Re: Start builds without initial supplies
Rounder wrote:
Makes sense, /signed.
Question though, would the build take in initial materials as they come? Or only start once 100% of initial materials are satisified? (first method helps with decaying commodities)
No. It should only start when all of the initial materials are present. To do otherwise would make them periodic materials, which is a different part of building.
/signed to the OP idea though. Good plan.