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Joined: Thu Mar 03, 2005 1:30 pm
Post Here's a list... (Post Patch version)
#1 Slumber chromes, level 600 ones, breaking AI behaviour, straight thrust to infinity and beyond. Old bug - seems to go hand in hand with their sprite de-synching with their server position. Seen this multiple times, but only for slumbers.

#2 Infinite health bosses @ 50% .... old bug. Saga DG, 9 holes, Forgone boss. Currently happy to never die once you get it to 50% damage.

#3 Clefts + large hot suns = AI behaviour gets weird. Since they're immune to the damage, they sit right on "top" of the sun, at a huge angle, sniping down on you; the player, of course, takes damage from the sun, and cannot seem to hit them (even with OHL / eth) due to angle of elevation. Seen it twice now.

#4 Inferno missiles. Currently the AI spam x3 launches of fast missiles [275 can barely outrun them] at 1-2 min intervals. Totally broken without end for the level range ~ 8 in a DG can take off 70k shields within two salvo's. Broken, broken, broken: needs fixing or you'll drive off newbies. Who, you know, rely on capping those AI :?

#5 Maggots - one hit me (wearing fireshield) for 1.8k. Critical? Anyhow, nice damage for a level 8 AI.

#6 Icepick Sentry Towers :mad: Placed right on the DF line of MF Basils / Rosies. If you need these at uni start, put a TIMER on them; e.g. 72 hrs. Easy to do, and otherwise you're penalising newbies trying to level. DF 140-170 for them is retarded.

#7 Worm holes in DGs. Can rarely get "stuck" right on top of a huge sun, making warping very tough.

#8 2,5D mapping bump of client now breaks certain bases docking. i.e. The planet is large, the station is small, the "bump" accelerates you. Tested with a gelato in Sol, extremely painful to dock @ 20 on even the small Earth. When tested on a larger planet, impossible. Will effect gelatos, thatches ~ and, ironically, Nihilite. Nihilite currently very very hard to dock at if you're not wearing docking augs.

#9 AI now target missiles even if I have aggro. i.e. The AI will switch targeting to my missiles instead of me on launch. Since incoming fire already damages them (thus leading to circle kiting) this leads to at least a 50-100% loss rate. Way to nerf non-spamming non-Capship gunners more.


#10 Nexus - three / four broken missions at the moment:

Twin Pillars Run -- after Translator droid, no package is given
Amush! -- target AI never spawns
Vorian's Plan -- no Paximinis spawn


#13 Nexus - new ships / Eq lists breaking. Multiple people, new chars it seems.


Last edited by Lady of Ice on Fri Dec 23, 2011 9:16 am, edited 2 times in total.

Wed Dec 21, 2011 5:07 am
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Post Re: Here's a list...
#1 happens to BGs and MFx3 BGs and picks

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Wed Dec 21, 2011 5:28 am
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over 9000!
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Post Re: Here's a list...
#5
Roughly half of all ai's have some sort of super item. JeffL has already stated he wants ALL ships to have one, in addition to whatever other "good" items are on it. Like, a super item without taking out the panther aura.

The supers allow for lots of variations with ai's so they can be a different experience. They tend to either be high DPS weapons, or a type of tweak, or a combination of both. Inferno missiles are quite unique.

#6
It extends from DF140 to DF300. JeffL did say they were annoying, and will probably be removed(not high priority), so expect next uni. As for right now, I, and you should too, level alts in Wild Space :\

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Wed Dec 21, 2011 9:21 am
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Post Re: Here's a list...
why do noone ever look in bug posts? this might be the 10th post with the first bug

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Wed Dec 21, 2011 12:58 pm
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Post Re: Here's a list...
Yes #1 is annoying. Luckily it only seems to be (in a DG) affecting half or less, so I have enough keys to continue.

as for the one about difficulty traveling through wormholes on suns, if you select the wormhole then right click its floaty or the selection box (upper right corner) then you will "astral travel" through the wormhole regardless of whether there's interference or not. But I still agree that they should be moved away from suns.

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Wed Dec 21, 2011 3:48 pm
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Post Re: Here's a list... (Post Patch version)
<bump>


Fri Dec 23, 2011 8:26 am
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Post Re: Here's a list... (Post Patch version)
I believe the Twin Pillars mission is not actually broken, but you have to pick up a secondary mission from the hidden base in Deep Space.

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Fri Dec 23, 2011 1:32 pm
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