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It is currently Mon Jun 17, 2024 6:37 am
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Camsy
Team: ![The Forgotten Colonies The Forgotten Colonies](http://www.starsonata.com/cimg/fp/db.png?id=3389)
Main: PM Me If You Suck
Level: 1996 Class:
Gunner
Joined: Fri Nov 28, 2008 6:03 pm Location: Sydney, Australia
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![Post Post](./styles/sstheme/imageset/icon_post_target.gif) Seer/Drone conflict
Hmm, with the current radar of drones and the fact the majority of a seers crit chance relies on not being seen, ...Seers cant do shit to drones? Nerf drone radar+nerf drone radar booster/change how seers crit works
Do one of these.
_________________
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Sun Oct 23, 2011 6:34 pm |
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Battlecruiser23
over 9000!
Team: ![Pax Romana Pax Romana](http://www.starsonata.com/cimg/fp/db.png?id=13330)
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
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![Post Post](./styles/sstheme/imageset/icon_post_target.gif) Re: Seer/Drone conflict
All classes have to be killed by something.
And some classes are to be immune to others.
_________________ Axis Industries
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Sun Oct 23, 2011 6:45 pm |
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Camsy
Team: ![The Forgotten Colonies The Forgotten Colonies](http://www.starsonata.com/cimg/fp/db.png?id=3389)
Main: PM Me If You Suck
Level: 1996 Class:
Gunner
Joined: Fri Nov 28, 2008 6:03 pm Location: Sydney, Australia
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![Post Post](./styles/sstheme/imageset/icon_post_target.gif) Re: Seer/Drone conflict
NO NO NO NO NO BAD! How dare you be so incompetent... most classes have a counter for each attack that a class it is weaker to might have. Seer has this as well, with an exception of drones. Dont even TRY to think is isnt op for a class to be virtually invincible versus anotther.
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Sun Oct 23, 2011 7:35 pm |
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Asmodeaan
Member
Team: ![Matrix Matrix](http://www.starsonata.com/cimg/fp/db.png?id=10439)
Main: Asmodeaan
Level: 282 Class:
Berserker
Joined: Wed Nov 14, 2007 11:57 pm Location: Edmonton alberta Canuck country
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![Post Post](./styles/sstheme/imageset/icon_post_target.gif) Re: Seer/Drone conflict
I agree that drones should have significantly nerfed radar. though with higher bonuses on radar controllers so that a good DM can still combat Seers and Snipers at least then it's not an end-all.
_________________
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Sun Oct 23, 2011 7:53 pm |
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VatFF
Team: ![UnderDawgs UnderDawgs](http://www.starsonata.com/cimg/fp/db.png?id=8742)
Main: FFs V
Level: 3006 Class:
Shield Monkey
Joined: Sat Apr 25, 2009 4:33 am
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![Post Post](./styles/sstheme/imageset/icon_post_target.gif) Re: Seer/Drone conflict
While we're at seer vs engineer, why the hell does engineers have + crit hit resistance? ![Razz :P](./images/smilies/icon_razz.gif) Sure, they can have their + resistance, but i dont understand why this class has crit hit resistance aswell. Being a seer and fighting an engineer that is not in a pax astro just starts and ends with a "meh" from the seer.
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Mon Oct 24, 2011 12:35 am |
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ping101
Team: ![BOSSEN BOSSEN](http://www.starsonata.com/cimg/fp/db.png?id=14441)
Main: Bad at Games
Level: 2169 Class:
Seer
Joined: Sat Feb 06, 2010 10:48 pm Location: Behind you
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![Post Post](./styles/sstheme/imageset/icon_post_target.gif) Re: Seer/Drone conflict
Couldnt of said it better myself, V. Well put with the 'meh' ![Smile :)](./images/smilies/icon_smile.gif)
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Battlecruiser23 wrote: seanla4350 wrote: So the moral of the story is: Attack SBP drones and you will be invited to the team and given a T21 ship and be the best. You have more sarcasm than him...this time.
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Mon Oct 24, 2011 4:07 am |
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Mail
Team: ![Resident Evil Resident Evil](http://www.starsonata.com/cimg/fp/db.png?id=6706)
Main: Time Warp
Level: 3162 Class:
Shield Monkey
Joined: Tue Sep 09, 2008 5:59 am Location: Australia
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![Post Post](./styles/sstheme/imageset/icon_post_target.gif) Re: Seer/Drone conflict
ping101 wrote: Couldnt of said it better myself, V. Well put with the 'meh' ![Smile :)](./images/smilies/icon_smile.gif) Lies, meh means unhappy or discontent, trying to kill an engineer with a seer is hysterical!
Time Warp
_________________ Always forgive your enemies - nothing annoys them so.
~Oscar Wilde
andezrhode2a wrote: Timmeh is the exception to every rule. Battlecruiser23 wrote: /Timmeh! I mean /signed! sabre198 wrote: 1. Create C2 2. Time Warp quits 3. New players join 4. ... Profit?!?
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Mon Oct 24, 2011 4:38 am |
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The Lost One
Team: ![Strawberry Pancakes Strawberry Pancakes](http://www.starsonata.com/cimg/fp/db.png?id=4475)
Main: UrQa Vazuk Qii
Level: 2468 Class:
Berserker
Joined: Tue Dec 22, 2009 7:28 am
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![Post Post](./styles/sstheme/imageset/icon_post_target.gif) Re: Seer/Drone conflict
I am also for removing the critical hit resistances that Engineers get. But I must also point out, that many classes have a major weakness. The major weakness for Seers are drones. Drones have no souls, so they have no weak spot like a person with a soul would have. But it would be nice if Seers had the ability to ambush a drone, like they can ambush players from behind.
Making drones have less radar, well yes, it would be needed eventually. I personally always use a Sup Radar Controller which will spot any Seer/Sniper from long distances, but I agree that they are a bit too powerful.
Here is what I suggest: Invite a high end Engineer, and a high end Seer/Sniper, to test this, with different setups, drones, controllers on test server. Then work out what kind of tweaking that needs to be done.
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Mon Oct 24, 2011 4:51 am |
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thijs12b
Member
Team: ![Resident Evil Resident Evil](http://www.starsonata.com/cimg/fp/db.png?id=6706)
Main: Aku'Qa
Level: 2620 Class:
Berserker
Joined: Sun Nov 07, 2010 8:08 am
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![Post Post](./styles/sstheme/imageset/icon_post_target.gif) Re: Seer/Drone conflict
Soooo what class is there to counter an engineer?
_________________ My Characters (to avoid confusion): Xenophanes, Protagoras, Error Message, Aku'Qa and Unfriendly
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Mon Oct 24, 2011 5:08 am |
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The Lost One
Team: ![Strawberry Pancakes Strawberry Pancakes](http://www.starsonata.com/cimg/fp/db.png?id=4475)
Main: UrQa Vazuk Qii
Level: 2468 Class:
Berserker
Joined: Tue Dec 22, 2009 7:28 am
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![Post Post](./styles/sstheme/imageset/icon_post_target.gif) Re: Seer/Drone conflict
I see plenty of engineers loosing to snipers, or other engineers, and some to speed demons.
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Mon Oct 24, 2011 5:11 am |
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Mail
Team: ![Resident Evil Resident Evil](http://www.starsonata.com/cimg/fp/db.png?id=6706)
Main: Time Warp
Level: 3162 Class:
Shield Monkey
Joined: Tue Sep 09, 2008 5:59 am Location: Australia
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![Post Post](./styles/sstheme/imageset/icon_post_target.gif) Re: Seer/Drone conflict
thijs12b wrote: Soooo what class is there to counter an engineer? 1 Zerk will take out an engineer, easily.
Time Warp
_________________ Always forgive your enemies - nothing annoys them so.
~Oscar Wilde
andezrhode2a wrote: Timmeh is the exception to every rule. Battlecruiser23 wrote: /Timmeh! I mean /signed! sabre198 wrote: 1. Create C2 2. Time Warp quits 3. New players join 4. ... Profit?!?
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Mon Oct 24, 2011 5:37 am |
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VatFF
Team: ![UnderDawgs UnderDawgs](http://www.starsonata.com/cimg/fp/db.png?id=8742)
Main: FFs V
Level: 3006 Class:
Shield Monkey
Joined: Sat Apr 25, 2009 4:33 am
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![Post Post](./styles/sstheme/imageset/icon_post_target.gif) Re: Seer/Drone conflict
The Lost One wrote: I am also for removing the critical hit resistances that Engineers get. But I must also point out, that many classes have a major weakness. The major weakness for Seers are drones. Drones have no souls, so they have no weak spot like a person with a soul would have. But it would be nice if Seers had the ability to ambush a drone, like they can ambush players from behind.
Making drones have less radar, well yes, it would be needed eventually. I personally always use a Sup Radar Controller which will spot any Seer/Sniper from long distances, but I agree that they are a bit too powerful.
Here is what I suggest: Invite a high end Engineer, and a high end Seer/Sniper, to test this, with different setups, drones, controllers on test server. Then work out what kind of tweaking that needs to be done. The major weakness of seers is damage and shieldbank, both of which most classes has after using t21 ships/gear.
_________________
JeffL wrote: I stopped being able to totally understand that function years ago. Too long since I wrote it, and now it's all confusing. =)
The Voomy One wrote: You gotta be shitting me >_<
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Mon Oct 24, 2011 5:41 am |
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The Lost One
Team: ![Strawberry Pancakes Strawberry Pancakes](http://www.starsonata.com/cimg/fp/db.png?id=4475)
Main: UrQa Vazuk Qii
Level: 2468 Class:
Berserker
Joined: Tue Dec 22, 2009 7:28 am
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![Post Post](./styles/sstheme/imageset/icon_post_target.gif) Re: Seer/Drone conflict
Mail wrote: thijs12b wrote: Soooo what class is there to counter an engineer? 1 Zerk will take out an engineer, easily.
Time WarpGive me your best Berserker, and let's have a try. Last time I piloted my not-so-broken Pax Levitas, I beat Tallon in a 1v1. So yeah, please, bring it on.
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Mon Oct 24, 2011 5:47 am |
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basebot
Team: ![Aidelon Aidelon](http://www.starsonata.com/cimg/fp/db.png?id=7548)
Main: Diabolus
Level: 1941 Class:
Berserker
Joined: Wed Feb 13, 2008 9:25 am Location: Netherlands, Europe, Earth, Sol, Milky way, Universe, Admins computer
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![Post Post](./styles/sstheme/imageset/icon_post_target.gif) Re: Seer/Drone conflict
Mail wrote: ping101 wrote: Couldnt of said it better myself, V. Well put with the 'meh' ![Smile :)](./images/smilies/icon_smile.gif) Lies, meh means unhappy or discontent, trying to kill an engineer with a seer is hysterical!
Time Warp You're signing off wrongly.
OT:
I agree on the drone radar, it's ridiculous. Like said, nerf drone radar and beef radar controllers?
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Mon Oct 24, 2011 6:42 am |
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The Lost One
Team: ![Strawberry Pancakes Strawberry Pancakes](http://www.starsonata.com/cimg/fp/db.png?id=4475)
Main: UrQa Vazuk Qii
Level: 2468 Class:
Berserker
Joined: Tue Dec 22, 2009 7:28 am
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![Post Post](./styles/sstheme/imageset/icon_post_target.gif) Re: Seer/Drone conflict
Radar Controllers are more than fine. They have the boost from a Sup Radar Augmenter, which is a lot. It is the base weighted combat bonus of the radar stats to drones that is too high.
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Mon Oct 24, 2011 6:43 am |
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