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Team: Contingency
Main: Stabberz
Level: 2153
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Joined: Sat Mar 03, 2007 10:55 am
Post MIRV's Don't Work in PRhino
Title says it all. I have no clue as to why they don't work.

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Sun Apr 22, 2012 6:10 pm
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Team: Strawberry Pancakes
Main: mitchell is cool
Level: 1619
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Joined: Sun Jul 23, 2006 3:34 pm
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Post Re: MIRV's Don't Work in PRhino
Confirmed. Laptop on his Gunner complains every time we go.

:P

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Mon Apr 23, 2012 2:26 am
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Post Re: MIRV's Don't Work in PRhino
Can you elaborate?

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Mon Apr 23, 2012 6:20 am
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Team: Contingency
Main: Stabberz
Level: 2153
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Joined: Sat Mar 03, 2007 10:55 am
Post Re: MIRV's Don't Work in PRhino
The smaller missiles do not launch and if I remember correctly they don't fire weapons either.

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Mon Apr 23, 2012 6:24 am
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Team: Strawberry Pancakes
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Level: 2982
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Joined: Mon Jul 06, 2009 8:16 am
Location: Australia
Post Re: MIRV's Don't Work in PRhino
What happens is, you launch MIRV Torpedoes, they then multiply shortly after launch, however it doesn't seem to work in Primal Rhino, Colosseum or sometimes (SOMETIMES!) on teammates.
But luckily Prhino is easy with Large AP Missiles :D

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Mon Apr 23, 2012 6:40 am
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Post Re: MIRV's Don't Work in PRhino
Makes sense that they don't work in colosseum and on teammates, not sure if that's fixable. No idea why they wouldn't work in primal rhino. Do they work if used on other big targets, like emp?

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Mon Apr 23, 2012 7:08 am
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Team: Strawberry Pancakes
Main: Laptop Boy
Level: 2982
Class: Gunner

Joined: Mon Jul 06, 2009 8:16 am
Location: Australia
Post Re: MIRV's Don't Work in PRhino
Yes, they work on Emp, KKK and Oly ubers, but not Primal Rhino. Not even if I mark it Enemy.

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Mon Apr 23, 2012 7:13 am
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Post Re: MIRV's Don't Work in PRhino
Is there any minimum launch distance on smaller missiles?

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Mon Apr 23, 2012 7:49 am
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Team: Contingency
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Joined: Sat Mar 03, 2007 10:55 am
Post Re: MIRV's Don't Work in PRhino
No.

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Mon Apr 23, 2012 8:44 am
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Team: AUSTRALIA
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Level: 1836
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Joined: Mon Jan 24, 2011 9:14 pm
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Post Re: MIRV's Don't Work in PRhino
I know! Its probably the evil -shield regen aura, they might just insta die.

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Mon Apr 30, 2012 12:07 pm
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Team: Dark Traders
Main: Max235
Level: 1821
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Joined: Sat Jan 21, 2006 11:16 am
Post Re: MIRV's Don't Work in PRhino
Negative Shield Charge doesn't actually kill a ship.

I can sit all day with you with my Gamma Emitter. Your seer won't die to my magic attack unless you make yourself visible so it can pop the last point off.


Mon Apr 30, 2012 12:10 pm
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Team: Contingency
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Post Re: MIRV's Don't Work in PRhino
What Church said.

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Mon Apr 30, 2012 12:45 pm
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Post Re: MIRV's Don't Work in PRhino
I think I know why, and I'll have a look when I can!

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Mon Apr 30, 2012 4:45 pm
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Team: Resident Evil
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Post Re: MIRV's Don't Work in PRhino
Max235 wrote:
Negative Shield Charge doesn't actually kill a ship.

I can sit all day with you with my Gamma Emitter. Your seer won't die to my magic attack unless you make yourself visible so it can pop the last point off.


that reminds me of my monk that died from - regen aura from KKK and its own heals, happened 3 times

and yes it wasnt shot by anything!

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Mon Apr 30, 2012 5:09 pm
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Post Re: MIRV's Don't Work in PRhino
Was exactly what I thought, fixed.

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Tue May 01, 2012 9:24 am
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