It is currently Fri Nov 29, 2024 12:18 pm



Post new topic Reply to topic  [ 42 posts ]  Go to page Previous  1, 2, 3  Next
Author Message
User avatar
 

Team: Strawberry Pancakes
Main: Biggee
Level: 2163
Class: Engineer

Joined: Sun Mar 26, 2006 8:29 am
Location: Around
Post Re: Willow o wisp
Camsy wrote:
Yeah thanks, like I said, this was the first time I've used this program (or any like it) so I was sort of just sticking things together and playing around with functions as I went. I think one of the main problems was I used two sphere shapes in the design, which probs stuffed up the poly count.


Yeah, spheres are the most inefficient base object you can use in terms of poly count. You probably could have just extruded from a single sphere, if that's what you wanted to use as the main "body" of the Wisp.

I'm working on your model right now, and a thing to keep in mind is that if you won't be able to see a particular polygon by looking at the outside of your model, it's unnecessary (the poly in question). So on the inside, all of those polys that make up pretty much both circles are unnecessary except for the tops and bottoms. Also, this would be a nightmare to UV map in it's current state, but that's another beast altogether. Start simple, then work up from there.

_________________
Sodomy wrote:
I will kill what I created.

anilv wrote:
Try again when you have a doctorate in mathematics, grasshopper. I'll be pulling rank until then.

Bonecrusher wrote:
I'm a professional whiner.


Mon Jan 30, 2012 6:02 am
Profile E-mail YIM
User avatar
 

Team: The Forgotten Colonies
Main: PM Me If You Suck
Level: 1996
Class: Gunner

Joined: Fri Nov 28, 2008 6:03 pm
Location: Sydney, Australia
Post Re: Willow o wisp
The problem was I started with a octagonal prism, from there built the parts of the ship that jut forward, and then realised I need it to be round at the front and back. Not realising there was a certain poly number needed, I just added spheres and sorta merged them into the rest of the prism. Then build the rest of the ship from there.

_________________
Image

Image

Image


Mon Jan 30, 2012 6:50 am
Profile
User avatar
 

Team: The Forgotten Colonies
Main: PM Me If You Suck
Level: 1996
Class: Gunner

Joined: Fri Nov 28, 2008 6:03 pm
Location: Sydney, Australia
Post Re: Willow o wisp
AHA! Fixed, now with only 329 poly!
obj. file:
http://dl.dropbox.com/u/60130296/Wilow% ... p%203d.obj

Some screenies, it looks basically the same as the original:


You do not have the required permissions to view the files attached to this post.

_________________
Image

Image

Image


Sat Feb 04, 2012 7:49 am
Profile
User avatar
 

Team: Zephyr
Main: Destroyer Of Worlds
Level: 3221
Class: Speed Demon

Joined: Fri May 01, 2009 1:39 pm
Location: Huddersfield, UK
Post Re: Willow o wisp
/add in this ship submission idea .. I think it is spontaneously fantastic.

_________________
Species 8472 wrote:
playerboy345 wrote:
(look at lexx, deathreus and all those retards.)


Ironic isn't it.

retards). *

Full stops go after the closed brackets. L2grammarNazi.


Sat Feb 04, 2012 7:52 am
Profile E-mail
User avatar
 

Team: Bella Morte
Main: Lilith
Level: 840
Class: Speed Demon

Joined: Sun Aug 28, 2011 9:47 pm
Location: -----
Post Re: Willow o wisp
WHERE THE FUCK DO YOU PEOPLE GET THESE THINGS !!!!!!!!!!!!

_________________
I'm Selfish , Impatient and a little insecure.I make mistakes, I am out of control and at times hard to handle. But,if you can't handle me at my worst,You sure as hell don't deserve me at my best.


Sat Feb 04, 2012 7:53 am
Profile E-mail
User avatar
 

Team: Bella Morte
Main: Lilith
Level: 840
Class: Speed Demon

Joined: Sun Aug 28, 2011 9:47 pm
Location: -----
Post Re: Willow o wisp
is petting the screen with tears in eyes waiting grinding teeth for the day the shiny will fly from the sol docking station's T,T

JEFF TEAR DOWN THIS WALL...... erm.... Put in a will o wisp graphic ?

_________________
I'm Selfish , Impatient and a little insecure.I make mistakes, I am out of control and at times hard to handle. But,if you can't handle me at my worst,You sure as hell don't deserve me at my best.


Sat Feb 04, 2012 8:13 am
Profile E-mail
Site Admin / Dev Team
User avatar
 

Team: Admins
Main: Jeff_L
Level: 1028
Class: Sniper

Joined: Wed Mar 23, 2005 2:21 am
Location: Santa Clara, CA
Post Re: Willow o wisp
Looks great, but it still needs a texture, right?

_________________
For support, please create a support ticket here and I will get back to you as soon as possible.


Wed Feb 29, 2012 10:47 pm
Profile WWW
User avatar
 

Team: The Forgotten Colonies
Main: PM Me If You Suck
Level: 1996
Class: Gunner

Joined: Fri Nov 28, 2008 6:03 pm
Location: Sydney, Australia
Post Re: Willow o wisp
I'm no good at textures, I talked to biggee and he'd do it "at some point", guess its time to take out the poking rod again :P

_________________
Image

Image

Image


Thu Mar 01, 2012 12:34 am
Profile
User avatar
 

Team: Strawberry Pancakes
Main: Biggee
Level: 2163
Class: Engineer

Joined: Sun Mar 26, 2006 8:29 am
Location: Around
Post Re: Willow o wisp
"At some point" is my favorite phrase.

_________________
Sodomy wrote:
I will kill what I created.

anilv wrote:
Try again when you have a doctorate in mathematics, grasshopper. I'll be pulling rank until then.

Bonecrusher wrote:
I'm a professional whiner.


Thu Mar 01, 2012 1:15 am
Profile E-mail YIM
Site Admin / Dev Team
User avatar
 

Team: Admins
Main: Jeff_L
Level: 1028
Class: Sniper

Joined: Wed Mar 23, 2005 2:21 am
Location: Santa Clara, CA
Post Re: Willow o wisp
I hope the poking rod is pointed, then.

_________________
For support, please create a support ticket here and I will get back to you as soon as possible.


Thu Mar 01, 2012 10:59 pm
Profile WWW
Member
User avatar
 

Team: Traders
Main: Shadowfiend
Level: 1060
Class: Gunner

Joined: Mon Aug 10, 2009 11:23 am
Post Re: Willow o wisp
Thats amazing!, i would really like to do graphic design.
BTW whats the program you used called?


Fri Mar 02, 2012 8:06 am
Profile E-mail
User avatar
 

Team: Psionic Corps
Main: The Crazy Game Maste
Level: 1031
Class: Engineer

Joined: Wed Feb 11, 2009 3:15 am
Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1
Post Re: Willow o wisp
Nathanpq8 wrote:
Thats amazing!, i would really like to do graphic design.
BTW whats the program you used called?

Wings3D

_________________
JeffL wrote:
Not sure if the quality is really up to snuff, tbh.

JeffL wrote:
Maybe you guys are right. We can leave things how they are for now and get more feedback later.


Fri Mar 02, 2012 12:18 pm
Profile E-mail
Dev Team
User avatar
 

Team: None
Main: Quetzalcoatl
Level: 0
Class: None

Joined: Sat Aug 29, 2009 11:10 am
Post Re: Willow o wisp
If it wasn't extruded out of a sphere it would look better and be allot easier to UV map.

_________________
"You have graciously arrived, you have known pain, you have known weariness, now come on earth, take your rest, enter into your palace, rest your limbs; may our lords come on earth."


Fri Mar 02, 2012 5:31 pm
Profile E-mail
User avatar
 

Team: The Forgotten Colonies
Main: PM Me If You Suck
Level: 1996
Class: Gunner

Joined: Fri Nov 28, 2008 6:03 pm
Location: Sydney, Australia
Post Re: Willow o wisp
The extruded sphere was because the orignal had way too many faces.
I attempted to texture the wisp, but I fail epically, I might try again, but here is (probably a badly done) UV map and the .obj file to go with it.

UV map
Obj file

_________________
Image

Image

Image


Fri Mar 09, 2012 9:38 am
Profile
User avatar
 

Team: The Forgotten Colonies
Main: PM Me If You Suck
Level: 1996
Class: Gunner

Joined: Fri Nov 28, 2008 6:03 pm
Location: Sydney, Australia
Post Re: Willow o wisp
Ok so no one posted a texture for me :S
So I decided to attempt one myself, here is finished result + the newer version of the wisp, squashed it down a bit so it isnt a cyclinder and turned it 180o cause when I put it ingame it was flying backwards, the texture doesnt line up perfectly in places (my first attempt at texturing) but if you add a nice bright white glow or aura effect, w.e. it is to it, that should'nt be noticable. ;)

New obj file: Willow.obj
Texture: Willow.jpg

And a few screenys ingame.
Attachment:
1.png

Attachment:
2.png

Attachment:
3.png

The pixelly look is just my computer, and I just realised thats in medium graphic settings. Jeffums? Can it be added? I'm guessing the white trail is server side done and I still have no idea how to glowmap stuff.


You do not have the required permissions to view the files attached to this post.

_________________
Image

Image

Image


Sun Mar 11, 2012 8:15 am
Profile
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 42 posts ]  Go to page Previous  1, 2, 3  Next


Who is online

Users browsing this forum: No registered users and 4 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron
Powered by phpBB © phpBB Group.