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It is currently Fri Nov 29, 2024 1:26 pm
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ProjectRay12
Team:
Main: The Aether
Level: 140 Class:
Speed Demon
Joined: Sat Dec 31, 2011 6:57 pm
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Re: JeffML: UI Augmentation + UI Variables!
jeff mc beth wrote: ProjectRay12 wrote: Indeed I do
Resizable radar (which has been done by someone else, but it isn't compatable with your UI anymore, at least not for me) Me in the OP, on the 14th wrote: ** Return of the radar target distance rings every 500 distance up to 4000 ** Resizeable radar screen
Quote: Fix so if someone wants to keep regular vis bar, its doesnt screw it up (always full) Ohhh, yeah. I'll do that and pass it to someone to commit to the stock XML
Edit: Was working fine for me, the bar is scaled to SqRt(vis/1000), so any vis over 1k will be a full bar.Quote: Maybe a way to see squad hp and energy better than normal setup smallTargets are a bitch, all I'm going to say on that right now.Quote: IF you can, a way to see where teamates, squadmates, etc. are in the uni Friends list. Sorry, I didn't realize you had another update, I'll update it in a second
"small Targets are a bitch..."I didnt really understand that
"Friends list." I don't have everyone on my team in my friends list, same for squad. Also friends must be mutual to show where they are I believe, but now that I think about that last part, makes sense
_________________ ~Enjoy Life~
The Salty One wrote: "Hur Hur someone 20X my level in a massive dreadnought... POKE"
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Tue Feb 28, 2012 4:47 pm |
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jeff mc beth
Team:
Main: Jeff Bobbo
Level: 2048 Class:
Gunner
Joined: Sat Dec 08, 2007 4:19 pm Location: Not where you are right now
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Re: JeffML: UI Augmentation + UI Variables!
ProjectRay12 wrote: "small Targets are a bitch..."I didnt really understand that smallTargets is the name in the XML of the squad/friendy icons, resizing really, just doesn't work.
Quote: "Friends list." I don't have everyone on my team in my friends list, same for squad. Also friends must be mutual to show where they are I believe, but now that I think about that last part, makes sense Yeah, well. There is no way without some extra code being added. Programmers have better things to be doing with their time than something like this to be honest.
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Javatech wrote: Battlecruiser23 wrote: I am a Troll, ignore everything I say.
JeffL wrote: Are you kidding me? Our C2 music is way better than that boring garbage you linked.
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Tue Feb 28, 2012 5:51 pm |
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ProjectRay12
Team:
Main: The Aether
Level: 140 Class:
Speed Demon
Joined: Sat Dec 31, 2011 6:57 pm
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Re: JeffML: UI Augmentation + UI Variables!
Well, thanks for listening to my suggestions I wish you luck on continuing to improve it. If you ever feel like not doing something I'd love to help (not coding though, i meant more along the lines of drawing something or file management)
_________________ ~Enjoy Life~
The Salty One wrote: "Hur Hur someone 20X my level in a massive dreadnought... POKE"
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Tue Feb 28, 2012 9:18 pm |
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Tomzta09
Team:
Main: Combustion
Level: 5116 Class:
Berserker
Joined: Mon Feb 02, 2009 2:57 pm Location: United Kingdom
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Re: JeffML: UI Augmentation + UI Variables!
wtf is JeffML supposed to mean?
_________________ NEXT HYPE
XxTommyxX, Daedalus, Combustion, Dr Eggman, Dr Combustica, Joew121, fghetfs
password wrote: dang trevor....you take this game so serious
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Mon Mar 05, 2012 6:44 pm |
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thecrazygamemaster
Team:
Main: The Crazy Game Maste
Level: 1031 Class:
Engineer
Joined: Wed Feb 11, 2009 3:15 am Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1
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Re: JeffML: UI Augmentation + UI Variables!
Tomzta09 wrote: wtf is JeffML supposed to mean? Jeff Money Laundry.
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JeffL wrote: Not sure if the quality is really up to snuff, tbh.
JeffL wrote: Maybe you guys are right. We can leave things how they are for now and get more feedback later.
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Mon Mar 05, 2012 8:15 pm |
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Camsy
Team:
Main: PM Me If You Suck
Level: 1996 Class:
Gunner
Joined: Fri Nov 28, 2008 6:03 pm Location: Sydney, Australia
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Re: JeffML: UI Augmentation + UI Variables!
It was supposed to be JeffMB for his acc name, but he screwed it up, so now he's just going with it
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Tue Mar 06, 2012 3:02 am |
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jeff mc beth
Team:
Main: Jeff Bobbo
Level: 2048 Class:
Gunner
Joined: Sat Dec 08, 2007 4:19 pm Location: Not where you are right now
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Re: JeffML: UI Augmentation + UI Variables!
You're both wrong.
eXtensible Markup Lanage > XML
My UI (which was original just going to be XML changes, cba to do images). My name is Jeff.
Jeff+XML > JeffML.
Also, Radia suggested it:Visorak wrote: JeffML: Editing xml like a boss
_________________
Javatech wrote: Battlecruiser23 wrote: I am a Troll, ignore everything I say.
JeffL wrote: Are you kidding me? Our C2 music is way better than that boring garbage you linked.
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Tue Mar 06, 2012 7:09 am |
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Trouser23
Team:
Main: Turbinia
Level: 3112 Class:
Speed Demon
Joined: Sat Sep 08, 2007 2:32 pm
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Re: JeffML: UI Augmentation + UI Variables!
A WIP update on Fulcrum is underway. It is a bit interesting to do as I cant actually run SS. Get the image files for Foxhound here. They increase the visibility of key UI elements while maintaining the highly transparent characteristics of Fulcrum for target acquisition. http://dl.dropbox.com/u/4966230/Foxhound.zipHopefully I will have another fully new UI to show in a 2 months.
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Fri Mar 09, 2012 5:15 pm |
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Visorak
Team:
Main: Radia
Level: 1101 Class:
Speed Demon
Joined: Wed Oct 10, 2007 6:04 pm Location: q3dm17
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Re: JeffML: UI Augmentation + UI Variables!
A little bug with Fulcrum... Target info box doesn't scroll, even though it has a scroll bar.♦♠
_________________
Jey123456 wrote: That will happen in a future closer than most futures. No Context. Ever. Idaten.
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Fri Mar 09, 2012 10:55 pm |
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Trouser23
Team:
Main: Turbinia
Level: 3112 Class:
Speed Demon
Joined: Sat Sep 08, 2007 2:32 pm
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Re: JeffML: UI Augmentation + UI Variables!
The whole target thing is broken because of hard coded things. Mock up of Foxhound. http://dl.dropbox.com/u/4966230/Foxhound4.png
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Fri Mar 09, 2012 11:42 pm |
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kilua
Team:
Main: k-2
Level: 2506 Class:
Speed Demon
Joined: Thu Apr 16, 2009 6:48 am
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Re: JeffML: UI Augmentation + UI Variables!
i'm using both of the mods right now, i noticed All chat is quite messed.. i can't click on it..
And also, i think this is a problem in my computer.. when i run SS from the normal desktop shortcut or start menu shortcut.. no mod appears, everything is default.. when i run SS from the SS Folder.. it shows the mods.
_________________
trevor54 wrote: im only a noob Calypso wrote: adum is the best.
Samantha is second.
Calypso is third.
no wai!
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Thu Apr 05, 2012 10:04 am |
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Blue Dwarf
Content Dev
Team:
Main: Blue Dwarf
Level: 61 Class:
None
Joined: Fri Apr 29, 2011 5:39 pm
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Re: JeffML: UI Augmentation + UI Variables!
kilua wrote: i'm using both of the mods right now, i noticed All chat is quite messed.. i can't click on it.. I'm guessing the tabs are overlapping and All chat is pinned? If so, do the following (copypasta from one of my tickets). Quote: If you go to Star Sonata 2\config\dialogs.xml, open it up (Notepad will work) you want to change the line that starts like "<chatpinned" to "<chatpinned name="NonePinned" />". That'll remove the overlapping tabs.
There were some changes to the chat code recently but something isn't quite right with pinning (when you Ctrl+Click). I'd avoid using pinning until it's fixed. kilua wrote: And also, i think this is a problem in my computer.. when i run SS from the normal desktop shortcut or start menu shortcut.. no mod appears, everything is default.. when i run SS from the SS Folder.. it shows the mods. Sounds like you got two copies of SS install, or someone magically broke the packages system. But more likely the first, check where your SS folder is and check where your shortcuts point to.
_________________ "They've taken Mr. Rimmer. Sir, they've taken Mr. Rimmer!" "Quick, lets get out of here before they bring him back!"
Support
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Sun Apr 08, 2012 2:50 pm |
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kanescreed
Member
Team:
Main: Qlimax
Level: 1753 Class:
Seer
Joined: Fri Feb 12, 2010 9:28 am
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Re: JeffML: UI Augmentation + UI Variables!
no Dwarf he is correct it did the exact same as me now i have 3 exe it created a new exe for the mods. Scroll bar why you no scroll!! and bleh fixing the chat bar to be bigger was easy lol trying to fix that scrolling this is kinda hard <,<
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Tue Apr 24, 2012 2:03 am |
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Blue Dwarf
Content Dev
Team:
Main: Blue Dwarf
Level: 61 Class:
None
Joined: Fri Apr 29, 2011 5:39 pm
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Re: JeffML: UI Augmentation + UI Variables!
kanescreed wrote: no Dwarf he is correct it did the exact same as me now i have 3 exe it created a new exe for the mods. Scroll bar why you no scroll!! and bleh fixing the chat bar to be bigger was easy lol trying to fix that scrolling this is kinda hard <,< Err... Well, you should have just Star Sonata.exe, Star Sonata.exe.old, maybe one other named funny if you have an old test client in there. I'm not sure where you'd get an exe created, since the only one is the installer which you'd of downloaded yourself. Could I see some form of view of your install directory? XD
_________________ "They've taken Mr. Rimmer. Sir, they've taken Mr. Rimmer!" "Quick, lets get out of here before they bring him back!"
Support
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Tue Apr 24, 2012 4:30 am |
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kanescreed
Member
Team:
Main: Qlimax
Level: 1753 Class:
Seer
Joined: Fri Feb 12, 2010 9:28 am
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Re: JeffML: UI Augmentation + UI Variables!
Blue Dwarf wrote: kanescreed wrote: no Dwarf he is correct it did the exact same as me now i have 3 exe it created a new exe for the mods. Scroll bar why you no scroll!! and bleh fixing the chat bar to be bigger was easy lol trying to fix that scrolling this is kinda hard <,< Err... Well, you should have just Star Sonata.exe, Star Sonata.exe.old, maybe one other named funny if you have an old test client in there. I'm not sure where you'd get an exe created, since the only one is the installer which you'd of downloaded yourself. Could I see some form of view of your install directory? XD starsonata.exeold starsonata.exe and starsonara. But it fixed it self after launching The new one once the regular exe now launches the mod.
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Tue Apr 24, 2012 2:12 pm |
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