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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 13 posts ] 
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Team: Resident Evil
Main: Time Warp
Level: 3162
Class: Shield Monkey

Joined: Tue Sep 09, 2008 5:59 am
Location: Australia
Post Shield Monkey Analysis
G'day SS,

This is an idea to combat afk-Shield Monkies. Add an analysis-type skill into the ShM class that takes 5 minutes to charge from healing one target constantly. At 30 second intervals the Shm's get -Trans resistances and will continue to do so until 5 minutes, maxing at 50%(?). This would require shield monkies to change their target and actualy be active, even if the end result is people jsut quickly alt-tabbing to change, it would be a step in the right direction?

Thoughts, or any other ideas?

Time Warp

_________________
Always forgive your enemies - nothing annoys them so.

~Oscar Wilde

andezrhode2a wrote:
Timmeh is the exception to every rule.
Battlecruiser23 wrote:
/Timmeh!
I mean /signed!
sabre198 wrote:
1. Create C2
2. Time Warp quits
3. New players join
4. ... Profit?!?


Fri Sep 30, 2011 8:14 pm
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Team: Strawberry Pancakes
Main: Dark Phantom
Level: 2387
Class: Berserker

Joined: Sat Dec 29, 2007 8:24 pm
Location: In Phatnoms world
Post Re: Shield Monkey Analysis
Don't like, too big of a change atm.


Fri Sep 30, 2011 8:16 pm
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Team: Resident Evil
Main: Johnston V2
Level: 2324
Class: Fleet Commander

Joined: Thu Mar 26, 2009 3:11 pm
Location: Northern Indiana
Post Re: Shield Monkey Analysis
afk-monking is life

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Fri Sep 30, 2011 8:21 pm
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Team: Eminence Front
Main: Spatzz
Level: 2402
Class: Engineer

Joined: Mon Jul 27, 2009 12:40 am
Post Re: Shield Monkey Analysis
Seems like a silly fix to something that is not a problem. New uber zones with concussions and ridiculous spawns are taking care of afk monks.

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Fri Sep 30, 2011 9:46 pm
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Team: Contingency
Main: Stabberz
Level: 2153
Class: Gunner

Joined: Sat Mar 03, 2007 10:55 am
Post Re: Shield Monkey Analysis
This would be Shield Monkey Short Attention Span, not Analysis.

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Fri Sep 30, 2011 10:19 pm
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Team: Dark Traders
Main: enkelin
Level: 3002
Class: Speed Demon

Joined: Wed Aug 01, 2007 12:28 pm
Post Re: Shield Monkey Analysis
What problem does this purport to solve? If anything there should be periodic -range and -tracking auras that actually affect trans weapons, coupled with splashing weapons to damage people near the aggro magnet, to keep monks on their toes. Yeah I know, we're doomed now.

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Fri Sep 30, 2011 10:23 pm
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Team: Eminence Front
Main: yugioh
Level: 1854
Class: Fleet Commander

Joined: Mon Aug 22, 2005 8:17 am
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Post Re: Shield Monkey Analysis
No.

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Sat Oct 01, 2011 1:58 am
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Team: Admins
Main: Blue Dwarf
Level: 61
Class: None

Joined: Fri Apr 29, 2011 5:39 pm
Post Re: Shield Monkey Analysis
Yeah.... No.

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Sat Oct 01, 2011 5:06 am
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Joined: Tue Feb 01, 2011 2:43 pm
Post Re: Shield Monkey Analysis
meh I kinda like it


Sat Oct 01, 2011 5:07 am
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Team: None
Main: Pure Evil
Level: 2837
Class: Shield Monkey

Joined: Fri Dec 31, 2004 7:20 am
Location: UK > Wales > Bin+ computer with boardband :p
Post Re: Shield Monkey Analysis
Wish they would make some shm aura items that can be equipped on freighters, as auras for any other class apart from FC/Engineer aren't used anymore.

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Sat Oct 01, 2011 8:16 am
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Team: Death Mental
Main: ashta the 2nd
Level: 2942
Class: Berserker

Joined: Tue May 31, 2005 3:00 pm
Post Re: Shield Monkey Analysis
doesnt solve afk shm problem lol

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Sat Oct 01, 2011 8:40 am
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Team: Strawberry Pancakes
Main: Dark Phantom
Level: 2387
Class: Berserker

Joined: Sat Dec 29, 2007 8:24 pm
Location: In Phatnoms world
Post Re: Shield Monkey Analysis
I think hes just trolling us


Sat Oct 01, 2011 9:22 am
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Team: Resident Evil
Main: Time Warp
Level: 3162
Class: Shield Monkey

Joined: Tue Sep 09, 2008 5:59 am
Location: Australia
Post Re: Shield Monkey Analysis
zhuang281 wrote:
I think hes just trolling us


Give that woman a prize!

Time Warp

_________________
Always forgive your enemies - nothing annoys them so.

~Oscar Wilde

andezrhode2a wrote:
Timmeh is the exception to every rule.
Battlecruiser23 wrote:
/Timmeh!
I mean /signed!
sabre198 wrote:
1. Create C2
2. Time Warp quits
3. New players join
4. ... Profit?!?


Sat Oct 01, 2011 9:32 am
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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 13 posts ] 


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