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Team: Resident Evil
Main: Time Warp
Level: 3162
Class: Shield Monkey

Joined: Tue Sep 09, 2008 5:59 am
Location: Australia
Post Re: Seer/Drone conflict
The Lost One wrote:
Mail wrote:
thijs12b wrote:
Soooo what class is there to counter an engineer?


1 Zerk will take out an engineer, easily.

Time Warp


Give me your best Berserker, and let's have a try. Last time I piloted my not-so-broken Pax Levitas, I beat Tallon in a 1v1.

So yeah, please, bring it on.


You're not the spread of engineers.

Time Warp

_________________
Always forgive your enemies - nothing annoys them so.

~Oscar Wilde

andezrhode2a wrote:
Timmeh is the exception to every rule.
Battlecruiser23 wrote:
/Timmeh!
I mean /signed!
sabre198 wrote:
1. Create C2
2. Time Warp quits
3. New players join
4. ... Profit?!?


Mon Oct 24, 2011 6:45 am
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Team: Strawberry Pancakes
Main: UrQa Vazuk Qii
Level: 2468
Class: Berserker

Joined: Tue Dec 22, 2009 7:28 am
Post Re: Seer/Drone conflict
Choose any mediocre Engineer and any mediocre Berserker, and the outcome will be the same.

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Mon Oct 24, 2011 6:52 am
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Team: Resident Evil
Main: Aku'Qa
Level: 2620
Class: Berserker

Joined: Sun Nov 07, 2010 8:08 am
Post Re: Seer/Drone conflict
The Lost One wrote:
Choose any mediocre Engineer and any mediocre Berserker, and the outcome will be the same.


I killed ashta's zerk in colo on my sort of below mediocre engineer.

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My Characters (to avoid confusion): Xenophanes, Protagoras, Error Message, Aku'Qa and Unfriendly


Mon Oct 24, 2011 7:39 am
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Team: Pax Romana
Main: Ghost Commander
Level: 1138
Class: Berserker

Joined: Sat Dec 09, 2006 10:36 pm
Post Re: Seer/Drone conflict
Seers:
-Best Stealth: Noone else is stealthier, unless you sacrifice combat prowess.
-Massive Radar: Can see everything and everyone...save for another seer.
-Critical Punch: Relatively minor DPS becomes insane DPH.

One. A person. A thing with a soul.
Drones have no soul, which means they have no behind, no commands(for now), and are completely helpless if tractored.

If there was a much reduced radar bonus from DM, then there may not BE a counter to seers, outside a base.

To kill a seer, you must put out a massive amount of burst DPS. Which isn't too hard for a zerk, SD, or sniper. However, if the seer is anything better than absolute stupidity(how'd the seer get to this point otherwise is anyone's guess), then the seer carries a few damage tweaks(assumption we include DS's and AWC's and AHships), a few adv blocks, and a pwi.

Stealth(and to a lessor extent, radar) is the seer's shield and weapon. That Adv Block will keep him alive for the split second it takes to whack the pwi once and escape. His stealth will allow him to sneak up and strike. And if a pesky sniper tries hiding, the radar will see him.

-Aside from shm and engineer, no class, alone, has the ability to regen all the damage the seer can cause in the time that it takes to charge a pwi: 30 seconds.

Imagine, you cannot fight back against a Seer. SD's are worthless as a pirate class; every pirate is a seer. There is no counter, so anything not a seer or a shm(regen +healing) is a deadman.

Seer IS a class that in every game, has the very potential to break the game. The point is a class that can hide from all, see all, and escape after dealing a massive chunk of damage is a class that could defeat the purpose of any other class in pvp.


There HAS to be a counter to seer.

Having a sup radar controller allow something like a titan see the seer before the seer can shoot it is fine, just NO to nerfing drone radar to a point where it can't see seers with the controller.

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Mon Oct 24, 2011 9:05 am
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Team: Aidelon
Main: Diabolus
Level: 1941
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Joined: Wed Feb 13, 2008 9:25 am
Location: Netherlands, Europe, Earth, Sol, Milky way, Universe, Admins computer
Post Re: Seer/Drone conflict
We're saying so you need a controller to see them, you fucking idiot.

You don't need to tell us the entire history of Seer and what happens in game. This is the Star Sonata forum, we play it too, remember? Christ man, learn to keep your posts short.

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Mon Oct 24, 2011 11:15 am
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Team: Resident Evil
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Post Re: Seer/Drone conflict
What annoys me is that everyone stupid engineer with no brains some charges and a BFD can win vs. almost any other class.

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Mon Oct 24, 2011 12:52 pm
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Team: Strawberry Pancakes
Main: UrQa Vazuk Qii
Level: 2468
Class: Berserker

Joined: Tue Dec 22, 2009 7:28 am
Post Re: Seer/Drone conflict
I hardly use BFDs anymore. I sometimes deploy one or two if I know I am fighting a Seer or a Sniper.

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Mon Oct 24, 2011 12:58 pm
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Team: Resident Evil
Main: Time Warp
Level: 3162
Class: Shield Monkey

Joined: Tue Sep 09, 2008 5:59 am
Location: Australia
Post Re: Seer/Drone conflict
The Lost One wrote:
Choose any mediocre Engineer and any mediocre Berserker, and the outcome will be the same.


I disagree.

thijs12b wrote:
The Lost One wrote:
Choose any mediocre Engineer and any mediocre Berserker, and the outcome will be the same.


I killed ashta's zerk in colo on my sort of below mediocre engineer.


What would make you think that counts lol?

Time Warp

_________________
Always forgive your enemies - nothing annoys them so.

~Oscar Wilde

andezrhode2a wrote:
Timmeh is the exception to every rule.
Battlecruiser23 wrote:
/Timmeh!
I mean /signed!
sabre198 wrote:
1. Create C2
2. Time Warp quits
3. New players join
4. ... Profit?!?


Mon Oct 24, 2011 2:55 pm
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Team: Resident Evil
Main: Aku'Qa
Level: 2620
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Joined: Sun Nov 07, 2010 8:08 am
Post Re: Seer/Drone conflict
Hell I think i've even beaten your zerk time warp on my engi somewhile ago , in colo.

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Mon Oct 24, 2011 7:24 pm
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Post Re: Seer/Drone conflict
Tbh, zerks are Very, predictable. And thats probably why they can be beaten by an engineer of lessor quality.

An engineer, on the other hand, can fight at short, medium, and long ranges. They can be static or mobile(not sure how that'd fair as a real setup). Their slaves are bonused, which, while it is not a massive bonus(Shm/FC), is something to take note of.

A zerk...I have yet to see a zerk that didnt fall under one of two categories. Either a KMW design with an emp aug...or two, somewhere in the setup. Or an In Your Face massive dps no range setup.

Serious categories. Using a zerk like the bastard child of a SD and a sniper doesnt count for "PvP setup".

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Mon Oct 24, 2011 7:53 pm
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Team: Resident Evil
Main: Time Warp
Level: 3162
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Joined: Tue Sep 09, 2008 5:59 am
Location: Australia
Post Re: Seer/Drone conflict
thijs12b wrote:
Hell I think i've even beaten your zerk time warp on my engi somewhile ago , in colo.


I've never been killed by an engineer in colo on my Beserker.

Time Warp

_________________
Always forgive your enemies - nothing annoys them so.

~Oscar Wilde

andezrhode2a wrote:
Timmeh is the exception to every rule.
Battlecruiser23 wrote:
/Timmeh!
I mean /signed!
sabre198 wrote:
1. Create C2
2. Time Warp quits
3. New players join
4. ... Profit?!?


Mon Oct 24, 2011 11:36 pm
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Team: Strawberry Pancakes
Main: shawn - mccall
Level: 2411
Class: Fleet Commander

Joined: Sun Jan 06, 2008 12:53 am
Post Re: Seer/Drone conflict
Problem being that a Seer can 1 shot 2b in PvP if the drones cannot see them...

Yeah it's the same old argument, but until you come up with a solution to the massive handicaps an Engineer faces from a monetary point of view every time the attempt to PvP, I could not give 2 shits less about your GG. If I have to risk at least 10b every time I decide to put up a fight instead of taking a death I damn well better have good odds of winning.

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andezrhode wrote:
goett wrote:
All oly ships look way to geometrically conservative for my tastes.

thats because most graphic designers are squares :mrgreen:

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Tue Oct 25, 2011 12:56 am
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Team: BOSSEN
Main: Bad at Games
Level: 2169
Class: Seer

Joined: Sat Feb 06, 2010 10:48 pm
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Post Re: Seer/Drone conflict
As annoying Droners can be, I dont really have a big problem with them. Colo just makes them look OP, Fighting them for real is a completely different story.
The fact's are; If you attack them odds are your going to die, If you dont then you live. Picking your battles is key to being a good Seer.

When I first started talking to the greats of the class both past and present they told me that survival is the most important thing.
*Hat tip to Neba for proving that point to me.

-Bad at Games

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Battlecruiser23 wrote:
seanla4350 wrote:
So the moral of the story is: Attack SBP drones and you will be invited to the team and given a T21 ship and be the best.


You have more sarcasm than him...this time.


Tue Oct 25, 2011 3:31 am
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Team: Resident Evil
Main: Time Warp
Level: 3162
Class: Shield Monkey

Joined: Tue Sep 09, 2008 5:59 am
Location: Australia
Post Re: Seer/Drone conflict
Yeah, colo makes them look OP. Imo, people should kamikaze kill drones, rather than kill the engineer(which I know is standard practice). Just so you can hurt them more!

Time Warp

_________________
Always forgive your enemies - nothing annoys them so.

~Oscar Wilde

andezrhode2a wrote:
Timmeh is the exception to every rule.
Battlecruiser23 wrote:
/Timmeh!
I mean /signed!
sabre198 wrote:
1. Create C2
2. Time Warp quits
3. New players join
4. ... Profit?!?


Tue Oct 25, 2011 3:38 am
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Team: Strawberry Pancakes
Main: TheShaftofDiscipline
Level: 2570
Class: Berserker

Joined: Mon Aug 09, 2010 1:28 pm
Post Re: Seer/Drone conflict
cant crit drones from what i get?

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Tue Oct 25, 2011 7:13 am
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