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Team: Heaven
Main: Kangaroo_blob
Level: 3102
Class: Berserker

Joined: Wed Oct 18, 2006 9:37 pm
Location: Married to: CSE
Post Re: Monthly Event Weekend Feedback & Suggestions
I LOVED the weekend.

Really good idea, glad you've started doing these now and I hope there are many more to come :)

Personally me and Rev used it to push a few chars we were already leveling a bunch higher (getting 1020exp off 1.6k forgones was lulzy).

But yeah, really loved it... A word of warning, please be careful with increased mod rate weekends, idk I just like the idea of modded stuff being rare and cool, yet increased mod rate weekends flood the market with loads.

Kanga

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Mon May 21, 2012 12:41 pm
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Team: Dark Traders
Main: Max235
Level: 1821
Class: Seer

Joined: Sat Jan 21, 2006 11:16 am
Post Re: Monthly Event Weekend Feedback & Suggestions
newman233 wrote:
idk I just like the idea of modded stuff being rare and cool, yet increased mod rate weekends flood the market with loads.

Kanga


I would assume that would apply to dropped items, not ruins.


Mon May 21, 2012 1:06 pm
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Team: Evo
Main: Savak
Level: 20
Class: None

Joined: Sat Jul 31, 2010 4:58 am
Post Re: Monthly Event Weekend Feedback & Suggestions
Engineer's weekend,
2x building speed
20% more effective bulk building

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Mon May 21, 2012 1:24 pm
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Team: The Unforeseen Colonies
Main: Predator Lord
Level: 1814
Class: Berserker

Joined: Wed May 19, 2010 4:41 pm
Post Re: Monthly Event Weekend Feedback & Suggestions
just one weekend where i can get the 5 sp i deserve from lvling up

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Mon May 21, 2012 4:02 pm
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Team: The Forgotten Colonies
Main: Cpt Lunarion
Level: 1801
Class: Engineer

Joined: Wed Dec 15, 2010 9:48 pm
Post Re: Monthly Event Weekend Feedback & Suggestions
Belliaum wrote:
The Event was good but should have been better announced.

It was in the forums for a long time and then was on the login message for the game for a couple of days and then stayed on until the end of the event.

Bacchus wrote:
Name it weekly event weekend instead of monthly, since thats way better than once a month...

I don't like the idea of it being weekly, I feel it'd loose its 'special' feeling. If it was once a week people would stop bothering for some events, but once a month people would actually try to participate because they know it won't last long.

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Jeff_L wrote:
Julian came in drunk and shot the server hamster. We need to get a new one so expect a 1-2 week wait.

The Voomy One wrote:
Quote:
the players are not just bitching about nothing

yes they are.


Mon May 21, 2012 5:43 pm
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Team: Dark Traders
Main: Max235
Level: 1821
Class: Seer

Joined: Sat Jan 21, 2006 11:16 am
Post Re: Monthly Event Weekend Feedback & Suggestions
Some people won't bother to do some months. The idea is to prevent or heavily discourage people with more than one account with colonies to let one account go unsubbed for 2 months out of a 3 month universe.

We want to have very active players running around. Maybe a big event and 3 minor events, but the focus is to keep the accounts subbed.


The more bored people are, the less likely they'll play or the less likely they will NOT abuse the unsubbed bases.


Mon May 21, 2012 6:24 pm
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Team: None
Main: Thunder_Hunter_Mark_
Level: 2568
Class: Berserker

Joined: Tue Jul 18, 2006 2:19 am
Post Re: Monthly Event Weekend Feedback & Suggestions
Double Exp (active)
Extra Skill-point per level like get 7 instead of 5
All Drop chaces increase by 5%
Squad Leveling (two or more players in a squad gain additional 20% more exp)

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Tue May 22, 2012 1:31 am
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Team: Aidelon
Main: Diabolus
Level: 1941
Class: Berserker

Joined: Wed Feb 13, 2008 9:25 am
Location: Netherlands, Europe, Earth, Sol, Milky way, Universe, Admins computer
Post Re: Monthly Event Weekend Feedback & Suggestions
dnahunterx3 wrote:
Squad Leveling (two or more players in a squad gain additional 20% more exp)


That's actually an awesome one. Might want to play around with the %, but still.

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Tue May 22, 2012 5:26 am
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Team: The Forgotten Colonies
Main: Cpt Lunarion
Level: 1801
Class: Engineer

Joined: Wed Dec 15, 2010 9:48 pm
Post Re: Monthly Event Weekend Feedback & Suggestions
Time to make a heap of lowbie f2p accounts to fill up my leveling squad! :D

_________________
Jeff_L wrote:
Julian came in drunk and shot the server hamster. We need to get a new one so expect a 1-2 week wait.

The Voomy One wrote:
Quote:
the players are not just bitching about nothing

yes they are.


Tue May 22, 2012 5:28 am
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Team: Zephyr
Main: Destroyer Of Worlds
Level: 3221
Class: Speed Demon

Joined: Fri May 01, 2009 1:39 pm
Location: Huddersfield, UK
Post Re: Monthly Event Weekend Feedback & Suggestions
Extra skill point per level is a ridiculous idea.

Up until a certain level that would simply make things unbalanced, where one level 500 has a higher advantage than another level 500.

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playerboy345 wrote:
(look at lexx, deathreus and all those retards.)


Ironic isn't it.

retards). *

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Tue May 22, 2012 12:25 pm
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Team: Aidelon
Main: Diabolus
Level: 1941
Class: Berserker

Joined: Wed Feb 13, 2008 9:25 am
Location: Netherlands, Europe, Earth, Sol, Milky way, Universe, Admins computer
Post Re: Monthly Event Weekend Feedback & Suggestions
It would actually be fun. The level after you'd only get 4 or 3 sp per level until it balances out.

Useful for a quick skill boost.

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I recently got Warp 4, told the people in Sol about it. Admin response:
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got a new ship for my alt:
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Wed May 23, 2012 2:20 am
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Team: Traders
Main: Bonecrusher
Level: 2144
Class: Shield Monkey

Joined: Tue May 04, 2010 5:18 pm
Post Re: Monthly Event Weekend Feedback & Suggestions
How about cutting the spawn rate in half for all DGs for the next one.


Wed May 23, 2012 3:10 am
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Team: The Forgotten Colonies
Main: Cpt Lunarion
Level: 1801
Class: Engineer

Joined: Wed Dec 15, 2010 9:48 pm
Post Re: Monthly Event Weekend Feedback & Suggestions
Prolly a small one but reduced decay time on items?

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Jeff_L wrote:
Julian came in drunk and shot the server hamster. We need to get a new one so expect a 1-2 week wait.

The Voomy One wrote:
Quote:
the players are not just bitching about nothing

yes they are.


Wed May 23, 2012 3:35 am
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Team: None
Main: Combustion
Level: 0
Class: None

Joined: Sat Mar 03, 2012 3:52 pm
Post Re: Monthly Event Weekend Feedback & Suggestions
DG drops are bugged and need to be fixed. Absolute shit comes from all danger factors but you have a 10% chance of getting something good in DF 220 - 280

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Wed May 23, 2012 4:26 am
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Team: Dark Traders
Main: Max235
Level: 1821
Class: Seer

Joined: Sat Jan 21, 2006 11:16 am
Post Re: Monthly Event Weekend Feedback & Suggestions
Friend got an Eucration Fusion or however you spell it from a DF380.


Wed May 23, 2012 5:31 am
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