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Markoz
Team:
Main: Pure Evil
Level: 2837 Class:
Shield Monkey
Joined: Fri Dec 31, 2004 7:20 am Location: UK > Wales > Bin+ computer with boardband :p
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4D Ships
Is it possible to have 4D scout ship that HAS to be targeted to be hurt?
E.G Mags would fly straight through you etc...
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Sun Oct 30, 2011 5:10 pm |
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Bastamental
Member
Team:
Main: Bastamental
Level: 1836 Class:
Seer
Joined: Mon Jan 24, 2011 9:14 pm Location: Behind you
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Re: 4D Ships
Also add all light fighters to that list
CC is pwnage for sniper, and zerk
Yet evil for seer/sd (mostly seer)
Its frustrating in pvb when a line-wall of bullets rapes you. You cant rly avoid that unless you have extreme measures.
_________________ "Just wait till' I get my hermes..."
Jiraque wrote: It's a seer thing.
Paxx wrote: Use that yellow thingy on that zerk!
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Sun Oct 30, 2011 7:04 pm |
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Cygnus
Team:
Main: __
Level: 2482 Class:
Berserker
Joined: Fri Jun 06, 2008 11:38 pm
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Re: 4D Ships
Rather than that, it would be cool if we had an option to do maneuvers once every few seconds or so for light fighters. Essentially just shift yourself up or down on the Z plane for a half second or so every few seconds. This would allow you to dodge big waves of bullets without being broken.
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Sun Oct 30, 2011 7:37 pm |
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biggee531
Team:
Main: Biggee
Level: 2163 Class:
Engineer
Joined: Sun Mar 26, 2006 8:29 am Location: Around
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Re: 4D Ships
Cygnus wrote: Rather than that, it would be cool if we had an option to do maneuvers once every few seconds or so for light fighters. Essentially just shift yourself up or down on the Z plane for a half second or so every few seconds. This would allow you to dodge big waves of bullets without being broken. When C2 was in early development, i remember there being talk of barrel rolls etc. These were replaced with ships having SSSs.
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Sun Oct 30, 2011 7:41 pm |
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Asmodeaan
Member
Team:
Main: Asmodeaan
Level: 282 Class:
Berserker
Joined: Wed Nov 14, 2007 11:57 pm Location: Edmonton alberta Canuck country
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Re: 4D Ships
orly?
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Sun Oct 30, 2011 10:02 pm |
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ELITE
Team:
Main: Lemon
Level: 2187 Class:
Engineer
Joined: Wed Sep 29, 2010 10:14 pm
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Re: 4D Ships
_________________ Me!
Teh Meo
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Sun Oct 30, 2011 10:10 pm |
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Markoz
Team:
Main: Pure Evil
Level: 2837 Class:
Shield Monkey
Joined: Fri Dec 31, 2004 7:20 am Location: UK > Wales > Bin+ computer with boardband :p
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Re: 4D Ships
I knew this suggestion was broken, I was hoping something useful would come of it by someone else.
Like a 4D device that puts your ship in 4D for a duration but your unable to thrust or turn. the advantage is things that haven't targeted you wont collide with you.
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Tue Nov 01, 2011 11:54 am |
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reyjalrmm
Team:
Main: TheShaftofDiscipline
Level: 2570 Class:
Berserker
Joined: Mon Aug 09, 2010 1:28 pm
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Re: 4D Ships
how about no and making invisible ships hittable by bullets again?
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Thu Nov 03, 2011 8:47 am |
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