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Team: Eminence Front
Main: Radia
Level: 1101
Class: Speed Demon

Joined: Wed Oct 10, 2007 6:04 pm
Location: q3dm17
Post Re: If your class got a 4th sub-skill, what would it be and why?
I think SD would be pretty cool with +projectile speed (it is speed demon after all), or maybe extra tracking and damage for pulse weapons.

Another thought would be initial tracking. Or whatever it is called. This would make projectile weapons fire towards the enemy even if the SD is turned away, but they wouldn't have infinity tracking after they start moving to the enemy.

For example, the mag turret always fires the bullet towards the enemy, but this wouldn't have a big tracking bonus after the initial shot. Similar to how the retreator always fires backwards.

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Thu May 17, 2012 11:46 am
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Team: Dark Traders
Main: enkelin
Level: 3002
Class: Speed Demon

Joined: Wed Aug 01, 2007 12:28 pm
Post Re: If your class got a 4th sub-skill, what would it be and why?
AEM explained that there is no initial tracking stat, at least not the way you describe. It doesn't matter though because initial tracking on pulse weapons would actually be unproductive for SD. You need to be able to lead your target, which is impossible if the game decides what direction to shoot.

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(DefQon1) use a Rhino reconstruotereatarerer
-
(Pasta) I need to figure out how to get rid of this UrQa Suqqa Ukuk
(Bluenoser) Put your finger in your mouth and gag reflex should do the rest


Thu May 17, 2012 11:51 am
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Team: Strawberry Pancakes
Main: Skyfyre
Level: 2483
Class: Speed Demon

Joined: Mon Aug 14, 2006 6:22 pm
Post Re: If your class got a 4th sub-skill, what would it be and why?
Why limit at a single "4th" skill? Why not make a separate (but smaller, only 1 skill with 1 branch each) fork off of the existing classes where you get to choose a "specialization" of sorts, but you can only pick one specialization or the other?

So as an example, the recon focus tree looks something like this:

recon focus ----> speed demon
|
OR
|
------------------> seer

After the 4th sub skill the tree would look more like this:

recon focus ----> speed demon ----> ace of aces (+defense/speed/agility)
|...............................|
|..............................OR-----------> raging demon (+damage/crit strength)
|
OR
|
|...............................OR-----------> fortune teller (+ crit str/crit chance)
|...............................|
------------------> seer --------------> beholder (+radar/firing/resistances)


Each class would of course get something like this, but again, if you get the fortune teller skill as a seer, you cannot get any levels in beholder. If you get any points in raging demon, you can't get any points in ace of aces. Etc.


Sat May 19, 2012 2:28 pm
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Team: Dark Traders
Main: enkelin
Level: 3002
Class: Speed Demon

Joined: Wed Aug 01, 2007 12:28 pm
Post Re: If your class got a 4th sub-skill, what would it be and why?
That's exactly what I was going for, skyfyre. In my opinion it should kick in immediately after T20 instead of the T21 class skills we currently have, but at any rate I would prefer to have special mutually exclusive advanced skills as opposed to a whole 4th subskill.

_________________
(DefQon1) use a Rhino reconstruotereatarerer
-
(Pasta) I need to figure out how to get rid of this UrQa Suqqa Ukuk
(Bluenoser) Put your finger in your mouth and gag reflex should do the rest


Sat May 19, 2012 2:31 pm
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Team: UnderDawgs
Main: Vigoratus
Level: 1648
Class: Speed Demon

Joined: Sat Oct 25, 2008 9:51 am
Post Re: If your class got a 4th sub-skill, what would it be and why?
Source of wex-sniper class-you just got banned <--winner right there.


Sun May 20, 2012 5:39 am
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Team: First Blood Resurrection
Main: BipolarJuice
Level: 210
Class: Fleet Commander

Joined: Tue Sep 13, 2011 3:47 am
Post Re: If your class got a 4th sub-skill, what would it be and why?
Swift.Kill wrote:
My personal opineon on this would be something that gives a negative effect on a sub part of the class but bost the main part for example

Sniper + Range - Damage
Zerk + damage - resistance
Gunner, dunno
FC + wildslave stats - normal slave stats
Engi + Drone ops - Tractoring
Shm +Shield/regen - Damage/trans res
SD +Speed/RoF - Crit rate/damage
Seer + crit damage/rate -warp capabiletys -.-


Shut the fuck up.


Mon May 21, 2012 2:10 am
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Team: Aidelon
Main: Comandor_J
Level: 2331
Class: Engineer

Joined: Sun Nov 07, 2004 12:20 am
Location: US West Coast
Post Re: If your class got a 4th sub-skill, what would it be and why?
aeljuga wrote:
Im totally against adding new sub-skills. There is no reason for it. Classes are balanced. What i suggest you add new line of skills or revive current ones (Subtlety, Despicable etc).

Or lets say Resistance skills, if you have mining resist skill, when you get hit by AI who uses mining wep, your energy regen increases by 1-10% maybe (depends what lvl you have) in period of 5-10 secs.

New skill lets say:

Increases life span of fuel or decreases usage of fuel for energies.

So honestly i dont think we need this atm (new sub-skills).

Jeff_l, pls fix current things in game and then add new things.



This made me think of Lagrange gal and its set of skills to sink skill points into, if you made the lagrange skills leveled up not increase the rest of the skills in ai base to cost more in the way it is but instead make it setup like the cost increase structure of Pluto ai base skills. People well spend lots of skill points getting multiple damage controls to lvl 25 or damage soak skills to 25.


Tue May 22, 2012 2:00 am
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Team: Eminence Front
Main: DemonBlood
Level: 1761
Class: Shield Monkey

Joined: Tue Jul 01, 2008 1:09 am
Post Re: If your class got a 4th sub-skill, what would it be and why?
beserker: "cumulative damage"

as you hit a target, its vulnerability to the damage type you're using increases. at level 20, vulnerability should increase at 0.1% per hit, meaning 1000 hits would double the vulnerability. (it should cap at double, perhaps less, with the cap scaling with the level of the skill)

the effect should wear off in "half lives", with the decay rate being dependant on the total effect.

at max vulnerability, the effect would reduce at 1% per second

at half, it would reduce at 0.5% per second

if it sounds broken, keep in mind that if in PvP, you get hit 1000 times by a beserker, you're either dead already, or being healed, and the beserker is probably out of elec.

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Wed May 23, 2012 5:34 am
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Team: Dark Traders
Main: enkelin
Level: 3002
Class: Speed Demon

Joined: Wed Aug 01, 2007 12:28 pm
Post Re: If your class got a 4th sub-skill, what would it be and why?
That cumulative damage thing sounds more like a Gunner of Seer trait in my opinion.

_________________
(DefQon1) use a Rhino reconstruotereatarerer
-
(Pasta) I need to figure out how to get rid of this UrQa Suqqa Ukuk
(Bluenoser) Put your finger in your mouth and gag reflex should do the rest


Wed May 23, 2012 9:28 am
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Team: Contingency
Main: Stabberz
Level: 2153
Class: Gunner

Joined: Sat Mar 03, 2007 10:55 am
Post Re: If your class got a 4th sub-skill, what would it be and why?
Give Speed Demon a skill that increases Damage and decreases Elec Temp for 15 seconds after killing a target. Killing a target will make the effect stack in intensity and reset the timer.

For, you know, effective spawn killing and such.

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Wed May 23, 2012 5:21 pm
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Team: Eminence Front
Main: Mew Meeow
Level: 1244
Class: Shield Monkey

Joined: Sun Nov 07, 2010 9:55 pm
Post Re: If your class got a 4th sub-skill, what would it be and why?
Bipolar_Juice wrote:
Swift.Kill wrote:
My personal opineon on this would be something that gives a negative effect on a sub part of the class but bost the main part for example

Sniper + Range - Damage
Zerk + damage - resistance
Gunner, dunno
FC + wildslave stats - normal slave stats
Engi + Drone ops - Tractoring
Shm +Shield/regen - Damage/trans res
SD +Speed/RoF - Crit rate/damage
Seer + crit damage/rate -warp capabiletys -.-


Shut the fuck up.

Reason for Rage?

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playerboy345 wrote:
Swift.Kill wrote:
u havent tryed 5 Ada Rage BS Zerker yet WHIT LINCIN :D


u havent tryed 5 STFU WITH YOUR BS WHIT GTFO :D


Sun May 27, 2012 6:47 pm
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