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shawn_mccall
Team:
Main: shawn - mccall
Level: 2411 Class:
Fleet Commander
Joined: Sun Jan 06, 2008 12:53 am
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[Gameplay/Code] Start builds without initial supplies
Mmkay I came up with this to alleviate some of the hell that comes with mod building, so here it is.
Allow a build to be started without initial materials but don't let the build move past 0% until the materials are present. This way I could start 1 Ada, 2 Dem, 4 Lac, and 8 Tit mods so that the Tits would finish and start the Lacs, then they would finish thus starting the Dems, which would finish finally starting the Adas.
It would do wonders for helping module building be less of a hassle.
_________________
Neba wrote: BLACK PEOPLE DON'T GET RICE
andezrhode wrote: goett wrote: All oly ships look way to geometrically conservative for my tastes. thats because most graphic designers are squares
goett wrote: Fired bullets taste like candy.
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Wed Sep 14, 2011 5:30 pm |
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blacker2359
Member
Team:
Main: yellow
Level: 1703 Class:
Seer
Joined: Mon Nov 03, 2008 10:16 pm Location: Crayola©
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Re: Start builds without initial supplies
/signed
_________________
SerjicalStrike wrote: Peter Pan had a child army and you didn't complain about him. But when a black man does it...
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Wed Sep 14, 2011 5:31 pm |
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Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
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Re: Start builds without initial supplies
/shawned
_________________ Axis Industries
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Wed Sep 14, 2011 5:36 pm |
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shawn_mccall
Team:
Main: shawn - mccall
Level: 2411 Class:
Fleet Commander
Joined: Sun Jan 06, 2008 12:53 am
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Re: Start builds without initial supplies
You know... I thought this would get a lot more '/signed's. I guess not everyone hates mod building as much as I thought.
_________________
Neba wrote: BLACK PEOPLE DON'T GET RICE
andezrhode wrote: goett wrote: All oly ships look way to geometrically conservative for my tastes. thats because most graphic designers are squares
goett wrote: Fired bullets taste like candy.
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Wed Sep 14, 2011 10:58 pm |
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urjuhh
Team:
Main: Limpa
Level: 3143 Class:
Shield Monkey
Joined: Mon Jan 16, 2006 11:09 am
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Re: Start builds without initial supplies
find someone who doesnt mind building mods for a lil fee... :p
_________________ wiki is the father, wiki is the mother
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Thu Sep 15, 2011 12:19 am |
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Mail
Team:
Main: Time Warp
Level: 3162 Class:
Shield Monkey
Joined: Tue Sep 09, 2008 5:59 am Location: Australia
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Re: Start builds without initial supplies
urjuhh wrote: find someone who doesnt mind building mods for a lil fee... :p Me! Me!! ME ME ME! PICK MEE! OOH PICK ME! PLEASE! *waves hand in the air* ME! ME! ME ME ME ME ME!!!!!!!! MEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!
FUCKING PICK ME!I hope he picks me.Time Warp
P.S. I build Modules.
_________________ Always forgive your enemies - nothing annoys them so.
~Oscar Wilde
andezrhode2a wrote: Timmeh is the exception to every rule. Battlecruiser23 wrote: /Timmeh! I mean /signed! sabre198 wrote: 1. Create C2 2. Time Warp quits 3. New players join 4. ... Profit?!?
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Thu Sep 15, 2011 12:21 am |
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shawn_mccall
Team:
Main: shawn - mccall
Level: 2411 Class:
Fleet Commander
Joined: Sun Jan 06, 2008 12:53 am
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Re: Start builds without initial supplies
Mail wrote: urjuhh wrote: find someone who doesnt mind building mods for a lil fee... :p Me! Me!! ME ME ME! PICK MEE! OOH PICK ME! PLEASE! *waves hand in the air* ME! ME! ME ME ME ME ME!!!!!!!! MEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!
FUCKING PICK ME!I hope he picks me.Time Warp
P.S. I build Modules. I can, and do, build my own mods already. I just think the whole process should be streamlined a bit as it is currently awful.
_________________
Neba wrote: BLACK PEOPLE DON'T GET RICE
andezrhode wrote: goett wrote: All oly ships look way to geometrically conservative for my tastes. thats because most graphic designers are squares
goett wrote: Fired bullets taste like candy.
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Thu Sep 15, 2011 12:37 am |
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Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
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Re: Start builds without initial supplies
I do the module builds for a fee(Bring bps if I dont already have them + supplies)
However, I don't particularly like the lack of streamlining.
_________________ Axis Industries
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Thu Sep 15, 2011 1:08 am |
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syberian
Member
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Main: Savak
Level: 20 Class:
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Joined: Sat Jul 31, 2010 4:58 am
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Re: Start builds without initial supplies
At first I was like "wtf no" but then I read ur post and was like "damn that makes sense". /thumbs up
_________________ Original Sybir /GodSteel My custom shader
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Thu Sep 15, 2011 3:35 am |
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Masterful
Team:
Main: -T-
Level: 407 Class:
Speed Demon
Joined: Tue Jul 08, 2008 2:47 am Location: RESISTANCE IS FUTILE!
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Re: Start builds without initial supplies
This could be part of the Programming skill. 'Program' a base to begin a build when another build finishes.
_________________
cej1120con on finding SS wrote: A guy showed me runescape, and I said "RUNESCAPE SUCKS DICK" after like 10 minutes of it.
And I googled "GAMES BETTER THAN RUNESCAPE"
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Thu Sep 15, 2011 3:46 am |
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Rounder
Member
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Main: Rhys
Level: 2261 Class:
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Joined: Mon Nov 22, 2010 7:57 pm
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Re: Start builds without initial supplies
Makes sense, /signed.
Question though, would the build take in initial materials as they come? Or only start once 100% of initial materials are satisified? (first method helps with decaying commodities)
_________________ I am so clever that sometimes I don't understand a single word of what I am saying. - Oscar Wilde
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Thu Sep 15, 2011 9:55 am |
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anilv
Member
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Main: enkelin
Level: 3002 Class:
Speed Demon
Joined: Wed Aug 01, 2007 12:28 pm
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Re: Start builds without initial supplies
This would allow people to build dem on a shop as it buys frags, for example. I do think you should be able to queue builds, sort of like slave programming for bases.
_________________ (DefQon1) use a Rhino reconstruotereatarerer - (Pasta) I need to figure out how to get rid of this UrQa Suqqa Ukuk (Bluenoser) Put your finger in your mouth and gag reflex should do the rest
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Thu Sep 15, 2011 10:19 am |
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kiko
Team:
Main: kiko
Level: 2787 Class:
Shield Monkey
Joined: Sun Jan 01, 2006 4:17 pm
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Re: Start builds without initial supplies
/signed This would be a wonderful addition to production.
_________________ Original phil!
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Thu Sep 15, 2011 1:35 pm |
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Visorak
Team:
Main: Radia
Level: 1101 Class:
Speed Demon
Joined: Wed Oct 10, 2007 6:04 pm Location: q3dm17
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Re: Start builds without initial supplies
Love this thread and all of its contents. Implement asap, plox.
<3 Radia
_________________
Jey123456 wrote: That will happen in a future closer than most futures. No Context. Ever. Idaten.
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Thu Sep 15, 2011 2:08 pm |
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ELITE
Team:
Main: Lemon
Level: 2187 Class:
Engineer
Joined: Wed Sep 29, 2010 10:14 pm
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Re: Start builds without initial supplies
This thread gets Lemon's approval.
_________________ Me!
Teh Meo
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Thu Sep 15, 2011 2:56 pm |
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