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Team: The Forgotten Colonies
Main: Assassin's Sniper
Level: 3061
Class: Shield Monkey

Joined: Thu Jun 26, 2008 3:04 am
Post Class locked base overloaders.
To make classes more awesomer for bases

for example


Seer: radar+crithit+crittime
SD: RoF+crittime
FC: little damage+littleRoF+AuraPower
Gunner: little damage+littleRoF+MisslePower
Engineer: little damage+littleRoF+ElecRegen
Shm: little damage+littleRoF+ShieldRegen
Zerker: Damage w/ -RoF
Sniper: Range+Damage

thoughts?

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Wed Sep 28, 2011 12:31 am
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Team: AUSTRALIA
Main: Bastamental
Level: 1836
Class: Seer

Joined: Mon Jan 24, 2011 9:14 pm
Location: Behind you
Post Re: Class locked base overloaders.
I like it but its, OP!!

Also, that Engi mod is a joke! Any base above T12 can support itself with ease.

Mabe Gen ops aura for all the drones in the gal? Even more OP ^__^

EDIT: Gunner aura sucks too, since base missiles suck bawls

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Wed Sep 28, 2011 1:47 am
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Team: The Forgotten Colonies
Main: Assassin's Sniper
Level: 3061
Class: Shield Monkey

Joined: Thu Jun 26, 2008 3:04 am
Post Re: Class locked base overloaders.
Bastamental wrote:
I like it but its, OP!!

Also, that Engi mod is a joke! Any base above T12 can support itself with ease.

Mabe Gen ops aura for all the drones in the gal? Even more OP ^__^

EDIT: Gunner aura sucks too, since base missiles suck bawls



Engi's get class bonuses for bases anyway, that gen ops aura would be very broke.

As for the gunner one i wasnt aware that they sucked, perhaps they will get better in future.

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http://www.youtube.com/watch?v=G7mfaztK ... re=related

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Wed Sep 28, 2011 2:25 am
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Team: Strawberry Pancakes
Main: playerboy345
Level: 2035
Class: Berserker

Joined: Sat Jul 04, 2009 10:25 am
Location: The Netherlands
Post Re: Class locked base overloaders.
asassainscreed wrote:
Bastamental wrote:
I like it but its, OP!!

Also, that Engi mod is a joke! Any base above T12 can support itself with ease.

Mabe Gen ops aura for all the drones in the gal? Even more OP ^__^

EDIT: Gunner aura sucks too, since base missiles suck bawls



Engi's get class bonuses for bases anyway, that gen ops aura would be very broke.

As for the gunner one i wasnt aware that they sucked, perhaps they will get better in future.


what makes you think devmins will do effort to make them better?

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Wed Sep 28, 2011 2:26 am
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Team: The Forgotten Colonies
Main: Assassin's Sniper
Level: 3061
Class: Shield Monkey

Joined: Thu Jun 26, 2008 3:04 am
Post Re: Class locked base overloaders.
playerboy345 wrote:
asassainscreed wrote:
Bastamental wrote:
I like it but its, OP!!

Also, that Engi mod is a joke! Any base above T12 can support itself with ease.

Mabe Gen ops aura for all the drones in the gal? Even more OP ^__^

EDIT: Gunner aura sucks too, since base missiles suck bawls



Engi's get class bonuses for bases anyway, that gen ops aura would be very broke.

As for the gunner one i wasnt aware that they sucked, perhaps they will get better in future.


what makes you think devmins will do effort to make them better?



Well if they suck then noone uses them

If noone uses them then they're pointless

Which means waste of space

Which means they should :P

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http://www.youtube.com/watch?v=G7mfaztK ... re=related

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Wed Sep 28, 2011 2:42 am
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Team: The Legion
Main: Omen
Level: 1555
Class: Seer

Joined: Wed Dec 09, 2009 10:23 am
Post Re: Class locked base overloaders.
asassainscreed wrote:
To make classes more awesomer for bases

for example


Seer: radar+crithit+critdamage - Sniper class gets crittime, seer gets crit damage
SD: RoF+ Tracking + some radar - SD gets tracking bonus and radar bonuses from being Recon
FC: little damage+littleRoF+AuraPower
Gunner: little damage+littleRoF+MisslePower
Engineer: little damage+littleRoF+ElecRegen
Shm: little damage+TransEfficiency+ShieldRegen
Zerker: Damage w/ -RoF
Sniper: Range+Damage

thoughts?

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Wed Sep 28, 2011 1:44 pm
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Team: Dark Traders
Main: enkelin
Level: 3002
Class: Speed Demon

Joined: Wed Aug 01, 2007 12:28 pm
Post Re: Class locked base overloaders.
Pretty sure this is the opposite of the direction the game is meant to go in. Combat skills are not meant to affect building skills.

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Wed Sep 28, 2011 2:48 pm
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Team: Evo
Main: Savak
Level: 20
Class: None

Joined: Sat Jul 31, 2010 4:58 am
Post Re: Class locked base overloaders.
anilv wrote:
Pretty sure this is the opposite of the direction the game is meant to go in. Combat skills are not meant to affect building skills.

Agreed with this statement

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Thu Sep 29, 2011 2:20 am
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