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Team: AUSTRALIA
Main: -X-
Level: 4521
Class: Shield Monkey

Joined: Mon Mar 09, 2009 3:09 am
Post Neuro-Doc = 500m
I recon that Neuro Docing should go back to free instead of paying 500m each time you reset your class as if you are a new person and find it hard to make money and choose the wrong class due to being new and making them give up 500m and the 200m for lvling skills so i recon it should go back to the way it used to be.

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Thu Sep 29, 2011 4:36 am
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Team: Strawberry Pancakes
Main: playerboy345
Level: 2035
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Joined: Sat Jul 04, 2009 10:25 am
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Post Re: Neuro-Doc = 500m
no let it stay like this so new players will ragequit SS!

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Thu Sep 29, 2011 4:39 am
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Team: Traders
Main: k-2
Level: 2506
Class: Speed Demon

Joined: Thu Apr 16, 2009 6:48 am
Post Re: Neuro-Doc = 500m
its a good way to sink money.. keep it as it is.. but i'd prefer if it gets even more and more expensive when you are lvl 2k+

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Thu Sep 29, 2011 5:23 am
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Team: Eminence Front
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Joined: Tue Jul 01, 2008 1:09 am
Post Re: Neuro-Doc = 500m
the old system was good, since you'd spend more than 500m on retraining, it was more of a way to ensure players had enough money to get their skills back, than a cash sink...

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Thu Sep 29, 2011 6:00 am
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Team: Death Mental
Main: ashta the 2nd
Level: 2942
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Joined: Tue May 31, 2005 3:00 pm
Post Re: Neuro-Doc = 500m
I dont see many reasons to skill reset anyways other than resetting from your power lvling class to your main class

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Thu Sep 29, 2011 7:19 am
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Team: Contingency
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Level: 2153
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Joined: Sat Mar 03, 2007 10:55 am
Post Re: Neuro-Doc = 500m
I say the billions of credits in gear needed to switch classes effectively is already a big enough drawback to switching.

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Thu Sep 29, 2011 9:00 am
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Team: The Legion
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Joined: Wed Dec 09, 2009 10:23 am
Post Re: Neuro-Doc = 500m
Feel thankful you are even allowed to change classes. Leave it how it is.

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Thu Sep 29, 2011 12:00 pm
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Post Re: Neuro-Doc = 500m
Javatech wrote:
Feel thankful you are even allowed to change classes. Leave it how it is.


I know...space games tend to NOT EVEN HAVE CLASSES, that characters can be all classes if for each character if they spend enough time, effort, and IG money on it.

At least we have a backwards way of thinking for a space game. I am thankful.

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Thu Sep 29, 2011 1:18 pm
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Team: AUSTRALIA
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Joined: Mon Jan 24, 2011 9:14 pm
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Post Re: Neuro-Doc = 500m
/signed

Money disappearing into oblivion distorts the economy for the poor. Lvl 2k+ Dont have problems with money, so the suggestion is invalid.

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Thu Sep 29, 2011 1:33 pm
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Post Re: Neuro-Doc = 500m
Battlecruiser23 wrote:
I know...space games tend to NOT EVEN HAVE CLASSES, that characters can be all classes if for each character if they spend enough time, effort, and IG money on it.

At least we have a backwards way of thinking for a space game. I am thankful.
WE MUST CONFORM! ALL ORIGINALITY IS DEAD.

THERE IS NO SUCH THING AS INNOVATION. WE CANNOT BE ANYTHING OTHER THAN AN EVE CLONE.

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Thu Sep 29, 2011 1:53 pm
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Team: Pax Romana
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Post Re: Neuro-Doc = 500m
We're a World of Warcraft, set in space!
(No joke, very serious)

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Thu Sep 29, 2011 1:56 pm
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Team: Strawberry Pancakes
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Post Re: Neuro-Doc = 500m
Battlecruiser23 wrote:
We're a World of Warcraft, set in space!
(No joke, very serious)



He's right.

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thats because most graphic designers are squares :mrgreen:

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Thu Sep 29, 2011 2:17 pm
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Team: Eminence Front
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Joined: Mon Jul 27, 2009 12:40 am
Post Re: Neuro-Doc = 500m
I don't understand this argument. You mean we are exactly like another game, but in space with a 100% completely different design and gear philosophy? Last I checked I was not jacking up my Will stat with a modded Engine nor was I making sure killing Werewolves did not knock me back by using a Strange Planck.

EVE is an MMO and WoW is an MMO, one of them must have copied the other.

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Thu Sep 29, 2011 2:39 pm
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Post Re: Neuro-Doc = 500m
Chaosking3 wrote:
I don't understand this argument. You mean we are exactly like another game, but in space with a 100% completely different design and gear philosophy? Last I checked I was not jacking up my Will stat with a modded Engine nor was I making sure killing Werewolves did not knock me back by using a Strange Planck.

EVE is an MMO and WoW is an MMO, one of them must have copied the other.



I played WoW for quite a long time, and the mechanics are extremely similar. More so than any two games I have ever played, in fact. I could go into it all, but I have done so before and can't be assed into doing it again.

Just because we have a few items with different names and functions does not mean that this game is in any way original or groundbreaking. In fact there are 2 incoming changes that will cement our place as WoW's perfect twin under a different setting. So stay tuned, as the lines between us are about to be blurred.

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Neba wrote:
BLACK PEOPLE DON'T GET RICE

andezrhode wrote:
goett wrote:
All oly ships look way to geometrically conservative for my tastes.

thats because most graphic designers are squares :mrgreen:

goett wrote:
Fired bullets taste like candy.


Thu Sep 29, 2011 2:58 pm
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Team: Strawberry Pancakes
Main: shawn - mccall
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Joined: Sun Jan 06, 2008 12:53 am
Post Re: Neuro-Doc = 500m
Sorry. 3 incoming changes. I forgot that the C2 client is modeled almost perfectly after the WoW client.

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Neba wrote:
BLACK PEOPLE DON'T GET RICE

andezrhode wrote:
goett wrote:
All oly ships look way to geometrically conservative for my tastes.

thats because most graphic designers are squares :mrgreen:

goett wrote:
Fired bullets taste like candy.


Thu Sep 29, 2011 3:00 pm
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