Author |
Message |
Demiser of D
Team:
Main: Demiser of D
Level: 20 Class:
None
Joined: Tue Jun 07, 2005 6:46 pm Location: Listening to Fire On High, best song ever.
|
Re: New Classes Brainstorm
Spartanski Smok wrote: @up Admins are too lazy to make new weapon codes. And, it would be OP'ed. That is the stupidest reason to say no to a suggestion ever. The coolest ideas are what the admins should focus on, because they make for the most fun. A half-assed bit of content is fine for a time waster, but it does nothing for making the game the sort of thing that a large scale audience is going to want to go to. If you really want your suggestions to get through, then make them the sort of suggestions that will draw in new customers, not just stuff that will help you...because if its a good suggestion, it will most likely do both. At the very least, you'll have just as much fun doing it as the new players will.
_________________
JeffL wrote: That's it. I quit!
Battlecruiser23 wrote: Fuck you, Cygnus.
|
Wed Jul 13, 2011 10:49 pm |
|
|
warfighter67
Team:
Main: Earthforce Commander
Level: 964 Class:
Fleet Commander
Joined: Sun Feb 15, 2009 4:31 pm Location: hacking into your computer
|
Re: New Classes Brainstorm
Bump.
_________________
HAL on 4/1/10 wrote: I bet you thought you were going to get a joke today? Well guess what? April fools!
|
Thu Jul 28, 2011 3:53 pm |
|
|
Griffin
Team:
Main: Stabberz
Level: 2153 Class:
Gunner
Joined: Sat Mar 03, 2007 10:55 am
|
Re: New Classes Brainstorm
_________________
Blue Dwarf wrote: In space, no one can hear you cha cha cha.
|
Thu Jul 28, 2011 3:57 pm |
|
|
JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
|
Re: New Classes Brainstorm
I always thought that Seer's would be the ones with lots of parasites. Maybe especially parasite weapons with long recoil and no firing vis.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible.
|
Sat Jul 30, 2011 2:16 am |
|
|
Griffin
Team:
Main: Stabberz
Level: 2153 Class:
Gunner
Joined: Sat Mar 03, 2007 10:55 am
|
Re: New Classes Brainstorm
I suppose I can think of some other combat mechanic they could use.
_________________
Blue Dwarf wrote: In space, no one can hear you cha cha cha.
|
Sat Jul 30, 2011 9:18 am |
|
|
kilua
Team:
Main: k-2
Level: 2506 Class:
Speed Demon
Joined: Thu Apr 16, 2009 6:48 am
|
Re: New Classes Brainstorm
People came up with organic ships classes and other ideas long time ago. Anyway, i sense that Admins maybe dont want to add any new focuses/ classes or that may cause the need of a new rebalance? However, my idea for Organic ships, is they be perfect use for all 8 classes,, its just the way you feed/treat the ship...
_________________
trevor54 wrote: im only a noob Calypso wrote: adum is the best.
Samantha is second.
Calypso is third.
no wai!
|
Sat Jul 30, 2011 11:32 am |
|
|
glopso
Team:
Main: PieAvenger
Level: 142 Class:
Fleet Commander
Joined: Mon Dec 17, 2007 8:42 pm
|
Re: New Classes Brainstorm
Lyceum would no longer have perfect geometric equipoise.
_________________
andezrhode2a wrote: anilv wrote: Maybe farm parents have tougher genes than suburban parents.Devil's advocate,I know. well, taken literally, their "jeans" should be tougher since they have to endure hard labour.trolls' advocate.
|
Sat Jul 30, 2011 8:14 pm |
|
|
Griffin
Team:
Main: Stabberz
Level: 2153 Class:
Gunner
Joined: Sat Mar 03, 2007 10:55 am
|
Re: New Classes Brainstorm
Yes it would.
Just make the ring of bases larger.
_________________
Blue Dwarf wrote: In space, no one can hear you cha cha cha.
|
Sat Jul 30, 2011 8:54 pm |
|
|
Ascendant
Team:
Main: Jadus
Level: 0 Class:
None
Joined: Mon Jun 27, 2011 7:13 pm Location: Birmingham, Alabama.
|
Re: New Classes Brainstorm
Very well thought out, with only a few flaws.
_________________ I've learned that pleasing everyone is impossible.. but pissing everyone off is easy ans hell and fun
|
Sat Jul 30, 2011 8:59 pm |
|
|
Griffin
Team:
Main: Stabberz
Level: 2153 Class:
Gunner
Joined: Sat Mar 03, 2007 10:55 am
|
Re: New Classes Brainstorm
Feel free to give suggestions.
_________________
Blue Dwarf wrote: In space, no one can hear you cha cha cha.
|
Sat Jul 30, 2011 9:07 pm |
|
|
Griffin
Team:
Main: Stabberz
Level: 2153 Class:
Gunner
Joined: Sat Mar 03, 2007 10:55 am
|
Re: New Classes Brainstorm
JeffL wrote: I always thought that Seer's would be the ones with lots of parasites. Maybe especially parasite weapons with long recoil and no firing vis. Perhaps change the nanites and parasites skills to give defensive/offensive buffs? I wouldn't mind seeing Cybernetics Class get a boost to their resistances depending on how much damage they take/how many times they are hit. Also, maybe give Organic large RoF + Critical Hit Chance and - Elec Temp boosts every time they fire?
_________________
Blue Dwarf wrote: In space, no one can hear you cha cha cha.
|
Sun Aug 14, 2011 10:42 am |
|
|
shawn_mccall
Team:
Main: shawn - mccall
Level: 2411 Class:
Fleet Commander
Joined: Sun Jan 06, 2008 12:53 am
|
Re: New Classes Brainstorm
Griffin wrote: JeffL wrote: I always thought that Seer's would be the ones with lots of parasites. Maybe especially parasite weapons with long recoil and no firing vis. Perhaps change the nanites and parasites skills to give defensive/offensive buffs? I wouldn't mind seeing Cybernetics Class get a boost to their resistances depending on how much damage they take/how many times they are hit. Also, maybe give Organic large RoF + Critical Hit Chance and - Elec Temp boosts every time they fire? There is no Cybernetics Class. Jeff just said that if any of this goes in it will be a parasite boost to seers. I think we can let it die now.
_________________
Neba wrote: BLACK PEOPLE DON'T GET RICE
andezrhode wrote: goett wrote: All oly ships look way to geometrically conservative for my tastes. thats because most graphic designers are squares
goett wrote: Fired bullets taste like candy.
|
Sun Aug 14, 2011 2:45 pm |
|
|
Griffin
Team:
Main: Stabberz
Level: 2153 Class:
Gunner
Joined: Sat Mar 03, 2007 10:55 am
|
Re: New Classes Brainstorm
You must have read wrong.
He said that Seers would get the Parasite boosts.
Doesn't mean that my classes can't be changed in light of this.
Even though it would make loads of more sense for my classes to use parasites to debuff enemies, and Seer to do something else, seeing as how Seer class has nothing to do with parasites, but rather Psionic abilities. I was thinking that Seer do Non-Parasite Debuffs.
On another note, right now, weapon debuffs are all over the place. Gunners are apparently a debuff class, and so are Seers. However, nothing has been done to address this issue, and Jeff wants to tack on even more debuff weapons for Seer.
So basically, Jeff needs to choose what classes gets to have debuffs and what type.
In my opinion, Gunners should be Non-Parasitical Area-of-Effect Debuff, Seers should be Non-Parasitical Single-Target Debuff, Cybernetics Class should be Parasitical Single-Target Debuff, and Biological should be Parasitical Area-of-Effect Debuff.
_________________
Blue Dwarf wrote: In space, no one can hear you cha cha cha.
|
Sun Aug 14, 2011 3:11 pm |
|
|
shawn_mccall
Team:
Main: shawn - mccall
Level: 2411 Class:
Fleet Commander
Joined: Sun Jan 06, 2008 12:53 am
|
Re: New Classes Brainstorm
Fun fact: Because of how destruction works, gunner is actually not a debuff class but a supportive DPS class since it never actually alters the target's resistances.
_________________
Neba wrote: BLACK PEOPLE DON'T GET RICE
andezrhode wrote: goett wrote: All oly ships look way to geometrically conservative for my tastes. thats because most graphic designers are squares
goett wrote: Fired bullets taste like candy.
|
Sun Aug 14, 2011 5:57 pm |
|
|
Griffin
Team:
Main: Stabberz
Level: 2153 Class:
Gunner
Joined: Sat Mar 03, 2007 10:55 am
|
Re: New Classes Brainstorm
shawn_mccall wrote: Fun fact: Because of how destruction works, gunner is actually not a debuff class but a supportive DPS class since it never actually alters the target's resistances. Die.
_________________
Blue Dwarf wrote: In space, no one can hear you cha cha cha.
|
Sun Aug 14, 2011 6:03 pm |
|
|
|