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Team: Pax Romana
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Level: 1138
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Joined: Sat Dec 09, 2006 10:36 pm
Post Neurobound capital ship missions.
Beta Antares(T12), w2 Capship Galaxy(T16), Blue Photon Processing(T19).

Bring in gear, creds, and some random commods.

Repeatable(slaves).


Reasoning: Halloween capship gear is kinda...crap, for the effort you need to put in as a low level to obtain the items.

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Thu Nov 10, 2011 2:28 pm
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Team: Combustion
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Level: 5116
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Post Re: Neurobound capital ship missions.
How bout....No

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Fri Nov 11, 2011 5:27 am
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Team: Pax Romana
Main: Ghost Commander
Level: 1138
Class: Berserker

Joined: Sat Dec 09, 2006 10:36 pm
Post Re: Neurobound capital ship missions.
To get means, not to buy.

The Pumpkin capital ship gear is very nice, but theres a few problems. It requires a lot of effort to get a set. You have to kill upwards of 30 of the Level 1200's for a good amount. To get to this point, you're more than likely IN TECH TWENTY GEAR, making the gear moot. Also, the gear is obtainable only for 2 weeks out of the 52 week year.

Mzungu energies/weapons and Vazaha shields make wonderful gear as well. The problem is that normally, it is easier to level up and use T20 gear rather than make money to extract T16-T19 ruins. Using weapons on FC slaves(capship) is moot, since fighters do so much more dps than both of the BC slaves combined.

Theres Capship Launchers/Bays, which is fine. The CCR is awesome, but one thing. Bugged class Fighter(I have NB fighters on my seer, which has never been FC) missions are fun. Caplasers are ok. But there has to be more.

Weapons, Shields, Energies, Radars, Capacitors. Capital Ship.


Olympus has, for those who have done it enough times, missions for awesome neurobound T21 gear. You have to bring in stuff to finish the missions.

So, apply that to good, yet neurobound, capship gear missions in these three places. The three signify the stages a new player(FC and Gunner) would be at. You don't want to find that Olympus, where you get T21 skills from, is actually a w0 galaxy. At the very least, it's off of Perilous Outpost, which is w3 for dodos like Combustion to understand.


Good means there would be effort in obtaining them.
Neurobound means you can't sell them, or pass them to alts.
Cost means you have to make money or dg to afford them.
Hubs allow for other capship related content to be added.

This can be done for Combat, Recon, and Support focus, too.
There has to be more midtech content, whether idiots like Comb want them or not. Want to play a game where you have to sub for 3 months before doing any content? I sure the hell won't. I'd unsub and play a game with developers that care.

Adding more midtech content is the way to go. Skill point change ftw.

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Fri Nov 11, 2011 4:31 pm
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