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Team: Strawberry Pancakes
Main: Bobby Bobbs
Level: 2142
Class: Engineer

Joined: Thu Dec 08, 2005 10:44 am
Post Re: Start builds without initial supplies
Rounder wrote:
Makes sense, /signed.

Question though, would the build take in initial materials as they come? Or only start once 100% of initial materials are satisified? (first method helps with decaying commodities)


No. It should only start when all of the initial materials are present. To do otherwise would make them periodic materials, which is a different part of building.


/signed to the OP idea though. Good plan.


Thu Sep 15, 2011 5:00 pm
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Team: pantalones
Main: Limpa
Level: 3143
Class: Shield Monkey

Joined: Mon Jan 16, 2006 11:09 am
Post Re: Start builds without initial supplies
so... start tit/lac/dem/ada mods at once and then just wait, until ada mod is done

kinda defeats the idea of multiple stages...

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Fri Sep 16, 2011 12:38 am
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Team: Resident Evil
Main: topbuzzz
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Post Re: Start builds without initial supplies
its hard to believe the automated manufacturing systems of the future could not control a process like this

so /signed

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Fri Sep 16, 2011 10:27 am
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