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Team: The Forgotten Colonies
Main: PM Me If You Suck
Level: 1996
Class: Gunner

Joined: Fri Nov 28, 2008 6:03 pm
Location: Sydney, Australia
Post Seer/Drone conflict
Hmm, with the current radar of drones and the fact the majority of a seers crit chance relies on not being seen,
...Seers cant do shit to drones?
Nerf drone radar+nerf drone radar booster/change how seers crit works

Do one of these.

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Sun Oct 23, 2011 6:34 pm
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Team: Pax Romana
Main: Ghost Commander
Level: 1138
Class: Berserker

Joined: Sat Dec 09, 2006 10:36 pm
Post Re: Seer/Drone conflict
All classes have to be killed by something.

And some classes are to be immune to others.

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Sun Oct 23, 2011 6:45 pm
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Team: The Forgotten Colonies
Main: PM Me If You Suck
Level: 1996
Class: Gunner

Joined: Fri Nov 28, 2008 6:03 pm
Location: Sydney, Australia
Post Re: Seer/Drone conflict
NO NO NO NO NO
BAD!

How dare you be so incompetent... most classes have a counter for each attack that a class it is weaker to might have.
Seer has this as well, with an exception of drones.
Dont even TRY to think is isnt op for a class to be virtually invincible versus anotther.

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Sun Oct 23, 2011 7:35 pm
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Team: Matrix
Main: Asmodeaan
Level: 282
Class: Berserker

Joined: Wed Nov 14, 2007 11:57 pm
Location: Edmonton alberta Canuck country
Post Re: Seer/Drone conflict
I agree that drones should have significantly nerfed radar. though with higher bonuses on radar controllers so that a good DM can still combat Seers and Snipers at least then it's not an end-all.

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Sun Oct 23, 2011 7:53 pm
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Team: UnderDawgs
Main: FFs V
Level: 3006
Class: Shield Monkey

Joined: Sat Apr 25, 2009 4:33 am
Post Re: Seer/Drone conflict
While we're at seer vs engineer, why the hell does engineers have + crit hit resistance? :P Sure, they can have their + resistance, but i dont understand why this class has crit hit resistance aswell. Being a seer and fighting an engineer that is not in a pax astro just starts and ends with a "meh" from the seer.

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Mon Oct 24, 2011 12:35 am
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Team: BOSSEN
Main: Bad at Games
Level: 2169
Class: Seer

Joined: Sat Feb 06, 2010 10:48 pm
Location: Behind you
Post Re: Seer/Drone conflict
Couldnt of said it better myself, V. Well put with the 'meh' :)

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Battlecruiser23 wrote:
seanla4350 wrote:
So the moral of the story is: Attack SBP drones and you will be invited to the team and given a T21 ship and be the best.


You have more sarcasm than him...this time.


Mon Oct 24, 2011 4:07 am
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Team: Resident Evil
Main: Time Warp
Level: 3162
Class: Shield Monkey

Joined: Tue Sep 09, 2008 5:59 am
Location: Australia
Post Re: Seer/Drone conflict
ping101 wrote:
Couldnt of said it better myself, V. Well put with the 'meh' :)


Lies, meh means unhappy or discontent, trying to kill an engineer with a seer is hysterical!

Time Warp

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andezrhode2a wrote:
Timmeh is the exception to every rule.
Battlecruiser23 wrote:
/Timmeh!
I mean /signed!
sabre198 wrote:
1. Create C2
2. Time Warp quits
3. New players join
4. ... Profit?!?


Mon Oct 24, 2011 4:38 am
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Team: Strawberry Pancakes
Main: UrQa Vazuk Qii
Level: 2468
Class: Berserker

Joined: Tue Dec 22, 2009 7:28 am
Post Re: Seer/Drone conflict
I am also for removing the critical hit resistances that Engineers get. But I must also point out, that many classes have a major weakness. The major weakness for Seers are drones. Drones have no souls, so they have no weak spot like a person with a soul would have. But it would be nice if Seers had the ability to ambush a drone, like they can ambush players from behind.

Making drones have less radar, well yes, it would be needed eventually. I personally always use a Sup Radar Controller which will spot any Seer/Sniper from long distances, but I agree that they are a bit too powerful.

Here is what I suggest: Invite a high end Engineer, and a high end Seer/Sniper, to test this, with different setups, drones, controllers on test server. Then work out what kind of tweaking that needs to be done.

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Mon Oct 24, 2011 4:51 am
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Team: Resident Evil
Main: Aku'Qa
Level: 2620
Class: Berserker

Joined: Sun Nov 07, 2010 8:08 am
Post Re: Seer/Drone conflict
Soooo what class is there to counter an engineer?

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Mon Oct 24, 2011 5:08 am
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Team: Strawberry Pancakes
Main: UrQa Vazuk Qii
Level: 2468
Class: Berserker

Joined: Tue Dec 22, 2009 7:28 am
Post Re: Seer/Drone conflict
I see plenty of engineers loosing to snipers, or other engineers, and some to speed demons.

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Mon Oct 24, 2011 5:11 am
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Team: Resident Evil
Main: Time Warp
Level: 3162
Class: Shield Monkey

Joined: Tue Sep 09, 2008 5:59 am
Location: Australia
Post Re: Seer/Drone conflict
thijs12b wrote:
Soooo what class is there to counter an engineer?


1 Zerk will take out an engineer, easily.

Time Warp

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Always forgive your enemies - nothing annoys them so.

~Oscar Wilde

andezrhode2a wrote:
Timmeh is the exception to every rule.
Battlecruiser23 wrote:
/Timmeh!
I mean /signed!
sabre198 wrote:
1. Create C2
2. Time Warp quits
3. New players join
4. ... Profit?!?


Mon Oct 24, 2011 5:37 am
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Team: UnderDawgs
Main: FFs V
Level: 3006
Class: Shield Monkey

Joined: Sat Apr 25, 2009 4:33 am
Post Re: Seer/Drone conflict
The Lost One wrote:
I am also for removing the critical hit resistances that Engineers get. But I must also point out, that many classes have a major weakness. The major weakness for Seers are drones. Drones have no souls, so they have no weak spot like a person with a soul would have. But it would be nice if Seers had the ability to ambush a drone, like they can ambush players from behind.

Making drones have less radar, well yes, it would be needed eventually. I personally always use a Sup Radar Controller which will spot any Seer/Sniper from long distances, but I agree that they are a bit too powerful.

Here is what I suggest: Invite a high end Engineer, and a high end Seer/Sniper, to test this, with different setups, drones, controllers on test server. Then work out what kind of tweaking that needs to be done.


The major weakness of seers is damage and shieldbank, both of which most classes has after using t21 ships/gear.

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JeffL wrote:
I stopped being able to totally understand that function years ago. Too long since I wrote it, and now it's all confusing. =)

The Voomy One wrote:
You gotta be shitting me >_<


Mon Oct 24, 2011 5:41 am
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Team: Strawberry Pancakes
Main: UrQa Vazuk Qii
Level: 2468
Class: Berserker

Joined: Tue Dec 22, 2009 7:28 am
Post Re: Seer/Drone conflict
Mail wrote:
thijs12b wrote:
Soooo what class is there to counter an engineer?


1 Zerk will take out an engineer, easily.

Time Warp


Give me your best Berserker, and let's have a try. Last time I piloted my not-so-broken Pax Levitas, I beat Tallon in a 1v1.

So yeah, please, bring it on.

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Mon Oct 24, 2011 5:47 am
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Team: Aidelon
Main: Diabolus
Level: 1941
Class: Berserker

Joined: Wed Feb 13, 2008 9:25 am
Location: Netherlands, Europe, Earth, Sol, Milky way, Universe, Admins computer
Post Re: Seer/Drone conflict
Mail wrote:
ping101 wrote:
Couldnt of said it better myself, V. Well put with the 'meh' :)


Lies, meh means unhappy or discontent, trying to kill an engineer with a seer is hysterical!

Time Warp


You're signing off wrongly.

OT:

I agree on the drone radar, it's ridiculous. Like said, nerf drone radar and beef radar controllers?

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Mon Oct 24, 2011 6:42 am
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Team: Strawberry Pancakes
Main: UrQa Vazuk Qii
Level: 2468
Class: Berserker

Joined: Tue Dec 22, 2009 7:28 am
Post Re: Seer/Drone conflict
Radar Controllers are more than fine. They have the boost from a Sup Radar Augmenter, which is a lot. It is the base weighted combat bonus of the radar stats to drones that is too high.

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Mon Oct 24, 2011 6:43 am
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