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Team: Eminence Front
Main: Radia
Level: 1101
Class: Speed Demon

Joined: Wed Oct 10, 2007 6:04 pm
Location: q3dm17
Post Item Durability Brainstorm
So each time you die every item gets 5% damage. I suggest that all that damage is distributed randomly. So for 15 items, you get 75% total damage randomly applied to all items. If all of this damage ends up on your weapons by chance, you will have to retreat to repair.

I figure that the chance of someone getting killed 10 times without repairing is really low. This way we might see items getting their stats halfed at 50% at least sometimes.

Also, Name change Durability to Upkeep.

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Thu Nov 17, 2011 7:35 pm
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Team: Dark Traders
Main: enkelin
Level: 3002
Class: Speed Demon

Joined: Wed Aug 01, 2007 12:28 pm
Post Re: Item Durability Brainstorm
Instead of a uniform distribution, I'd suggest a 10% chance or so of an item taking double damage. I don't like the idea of dying twice and having my shields reduced to 10% functionality.

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Thu Nov 17, 2011 8:39 pm
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Team: Eminence Front
Main: Radia
Level: 1101
Class: Speed Demon

Joined: Wed Oct 10, 2007 6:04 pm
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Post Re: Item Durability Brainstorm
The idea is to not have uniform distribution. Some items take 3% damage when others take 7% and 6%. The chances of all of that damage going to one item will be rare, but that's why scrap parts will become important to have with you.

But maybe I underestimate how many items take damage... Do only weapons, shields, energy, and engines take damage?

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Thu Nov 17, 2011 8:52 pm
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Team: Dark Traders
Main: enkelin
Level: 3002
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Joined: Wed Aug 01, 2007 12:28 pm
Post Re: Item Durability Brainstorm
Weapons, shield, energy, engine, scoop, radar, cloak, tractor... can't recall any others at the moment.

EDIT: orite, not capacitors. But yeah, see Simon's list.

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(DefQon1) use a Rhino reconstruotereatarerer
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(Pasta) I need to figure out how to get rid of this UrQa Suqqa Ukuk
(Bluenoser) Put your finger in your mouth and gag reflex should do the rest


Last edited by anilv on Thu Nov 17, 2011 9:08 pm, edited 2 times in total.

Thu Nov 17, 2011 9:06 pm
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Team: None
Main: Si's_Yes_Man
Level: 2266
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Joined: Tue Apr 05, 2005 7:27 pm
Post Re: Item Durability Brainstorm
weapons, shields, energy, engines, scoops, tractors, radars, cloaks, and warp devices

my capacitor doesnt.

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Thu Nov 17, 2011 9:07 pm
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Team: Eminence Front
Main: Radia
Level: 1101
Class: Speed Demon

Joined: Wed Oct 10, 2007 6:04 pm
Location: q3dm17
Post Re: Item Durability Brainstorm
Perhaps we can have a maximum damage of 24% per death. It would take 3 deaths minimum to start losing stats. But again, you should take scraps with you like you have been taking GG for the last 4 years.

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Thu Nov 17, 2011 9:10 pm
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Team: Dark Traders
Main: enkelin
Level: 3002
Class: Speed Demon

Joined: Wed Aug 01, 2007 12:28 pm
Post Re: Item Durability Brainstorm
In parallel to this suggestion:

Quote:
If we just "scrap" the scrap parts and replace them with credit drops of equal value, then everything works great. Let people repair on the fly using credits, for a premium, or dock at an AI base and repair for cheaper. This solves the two main problems, i.e. availability and size of scrap parts.


If I am guaranteed the ability to repair on the fly (for a higher cost than when docked at an AI base), I would be more amenable to your original suggestion. But yeah, capping the damage to 24% would be a decent idea as well.

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(DefQon1) use a Rhino reconstruotereatarerer
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(Pasta) I need to figure out how to get rid of this UrQa Suqqa Ukuk
(Bluenoser) Put your finger in your mouth and gag reflex should do the rest


Thu Nov 17, 2011 9:16 pm
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Team: Heaven
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Joined: Mon Mar 14, 2011 4:44 pm
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Post Re: Item Durability Brainstorm


enk what do you mean by dying twice and your sheilds are reduced to 10% functionality?

Correct me if i'm wrong but your shields are only decrease in functionality after 50% durability

- Paxx

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Thu Nov 17, 2011 9:20 pm
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Team: Dark Traders
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Post Re: Item Durability Brainstorm
paxiprime wrote:


enk what do you mean by dying twice and your sheilds are reduced to 10% functionality?

Correct me if i'm wrong but your shields are only decrease in functionality after 50% durability

- Paxx


If Radia's original suggestion went in, it would be possible to take a 75% durability hit to your shields on your first death, and another 25% hit on the second death.

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(DefQon1) use a Rhino reconstruotereatarerer
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(Pasta) I need to figure out how to get rid of this UrQa Suqqa Ukuk
(Bluenoser) Put your finger in your mouth and gag reflex should do the rest


Thu Nov 17, 2011 9:22 pm
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Team: Heaven
Main: Lemon
Level: 2187
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Joined: Wed Sep 29, 2010 10:14 pm
Post Re: Item Durability Brainstorm
He said 75% TOTAL to ALL items. As in random %'s applied to all your items that would equal 75%.

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Thu Nov 17, 2011 9:25 pm
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Team: Eminence Front
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Joined: Wed Oct 10, 2007 6:04 pm
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Post Re: Item Durability Brainstorm
Rare. But possible.

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Thu Nov 17, 2011 9:25 pm
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Team: Dark Traders
Main: enkelin
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Post Re: Item Durability Brainstorm
Again, if they get rid of scraps and mediate the entire system through credits alone, then I would be willing to play along with this idea. However, allowing arbitrary distribution of damage would require either a reduction in the total amount of damage to gear, or a reduction in cost of repair, since you will have people having to repair on the fly more often and hence incurring a greater cost on average. If you limit the amount of damage to a given piece of gear to less than 25%, then this would be less of a factor.

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(DefQon1) use a Rhino reconstruotereatarerer
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(Pasta) I need to figure out how to get rid of this UrQa Suqqa Ukuk
(Bluenoser) Put your finger in your mouth and gag reflex should do the rest


Thu Nov 17, 2011 9:30 pm
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Team: Eminence Front
Main: Radia
Level: 1101
Class: Speed Demon

Joined: Wed Oct 10, 2007 6:04 pm
Location: q3dm17
Post Re: Item Durability Brainstorm
I'm all for the 24% cap.

I am also wondering if scrap parts should be to added at certain perma gals? Free market, brigands, blue photon, etc. Obviously, they would be a bit more expensive to buy them this way.

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Thu Nov 17, 2011 9:36 pm
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Team: Heaven
Main: Paxx
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Joined: Mon Mar 14, 2011 4:44 pm
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Post Re: Item Durability Brainstorm


I like the current system, why make it so complicated?

and make CG 25 so each death only does 2.5% to each item every death.

- Paxx


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Thu Nov 17, 2011 9:40 pm
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Team: Strawberry Pancakes
Main: Dark Phantom
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Joined: Sat Dec 29, 2007 8:24 pm
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Post Re: Item Durability Brainstorm
I can't rememeber properly, did admins say they will add scrap parts to AI bases or will it be only from PVP?


Thu Nov 17, 2011 10:34 pm
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