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Team: Eminence Front
Main: Radia
Level: 1101
Class: Speed Demon

Joined: Wed Oct 10, 2007 6:04 pm
Location: q3dm17
Post [misc/code] Custom Team Ranks
Just another thing we should have already.

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Sat Dec 24, 2011 2:52 pm
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Team: Aidelon
Main: the speed of dark
Level: 1874
Class: Engineer

Joined: Sun Nov 05, 2006 12:42 am
Location: omg, you stalker!
Post Re: Custom Team Ranks
If this were put in I can see lots of people making director=awesome ruler person and everyone else "bitches"

I think the team ranks are good already everyone's just officer usually lol

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Sat Dec 24, 2011 11:35 pm
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Team: Eminence Front
Main: Radia
Level: 1101
Class: Speed Demon

Joined: Wed Oct 10, 2007 6:04 pm
Location: q3dm17
Post Re: Custom Team Ranks
a jedi master wrote:
If this were put in I can see lots of people making director=awesome ruler person and everyone else "bitches"

I think the team ranks are good already everyone's just officer usually lol
If your director is that immature, you can always just leave the team. :|

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Sun Dec 25, 2011 1:05 am
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Team: None
Main: thebattler36
Level: 1791
Class: Shield Monkey

Joined: Sun Apr 24, 2005 3:24 am
Location: Glasgow, Scotland
Post Re: Custom Team Ranks
No need. Maybe change the ranks and privileges a bit.

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Sun Dec 25, 2011 7:08 am
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Team: Resident Evil
Main: number666.5
Level: 1885
Class: Fleet Commander

Joined: Wed May 03, 2006 4:12 pm
Location: in hell drinking beer
Post Re: Custom Team Ranks
i like
finaly getting a higher rank then that stupid officer i had in all teams i have joined

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well, up for a reasonable amount of time then !
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Sun Dec 25, 2011 10:21 am
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Team: Aidelon
Main: the speed of dark
Level: 1874
Class: Engineer

Joined: Sun Nov 05, 2006 12:42 am
Location: omg, you stalker!
Post Re: Custom Team Ranks
But for what possible reason? Lol

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Mon Dec 26, 2011 9:52 pm
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Team: Eminence Front
Main: Radia
Level: 1101
Class: Speed Demon

Joined: Wed Oct 10, 2007 6:04 pm
Location: q3dm17
Post Re: Custom Team Ranks
a jedi master wrote:
But for what possible reason? Lol

So your team can have more than two councies.

Thats like, only one reason right there. It's a good enough reason by itself to put this in.

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Jey123456 wrote:
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Tue Dec 27, 2011 12:41 am
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Team: Strawberry Pancakes
Main: Trevor50
Level: 4503
Class: Shield Monkey

Joined: Wed Jul 12, 2006 10:01 pm
Location: Alabama
Post Re: Custom Team Ranks
Has been suggested dozens of times, maybe a bakers dozens of times by now.

"On the to-do list" -JeffL

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Tue Dec 27, 2011 1:16 am
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Team: Dark Traders
Main: enkelin
Level: 3002
Class: Speed Demon

Joined: Wed Aug 01, 2007 12:28 pm
Post Re: Custom Team Ranks
More than 2 councillors might be broken due to XP tithe. It would be a real boon if we could manually add exceptions to base permissions, for example to share a base across multiple accounts without opening it up to all players of a certain rank. That by itself would essentially solve the problem.

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Tue Dec 27, 2011 1:28 am
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Team: Resident Evil
Main: number666.5
Level: 1885
Class: Fleet Commander

Joined: Wed May 03, 2006 4:12 pm
Location: in hell drinking beer
Post Re: Custom Team Ranks
trevor54 wrote:
"On the to-do list" -JeffL


how long have it been on the to-do list? atleast a year i think

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Jey123456 wrote:
well, up for a reasonable amount of time then !
It should last till next crash!
s_m_w wrote:
Space Dragons! Because normal dragons are not awesome enough.


Tue Dec 27, 2011 11:21 am
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Team: Pax Romana
Main: Ghost Commander
Level: 1138
Class: Berserker

Joined: Sat Dec 09, 2006 10:36 pm
Post Re: Custom Team Ranks
anilv wrote:
More than 2 councillors might be broken due to XP tithe. It would be a real boon if we could manually add exceptions to base permissions, for example to share a base across multiple accounts without opening it up to all players of a certain rank. That by itself would essentially solve the problem.


Then that'd be the only part(outside the Director), whose jobs cannot be changed. Any "new" councilor type ranks just would not get the exp tithe. And besides, any team that does want more exp tithe can easily make a second team.

Only need 10 good players on 12-15 accounts with T20 defense bases, etc and you can get a 400score team. Boom, exp tithe.

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Tue Dec 27, 2011 11:50 am
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Team: Death Mental
Main: goett
Level: 2157
Class: Shield Monkey

Joined: Mon Mar 16, 2009 1:36 pm
Post Re: Custom Team Ranks
Battlecruiser23 wrote:
anilv wrote:
More than 2 councillors might be broken due to XP tithe. It would be a real boon if we could manually add exceptions to base permissions, for example to share a base across multiple accounts without opening it up to all players of a certain rank. That by itself would essentially solve the problem.


Then that'd be the only part(outside the Director), whose jobs cannot be changed. Any "new" councilor type ranks just would not get the exp tithe. And besides, any team that does want more exp tithe can easily make a second team.

Only need 10 good players on 12-15 accounts with T20 defense bases, etc and you can get a 400score team. Boom, exp tithe.


Takes a lot less. Lot less.


Tue Dec 27, 2011 11:57 am
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Team: Dark Traders
Main: enkelin
Level: 3002
Class: Speed Demon

Joined: Wed Aug 01, 2007 12:28 pm
Post Re: Custom Team Ranks
XP tithe increases with team score, I believe.

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(DefQon1) use a Rhino reconstruotereatarerer
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(Pasta) I need to figure out how to get rid of this UrQa Suqqa Ukuk
(Bluenoser) Put your finger in your mouth and gag reflex should do the rest


Tue Dec 27, 2011 12:00 pm
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Team: Resident Evil
Main: number666.5
Level: 1885
Class: Fleet Commander

Joined: Wed May 03, 2006 4:12 pm
Location: in hell drinking beer
Post Re: Custom Team Ranks
anilv wrote:
More than 2 councillors might be broken due to XP tithe. It would be a real boon if we could manually add exceptions to base permissions, for example to share a base across multiple accounts without opening it up to all players of a certain rank. That by itself would essentially solve the problem.


can also put another rank between officer and councilor that have the same rights as councilor but no exp tithe

now bit more serious
can we have a response from a devmin (bageese) to know how far the plans are?

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Jey123456 wrote:
well, up for a reasonable amount of time then !
It should last till next crash!
s_m_w wrote:
Space Dragons! Because normal dragons are not awesome enough.


Tue Dec 27, 2011 7:10 pm
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Team: None
Main: The Procrastinator
Level: 20
Class: None

Joined: Mon Jul 05, 2010 1:45 am
Location: Santa Clarita, CA
Post Re: Custom Team Ranks
trevor54 wrote:
Has been suggested dozens of times, maybe a bakers dozens of times by now.


LOL, I GET IT

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Tue Dec 27, 2011 8:05 pm
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