Here's a list... (Post Patch version)
#1 Slumber chromes, level 600 ones, breaking AI behaviour, straight thrust to infinity and beyond. Old bug - seems to go hand in hand with their sprite de-synching with their server position. Seen this multiple times, but only for slumbers.
#2 Infinite health bosses @ 50% .... old bug. Saga DG, 9 holes, Forgone boss. Currently happy to never die once you get it to 50% damage.
#3 Clefts + large hot suns = AI behaviour gets weird. Since they're immune to the damage, they sit right on "top" of the sun, at a huge angle, sniping down on you; the player, of course, takes damage from the sun, and cannot seem to hit them (even with OHL / eth) due to angle of elevation. Seen it twice now.
#4 Inferno missiles. Currently the AI spam x3 launches of fast missiles [275 can barely outrun them] at 1-2 min intervals. Totally broken without end for the level range ~ 8 in a DG can take off 70k shields within two salvo's. Broken, broken, broken: needs fixing or you'll drive off newbies. Who, you know, rely on capping those AI
#5 Maggots - one hit me (wearing fireshield) for 1.8k. Critical? Anyhow, nice damage for a level 8 AI.
#6 Icepick Sentry Towers
Placed right on the DF line of MF Basils / Rosies. If you need these at uni start, put a TIMER on them; e.g. 72 hrs. Easy to do, and otherwise you're penalising newbies trying to level. DF 140-170 for them is retarded.
#7 Worm holes in DGs. Can rarely get "stuck" right on top of a huge sun, making warping very tough.
#8 2,5D mapping bump of client now breaks certain bases docking. i.e. The planet is large, the station is small, the "bump" accelerates you. Tested with a gelato in Sol, extremely painful to dock @ 20 on even the small Earth. When tested on a larger planet, impossible. Will effect gelatos, thatches ~ and, ironically, Nihilite. Nihilite currently very very hard to dock at if you're not wearing docking augs.
#9 AI now target missiles even if I have aggro. i.e. The AI will switch targeting to my missiles instead of me on launch. Since incoming fire already damages them (thus leading to circle kiting) this leads to at least a 50-100% loss rate. Way to nerf non-spamming non-Capship gunners more.
#10 Nexus - three / four broken missions at the moment:
Twin Pillars Run -- after Translator droid, no package is given
Amush! -- target AI never spawns
Vorian's Plan -- no Paximinis spawn
#13 Nexus - new ships / Eq lists breaking. Multiple people, new chars it seems.