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It is currently Fri Nov 29, 2024 12:28 pm
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thecrazygamemaster
Team:
Main: The Crazy Game Maste
Level: 1031 Class:
Engineer
Joined: Wed Feb 11, 2009 3:15 am Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1
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Re: Feedback on the latest version of projectile particles?
ProjectRay12 wrote: I love the balls of plasma, make a setting for them nao! >:D(or at least for torpedos and maybe some pulse guns)
As for lasers, they looked fine before (not counting trans, as I dont pay attention to that), the little dots that rose from them were great. In my opinion, lasers with ANY particles are bad.
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JeffL wrote: Not sure if the quality is really up to snuff, tbh.
JeffL wrote: Maybe you guys are right. We can leave things how they are for now and get more feedback later.
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Wed Feb 15, 2012 9:10 pm |
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ProjectRay12
Team:
Main: The Aether
Level: 140 Class:
Speed Demon
Joined: Sat Dec 31, 2011 6:57 pm
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Re: Feedback on the latest version of projectile particles?
Well everyone has an opinion, and that's mine . I <3 sparklies
_________________ ~Enjoy Life~
The Salty One wrote: "Hur Hur someone 20X my level in a massive dreadnought... POKE"
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Wed Feb 15, 2012 10:09 pm |
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Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
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Re: Feedback on the latest version of projectile particles?
fruits wrote: Bacchus wrote: Hot glue gun/hot glue sprayer is TOOOOOOOOOOOO TINY PSS too. Just noticed it. Am pissed on how fucking tiny they are. They're "Big Pulses", as in derived from things like Mzungu BIG Pulse. How can you say they're "big" if they're in reality tiny as fuck? Might as well rename then all into Mzungu SMALL Pulse, and the like. Thats work, y'know.
_________________ Axis Industries
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Wed Feb 15, 2012 10:58 pm |
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playerboy345
Team:
Main: playerboy345
Level: 2035 Class:
Berserker
Joined: Sat Jul 04, 2009 10:25 am Location: The Netherlands
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Re: Feedback on the latest version of projectile particles?
More like mzungu tiny shit pulse.
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JeffL wrote: because we can and it looks really cool
The Voomy One wrote: Quote: Runescape, Allows you to change your name every 30 days. Runescape sucks so it doesnt count
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Thu Feb 16, 2012 2:48 am |
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Blue Dwarf
Content Dev
Team:
Main: Blue Dwarf
Level: 61 Class:
None
Joined: Fri Apr 29, 2011 5:39 pm
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Re: Feedback on the latest version of projectile particles?
anilv wrote: Can you suppress the beam part of the healing weapons a bit? In C1 you'd rarely ever see the beam over the yin-yang. In C1, the yin-yang is the beam. We could specify what visage the laser should use (normal line, the lightning one, the yin-yang and a few others). Now to actually comment, since that off topic and it's just wrong of me to leave an off topic comment. New particles = Awesome win, can't wait to see when the actual projectiles get a face lift, along with anything else that does to this degree.
_________________ "They've taken Mr. Rimmer. Sir, they've taken Mr. Rimmer!" "Quick, lets get out of here before they bring him back!"
Support
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Thu Feb 16, 2012 8:49 am |
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Species 8472
Team:
Main: Destroyer Of Worlds
Level: 3221 Class:
Speed Demon
Joined: Fri May 01, 2009 1:39 pm Location: Huddersfield, UK
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Re: Feedback on the latest version of projectile particles?
Blue Dwarf wrote: In C1, the yin-yang is the beam. We could specify what visage the laser should use (normal line, the lightning one, the yin-yang and a few others).
Now to actually comment, since that off topic and it's just wrong of me to leave an off topic comment.
New particles = Awesome win, can't wait to see when the actual projectiles get a face lift, along with anything else that does to this degree. You can't tell the difference between an andaman laser and a base healing wep.
_________________
Species 8472 wrote: playerboy345 wrote: (look at lexx, deathreus and all those retards.) Ironic isn't it. retards). * Full stops go after the closed brackets. L2grammarNazi.
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Thu Feb 16, 2012 2:24 pm |
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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Re: Feedback on the latest version of projectile particles?
I've been going through and hand-tweaking the particles and sizes of a bunch of the weapons with the new parameters we have. A lot of them are looking a lot nicer. Hopefully we can patch it in a couple days after the new uni.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible.
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Sat Feb 25, 2012 1:55 am |
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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Re: Feedback on the latest version of projectile particles?
So, the latest version of the projectile particles went in last night. I added some new parameters that I could control, and hand-tweaked a whole bunch of the weapons to look better, including Ion Peashooter, Pulsegun, Mass Driver, Hot Glue Gun, Gremcannon, DWO, Radish Torch, Lipo, and several others.
Please let me know what you think, and also please suggest weapons that you think I should also look at. There's so many, I can't do all of them, but if there's anything that looks particularly bad or is very popular and could use some love, I will definitely have a go.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible.
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Tue Feb 28, 2012 4:19 pm |
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playerboy345
Team:
Main: playerboy345
Level: 2035 Class:
Berserker
Joined: Sat Jul 04, 2009 10:25 am Location: The Netherlands
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Re: Feedback on the latest version of projectile particles?
Please increase size on physical weapons...
_________________
JeffL wrote: because we can and it looks really cool
The Voomy One wrote: Quote: Runescape, Allows you to change your name every 30 days. Runescape sucks so it doesnt count
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Tue Feb 28, 2012 4:29 pm |
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Bacchus
Team:
Main: Murasame
Level: 2561 Class:
Berserker
Joined: Wed Feb 09, 2011 8:32 am
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Re: Feedback on the latest version of projectile particles?
WHY YOU MAKE WEPS SO SMALL?!?!
HGS, hot glue gune and numerous other phys weps.
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Tue Feb 28, 2012 4:31 pm |
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syberian
Member
Team:
Main: Savak
Level: 20 Class:
None
Joined: Sat Jul 31, 2010 4:58 am
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Re: Feedback on the latest version of projectile particles?
Anni/Ada cannons have too many particles I think.
_________________ Original Sybir /GodSteel My custom shader
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Tue Feb 28, 2012 4:33 pm |
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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Re: Feedback on the latest version of projectile particles?
I increased the size of a lot of the physical weapons, including hot glue gun. Are there any specific ones that you think are too small currently?
_________________ For support, please create a support ticket here and I will get back to you as soon as possible.
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Tue Feb 28, 2012 5:36 pm |
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paxiprime
Member
Team:
Main: Paxx
Level: 2918 Class:
Berserker
Joined: Mon Mar 14, 2011 4:44 pm Location: Californication
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Re: Feedback on the latest version of projectile particles?
Mad Thorax, 3 shots, flaming swingarm cata ( why make it a sphere, why not an arrow or something )
_________________ Preter is KOS!
http://img850.imageshack.us/img850/2103/mutes.jpg
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Tue Feb 28, 2012 5:43 pm |
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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Re: Feedback on the latest version of projectile particles?
I already did the 3-shot. You don't like it? I thought it was pretty awesome, especially when Spammed.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible.
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Tue Feb 28, 2012 5:51 pm |
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paxiprime
Member
Team:
Main: Paxx
Level: 2918 Class:
Berserker
Joined: Mon Mar 14, 2011 4:44 pm Location: Californication
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Re: Feedback on the latest version of projectile particles?
_________________ Preter is KOS!
http://img850.imageshack.us/img850/2103/mutes.jpg
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Tue Feb 28, 2012 5:59 pm |
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