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Post 4D Ships
Is it possible to have 4D scout ship that HAS to be targeted to be hurt?

E.G Mags would fly straight through you etc...

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Sun Oct 30, 2011 5:10 pm
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Post Re: 4D Ships
Also add all light fighters to that list :lol:

CC is pwnage for sniper, and zerk

Yet evil for seer/sd (mostly seer)

Its frustrating in pvb when a line-wall of bullets rapes you. You cant rly avoid that unless you have extreme measures.

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Sun Oct 30, 2011 7:04 pm
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Post Re: 4D Ships
Rather than that, it would be cool if we had an option to do maneuvers once every few seconds or so for light fighters. Essentially just shift yourself up or down on the Z plane for a half second or so every few seconds. This would allow you to dodge big waves of bullets without being broken.

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Sun Oct 30, 2011 7:37 pm
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Post Re: 4D Ships
Cygnus wrote:
Rather than that, it would be cool if we had an option to do maneuvers once every few seconds or so for light fighters. Essentially just shift yourself up or down on the Z plane for a half second or so every few seconds. This would allow you to dodge big waves of bullets without being broken.


When C2 was in early development, i remember there being talk of barrel rolls etc.

These were replaced with ships having SSSs.

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Sun Oct 30, 2011 7:41 pm
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Post Re: 4D Ships
orly?


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Sun Oct 30, 2011 10:02 pm
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Post Re: 4D Ships
Asmodeaan wrote:
orly?

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Sun Oct 30, 2011 10:10 pm
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Post Re: 4D Ships
I knew this suggestion was broken, I was hoping something useful would come of it by someone else.

Like a 4D device that puts your ship in 4D for a duration but your unable to thrust or turn. the advantage is things that haven't targeted you wont collide with you.

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Tue Nov 01, 2011 11:54 am
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Post Re: 4D Ships
how about no and making invisible ships hittable by bullets again?

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Thu Nov 03, 2011 8:47 am
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