeh is the exception to every rule.
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/Timmeh!
I mean /signed!
sabre198 wrote:
1. Create C2
2. Time Warp quits
3. New players join
4. ... Profit?!?


Fri Nov 18, 2011 8:52 pm
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Team: Zephyr
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Post Re: Scoop properties = shield/energy properties
anilv wrote:
http://www.starsonata.com/forum/viewtopic.php?f=97&t=48418

My suggestion was that only unequipped items can be tossed, but to get rid of the confirmation screen when tossing them.


/Signed/Signed/Signed/Signed/Signed !!!

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Tue Nov 29, 2011 6:53 pm
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Team: Eminence Front
Main: Radia
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Joined: Wed Oct 10, 2007 6:04 pm
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Post Re: Scoop properties = shield/energy properties
Mail wrote:
I was lead to believe in C2 we'd be able to 'mark' items that cannot be transferred/tossed out of our ship without a confirmation screen.

Timmeh
I had this impression as well.

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Wed Nov 30, 2011 12:04 am
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