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Team: Eminence Front
Main: Jey123456
Level: 3267
Class: Fleet Commander

Joined: Fri Sep 24, 2004 11:51 pm
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Post Re: 22th May Patch Discussion thread
huge radar size is actually something i didnt revert correctly. There is a new radar in progress (not sure if its resizeable but i know it support custom zoom and some other cool features).

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Tue May 22, 2012 3:42 pm
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Team: The Unforeseen Colonies
Main: Predator Lord
Level: 1814
Class: Berserker

Joined: Wed May 19, 2010 4:41 pm
Post Re: 22th May Patch Discussion thread
Jey123456 wrote:
huge radar size is actually something i didnt revert correctly. There is a new radar in progress (not sure if its resizeable but i know it support custom zoom and some other cool features).




NOOOOOOOO. keep the rader simple. more features= more things that have to be fixed which is why theres all this maintenance.

C2= everything has 18 features, none of which work

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Tue May 22, 2012 3:58 pm
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Team: Eminence Front
Main: Jey123456
Level: 3267
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Joined: Fri Sep 24, 2004 11:51 pm
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Post Re: 22th May Patch Discussion thread
dont stare at me, i like the current radar, but jeff doesnt and hes the big boss :P.

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Tue May 22, 2012 4:29 pm
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Joined: Tue Jan 31, 2012 6:32 pm
Post Re: 22th May Patch Discussion thread
Awww, despite the screen-filling size of the post-patch radar, it's substantially more useful than the old size. Before, the radar coverage was smaller than my screen when zoomed out. Now, I can actually tell what I'm shooting at 2k away. Maybe we should start a petition.


Tue May 22, 2012 6:35 pm
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Team: Resident Evil
Main: number666.5
Level: 1885
Class: Fleet Commander

Joined: Wed May 03, 2006 4:12 pm
Location: in hell drinking beer
Post Re: 22th May Patch Discussion thread
seems like AI die faster since last patch, bigger greens, wattages, BGs and stuff. its like they have half shield bank

or its that my zerk do twice the DPS while nothing on it was changed

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Jey123456 wrote:
well, up for a reasonable amount of time then !
It should last till next crash!
s_m_w wrote:
Space Dragons! Because normal dragons are not awesome enough.


Tue May 22, 2012 6:44 pm
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Team: Eminence Front
Main: Jey123456
Level: 3267
Class: Fleet Commander

Joined: Fri Sep 24, 2004 11:51 pm
Location: who knows ?
Post Re: 22th May Patch Discussion thread
well, the rate of fire is more constant (before if you had lets say 130ms between shots and server was running at 60ms, you would end up firing at an average of 180ms, that was fixed to get your 130ms rof, so yea, some character might feel stronger. Ill have a look to be sure there is nothing more to it

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Wed May 23, 2012 12:13 am
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Team: Resident Evil
Main: number666.5
Level: 1885
Class: Fleet Commander

Joined: Wed May 03, 2006 4:12 pm
Location: in hell drinking beer
Post Re: 22th May Patch Discussion thread
yes might be that
had 222ms recoil on the main weapon (if fracs calc is correct at RoF since it atleast isnt on a few things) so i might have been unlucky with it
my second weapon have 266ms recoil and had still around same DPS

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Jey123456 wrote:
well, up for a reasonable amount of time then !
It should last till next crash!
s_m_w wrote:
Space Dragons! Because normal dragons are not awesome enough.


Wed May 23, 2012 10:48 am
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