Mail wrote:
Even if we could do that (which we can't) we would get issues with 'stopping' on the last warp in the Ap sequence.
Before I go any further, I'd like to say I'd happily settle for the spin out bug fixed and nothing further, and that there's obviously more pressing matters to attend to than shiny new AP algorithms... BUT:
Slaves fly at a wormhole full speed and only correct their velocity after they jump and load the next area no? Other than compensating for latency, I'm lookin' at Grade 11 physics equations here to make it work hypothetically? One of the game managers also hold the galaxy name you're AP'ing to. Coding it to AP to it normally and stop on the point once said wormhole is within sight should be simple enough?
Sorry to say, I don't believe you when you say it can't be done!
However, unless there's wormhole location information at least 1 galaxy ahead on the AP route, it would be SLOWER for slow turning ships!