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Team: Eminence Front
Main: Jey123456
Level: 3267
Class: Fleet Commander

Joined: Fri Sep 24, 2004 11:51 pm
Location: who knows ?
Post Account flow stats
Now that c2 has been out a while, stats have a tiny bit more meaning as for being more successfull than c1 or not.

I didnt go much further back than july 2011 because accounts older than that can have been pruned, making those invalid to gather stats (as in only 60-70 accounts in a month which obviously make no sense :P).


New accounts graph with c2 beta release and launch marked
Attachment:
chartnewaccounts.png



And heres a graph showing how many of those new accounts logged in the past 2 weeks (still play).
Attachment:
chartstillplay.png


Our launch was a bit bumpy to say the least, and its quite visible in the still play graph (only 4 account created during the launch month still play)

But in average we see a little less than twice as many new accounts than we did in the end of c1 (subscription rate is similar to c1 if not a tiny bit higher, but the difference is too small to be meaningfull yet) and nearly 3 times more players actually stay after trying the game, than they did in c1.

January and February (especially Jan), seen a huge increase in new account due to the reddit invasion, although as shown in the still playing graphs they had very little impact on the actual ammount of new long term players gained.


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Tue May 08, 2012 4:32 am
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Team: Strawberry Pancakes
Main: Dark Phantom
Level: 2387
Class: Berserker

Joined: Sat Dec 29, 2007 8:24 pm
Location: In Phatnoms world
Post Re: Account flow stats
I love stats. Now hand out the email address/passwords/IP address of everyone who made an account but does not play anymore.


Tue May 08, 2012 4:55 am
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Team: Aidelon
Main: Yurble
Level: 1967
Class: Engineer

Joined: Sun Apr 10, 2005 11:06 am
Location: Somewere deep in your mind.
Post Re: Account flow stats
Oh interesting data, So pretty much SS is slowly gaining more staying members every month?

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Tue May 08, 2012 4:57 am
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Team: Eminence Front
Main: Jey123456
Level: 3267
Class: Fleet Commander

Joined: Fri Sep 24, 2004 11:51 pm
Location: who knows ?
Post Re: Account flow stats
more or less, what those stats dont show is how many players stop playing after having played a while.

Right now subwise we are stable, its not increasing, but its not lowering either. Player wise we have a net increase in f2p / active players but with the new f2p model, people mostly sub on a voluntary basis (you can enjoy the game a pretty darn long time as a f2p without feeling the need to go p2p)

So thats sortoff a good thing (considering the quantity of new subs is similar to before except were not pressuring them in getting a sub) What that mean is that once all those f2p reach the point where they need to become p2p to really continue progressing, they will be hooked enough to sub at an higher rate than we used to have (but c2 is still a bit too young to know if that work out like that or not).

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Tue May 08, 2012 5:28 am
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Team: Resident Evil
Main: Aku'Qa
Level: 2620
Class: Berserker

Joined: Sun Nov 07, 2010 8:08 am
Post Re: Account flow stats
Get some big YouTube review people to review SS, message them. Has any of the devs or SS admins even tried this yet?

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Tue May 08, 2012 5:36 am
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Team: The Forgotten Colonies
Main: PM Me If You Suck
Level: 1996
Class: Gunner

Joined: Fri Nov 28, 2008 6:03 pm
Location: Sydney, Australia
Post Re: Account flow stats
Looks solid, though I would've liked to see more subs from c2 than what has appeared.

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Tue May 08, 2012 6:22 am
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Team: Dark Traders
Main: Max235
Level: 1821
Class: Seer

Joined: Sat Jan 21, 2006 11:16 am
Post Re: Account flow stats
thijs12b wrote:
Get some big YouTube review people to review SS, message them. Has any of the devs or SS admins even tried this yet?


Before that happens, shit has to go down.

-All classes must be playable from the beginning with multiple obvious and supported gameplay variation designs. Lots of class locked missions and gear must be available. Each class should have 1 or 2 mission hub galaxies outside Lyceum.

-Repair costs better be fixed in a gradual increase to balance. Do away with silly scrap parts altogether and make the system based on your credits.

-Active money making must be better than pass money making, period, with obvious pointers towards the mission hubs.


Tue May 08, 2012 7:15 am
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Team: Strawberry Pancakes
Main: shawn - mccall
Level: 2411
Class: Fleet Commander

Joined: Sun Jan 06, 2008 12:53 am
Post Re: Account flow stats
One major suggestion I have is that you keep skill resets, but make it so you play a specific class from the very beginning that you will choose when you create your character. Then design AI that each class can reasonably take on. then make the skill levels you get earlier on more powerful than the ones you get later. So like your first class skills would actually make you different(right now a seer and a zerker with 3 levels in their skills are pretty much the same character even though they are different classes) being as right now you are really only differentiated from other classes later in the game.

The most successful MMO ever produced on the other hand makes sure that upon beginning the game you can see all the classes and how they were meant to integrate with eachother in a squad setting. Whereas in SS every single class has a role nothing like what it is in the endgame.

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Tue May 08, 2012 4:59 pm
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Team: Blueberry Pancakes
Main: ywigundamrules2003
Level: 2782
Class: Shield Monkey

Joined: Wed Jun 23, 2004 2:14 pm
Location: canada
Post Re: Account flow stats
Jey123456 wrote:
more or less, what those stats dont show is how many players stop playing after having played a while.

Right now subwise we are stable, its not increasing, but its not lowering either. Player wise we have a net increase in f2p / active players but with the new f2p model, people mostly sub on a voluntary basis (you can enjoy the game a pretty darn long time as a f2p without feeling the need to go p2p)

So thats sortoff a good thing (considering the quantity of new subs is similar to before except were not pressuring them in getting a sub) What that mean is that once all those f2p reach the point where they need to become p2p to really continue progressing, they will be hooked enough to sub at an higher rate than we used to have (but c2 is still a bit too young to know if that work out like that or not).



I dont see increasing the sub amount if i'm reading your post right working out well. I think there would be a signifigant drop in p2p players in the game.


Mon May 14, 2012 10:03 pm
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Team: Resident Evil
Main: Time Warp
Level: 3162
Class: Shield Monkey

Joined: Tue Sep 09, 2008 5:59 am
Location: Australia
Post Re: Account flow stats
You make pretty graphs.

Timmeh

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Tue May 15, 2012 5:09 am
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Team: Eminence Front
Main: Mew Meeow
Level: 1244
Class: Shield Monkey

Joined: Sun Nov 07, 2010 9:55 pm
Post Re: Account flow stats
am i only one sorta half laughting cuz he makes a graf of thousands acc being made and yet the active acounts on 5-10-...?

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Tue May 15, 2012 8:18 am
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Team: Traders
Main: Murasame
Level: 2561
Class: Berserker

Joined: Wed Feb 09, 2011 8:32 am
Post Re: Account flow stats
game was nice


Tue May 15, 2012 8:31 am
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Team: Aidelon
Main: the speed of dark
Level: 1874
Class: Engineer

Joined: Sun Nov 05, 2006 12:42 am
Location: omg, you stalker!
Post Re: Account flow stats
noice! Yeah a few nexus to real uni integration issues still are evident, but apart from that I deem SS2 worthy of YouTube reviewers.

Mainly:

F2P don't know the difference between f2p and p2p
They don't know that the nexus isn't the real universe
They don't understand layers
They don't know how to handle leveling outside the nexus
They don't know how or when to get classes.


Just some things I notice from day to day Help chat I give

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Tue May 15, 2012 1:42 pm
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Team: Heaven
Main: Kangaroo_blob
Level: 3102
Class: Berserker

Joined: Wed Oct 18, 2006 9:37 pm
Location: Married to: CSE
Post Re: Account flow stats
Meh, increasing sub prices will cause me to quit most likely :/

Kanga

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Thu May 17, 2012 5:54 pm
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Team: Dark Traders
Main: Qlimax
Level: 1753
Class: Seer

Joined: Fri Feb 12, 2010 9:28 am
Post Re: Account flow stats
well most of the playerbase i see currently that even does anything or talks in all chat is still pre c2 players.


Thu May 17, 2012 6:04 pm
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