Author |
Message |
Griffin
Team:
Main: Stabberz
Level: 2153 Class:
Gunner
Joined: Sat Mar 03, 2007 10:55 am
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Capital Annihilation Laser
Basically a heavy version of ACAL. Meant for Gunners who want some oomph from their weapons.
Costs 1 ACAL + Ada Damage Mod and misc commods, or 2 ACAL's and misc commods. Gunner locked and Capship locked
T20, about 300 size each, with 500 range and a whopping ~1,500 elec per second with a recoil of 3 seconds with damage per hit fit around these stats.
Why is this needed? Gunner augs give elec temp and elec charge. Gunners simply wind up with tons of elec and nothing to use it on. Not only that, but mining weapons fail in general.
/discuss
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Blue Dwarf wrote: In space, no one can hear you cha cha cha.
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Fri Feb 24, 2012 11:20 pm |
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Bastamental
Member
Team:
Main: Bastamental
Level: 1836 Class:
Seer
Joined: Mon Jan 24, 2011 9:14 pm Location: Behind you
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Re: Capital Annihilation Laser
Griffin wrote: Why is this needed? Gunner augs give elec temp and elec charge. Gunners simply wind up with tons of elec and nothing to use it on. Not only that, but mining weapons fail in general.
Sounds excellent, if you have the power for it, why not have more ability to use it? /signed
_________________ "Just wait till' I get my hermes..."
Jiraque wrote: It's a seer thing.
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Fri Feb 24, 2012 11:21 pm |
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Cygnus
Team:
Main: __
Level: 2482 Class:
Berserker
Joined: Fri Jun 06, 2008 11:38 pm
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Re: Capital Annihilation Laser
Why not just use t21 weapons instead?
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landswimmer wrote: ALL HAIL CYG THE MESSIAH!
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Fri Feb 24, 2012 11:26 pm |
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Griffin
Team:
Main: Stabberz
Level: 2153 Class:
Gunner
Joined: Sat Mar 03, 2007 10:55 am
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Re: Capital Annihilation Laser
Cygnus wrote: Why not just use t21 weapons instead? Non endgame players spend the majority of their gameplay in T20. Although I suppose a T21 version would be cool as well .
_________________
Blue Dwarf wrote: In space, no one can hear you cha cha cha.
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Fri Feb 24, 2012 11:40 pm |
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kanescreed
Member
Team:
Main: Qlimax
Level: 1753 Class:
Seer
Joined: Fri Feb 12, 2010 9:28 am
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Re: Capital Annihilation Laser
Red Photon asteroid drill.
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Fri Feb 24, 2012 11:41 pm |
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Griffin
Team:
Main: Stabberz
Level: 2153 Class:
Gunner
Joined: Sat Mar 03, 2007 10:55 am
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Re: Capital Annihilation Laser
kanescreed wrote: Red Photon asteroid drill. Essentially a T21 version of ACAL. It's totally different from what I'm suggesting insofar as range, damage, and elec requirements.
_________________
Blue Dwarf wrote: In space, no one can hear you cha cha cha.
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Fri Feb 24, 2012 11:43 pm |
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kanescreed
Member
Team:
Main: Qlimax
Level: 1753 Class:
Seer
Joined: Fri Feb 12, 2010 9:28 am
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Re: Capital Annihilation Laser
well its the t21 verison.. as the tier gets higher it loses range by 25. It also has 1.5k energy usage like u wanted.
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Fri Feb 24, 2012 11:46 pm |
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Griffin
Team:
Main: Stabberz
Level: 2153 Class:
Gunner
Joined: Sat Mar 03, 2007 10:55 am
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Re: Capital Annihilation Laser
kanescreed wrote: well its the t21 verison.. as the tier gets higher it loses range by 25. It also has 1.5k energy usage like u wanted. It has 794 eps, not 1.5k.
_________________
Blue Dwarf wrote: In space, no one can hear you cha cha cha.
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Fri Feb 24, 2012 11:49 pm |
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kanescreed
Member
Team:
Main: Qlimax
Level: 1753 Class:
Seer
Joined: Fri Feb 12, 2010 9:28 am
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Re: Capital Annihilation Laser
well im just trying to tell you a t21 version of the ACAL exist.
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Fri Feb 24, 2012 11:50 pm |
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Bastamental
Member
Team:
Main: Bastamental
Level: 1836 Class:
Seer
Joined: Mon Jan 24, 2011 9:14 pm Location: Behind you
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Re: Capital Annihilation Laser
Saying there is a t21 wep that is similar is irrelevant. Its not all about the major teams that have t21 skills, its less common than you think.
Besides, people dont become endgame, just to join a class.
Not to mention that its extremely hard to get t21 runs for a gunner. But mission chains are on the way I guess.
_________________ "Just wait till' I get my hermes..."
Jiraque wrote: It's a seer thing.
Paxx wrote: Use that yellow thingy on that zerk!
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Sat Feb 25, 2012 12:17 am |
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Max235
Team:
Main: Max235
Level: 1821 Class:
Seer
Joined: Sat Jan 21, 2006 11:16 am
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Re: Capital Annihilation Laser
Basically, I think the idea is 2 T21 CapLasers. You could go for the more sustainable support oriented gun, the Drill. Or you could go for one that actually hurts but is a bitch to power if you kicked ROF up.
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Sat Feb 25, 2012 12:25 am |
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Bastamental
Member
Team:
Main: Bastamental
Level: 1836 Class:
Seer
Joined: Mon Jan 24, 2011 9:14 pm Location: Behind you
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Re: Capital Annihilation Laser
Max235 wrote: Basically, I think the idea is 2 T21 CapLasers. You could go for the more sustainable support oriented gun, the Drill. Or you could go for one that actually hurts but is a bitch to power if you kicked ROF up. Double post, but yea. Like hooves and PSS Like RR and emp wand ect.
_________________ "Just wait till' I get my hermes..."
Jiraque wrote: It's a seer thing.
Paxx wrote: Use that yellow thingy on that zerk!
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Sat Feb 25, 2012 12:27 am |
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Griffin
Team:
Main: Stabberz
Level: 2153 Class:
Gunner
Joined: Sat Mar 03, 2007 10:55 am
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Re: Capital Annihilation Laser
Yep. Hence why I thought of this weapon. So uhhh...
Admin response?
_________________
Blue Dwarf wrote: In space, no one can hear you cha cha cha.
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Sat Feb 25, 2012 12:46 am |
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Griffin
Team:
Main: Stabberz
Level: 2153 Class:
Gunner
Joined: Sat Mar 03, 2007 10:55 am
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Re: Capital Annihilation Laser
Cough. Pretty sure we wouldn't have to wait until a Gunner rebalance for this weapon.
_________________
Blue Dwarf wrote: In space, no one can hear you cha cha cha.
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Sat Feb 25, 2012 2:36 pm |
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Tomzta09
Team:
Main: Combustion
Level: 5116 Class:
Berserker
Joined: Mon Feb 02, 2009 2:57 pm Location: United Kingdom
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Re: Capital Annihilation Laser
Red photon asteroid drill+
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password wrote: dang trevor....you take this game so serious
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Thu Mar 01, 2012 6:11 pm |
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