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DarthFirebert
Team:
Main: Copernicus
Level: 884 Class:
Gunner
Joined: Thu Jan 01, 2009 5:06 pm Location: Here, floating in my tin can, far above the world...
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Re: Proper Massifs?
I like the triangular-ness of it, but I'm not sold on the rotating aspect. Maybe a slow rotation like just 1 rpm.
_________________ Copernicus: P2P
F2P: Colonel Mustang
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Sun Jan 22, 2012 9:22 pm |
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Camsy
Team:
Main: PM Me If You Suck
Level: 1996 Class:
Gunner
Joined: Fri Nov 28, 2008 6:03 pm Location: Sydney, Australia
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Re: Proper Massifs?
I know it's probably not possible but an idea is for the spinning to be relative to the weight of the ship (I.e. empty ship spins faster, heavy ship spins really slow) I think it'd give a nice "heavy" effect once you fill your m3 up with dark matter or such.
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Mon Jan 23, 2012 6:30 pm |
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Blue Dwarf
Content Dev
Team:
Main: Blue Dwarf
Level: 61 Class:
None
Joined: Fri Apr 29, 2011 5:39 pm
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Re: Proper Massifs?
taco wrote: would love it if i could get a list of programs to animate/view animated OBJ files and whatnot. kinda wanna see what it would look like with them animated here are the models.. no textures :/ still learning it all *trial and error ftw* Even thought there is no texture, a wiremap/framemap/whatever you call it, so I could at least try myself would be nice.
_________________ "They've taken Mr. Rimmer. Sir, they've taken Mr. Rimmer!" "Quick, lets get out of here before they bring him back!"
Support
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Mon Jan 23, 2012 6:39 pm |
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taco
Team:
Main: Rootbeer
Level: 1575 Class:
Fleet Commander
Joined: Sat Dec 25, 2010 12:57 am Location: Sonata Asylum, Lunacy
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Re: Proper Massifs?
Blue Dwarf wrote: taco wrote: would love it if i could get a list of programs to animate/view animated OBJ files and whatnot. kinda wanna see what it would look like with them animated here are the models.. no textures :/ still learning it all *trial and error ftw* Even thought there is no texture, a wiremap/framemap/whatever you call it, so I could at least try myself would be nice. -blank stare- yea.. i dont see a button for that xD
_________________ I am an intangible force inhabiting an inanimate object, deal with it.
:D
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Mon Jan 23, 2012 6:57 pm |
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biggee531
Team:
Main: Biggee
Level: 2163 Class:
Engineer
Joined: Sun Mar 26, 2006 8:29 am Location: Around
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Re: Proper Massifs?
You need to UVMap your model, then export it as a .jpg or .png.
_________________
Sodomy wrote: I will kill what I created.
anilv wrote: Try again when you have a doctorate in mathematics, grasshopper. I'll be pulling rank until then.
Bonecrusher wrote: I'm a professional whiner.
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Mon Jan 23, 2012 7:01 pm |
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taco
Team:
Main: Rootbeer
Level: 1575 Class:
Fleet Commander
Joined: Sat Dec 25, 2010 12:57 am Location: Sonata Asylum, Lunacy
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Re: Proper Massifs?
oh xD well then. once im home i can, all my stuff is on my other comp.
_________________ I am an intangible force inhabiting an inanimate object, deal with it.
:D
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Mon Jan 23, 2012 7:07 pm |
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Species 8472
Team:
Main: Destroyer Of Worlds
Level: 3221 Class:
Speed Demon
Joined: Fri May 01, 2009 1:39 pm Location: Huddersfield, UK
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Re: Proper Massifs?
Love it !
_________________
Species 8472 wrote: playerboy345 wrote: (look at lexx, deathreus and all those retards.) Ironic isn't it. retards). * Full stops go after the closed brackets. L2grammarNazi.
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Tue Jan 24, 2012 3:26 am |
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Camsy
Team:
Main: PM Me If You Suck
Level: 1996 Class:
Gunner
Joined: Fri Nov 28, 2008 6:03 pm Location: Sydney, Australia
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Re: Proper Massifs?
What's happening with these?
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Thu Feb 02, 2012 12:35 am |
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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Re: Proper Massifs?
I need the two parts, the rotating part and the non-rotating part, and they need to be texture mapped. Then I can work on getting them in the game.
But if we're really going to go back to this style, then we need 3 variants of it, don't we? (For Massif I, II, and III.)
_________________ For support, please create a support ticket here and I will get back to you as soon as possible.
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Fri Feb 03, 2012 11:08 pm |
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Griffin
Team:
Main: Stabberz
Level: 2153 Class:
Gunner
Joined: Sat Mar 03, 2007 10:55 am
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Re: Proper Massifs?
I see 3 variants in the OP. Unless you mean animations.
_________________
Blue Dwarf wrote: In space, no one can hear you cha cha cha.
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Fri Feb 03, 2012 11:25 pm |
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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Re: Proper Massifs?
I require animations in order to replace already animating ships!
_________________ For support, please create a support ticket here and I will get back to you as soon as possible.
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Sat Feb 04, 2012 2:53 am |
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Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
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Re: Proper Massifs?
Not all ships need an animation or glow....
_________________ Axis Industries
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Sat Feb 04, 2012 4:00 am |
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Blue Dwarf
Content Dev
Team:
Main: Blue Dwarf
Level: 61 Class:
None
Joined: Fri Apr 29, 2011 5:39 pm
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Re: Proper Massifs?
JeffL wrote: I require animations in order to replace already animating ships! Rotating cargo containers look weird, begone with them! Bring them back in classic C1 style! >.<!
_________________ "They've taken Mr. Rimmer. Sir, they've taken Mr. Rimmer!" "Quick, lets get out of here before they bring him back!"
Support
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Sat Feb 04, 2012 7:51 am |
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biggee531
Team:
Main: Biggee
Level: 2163 Class:
Engineer
Joined: Sun Mar 26, 2006 8:29 am Location: Around
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Re: Proper Massifs?
I'm working on UV Mapping/texturing/optimizing this model today, should be done maybe this afternoon.
_________________
Sodomy wrote: I will kill what I created.
anilv wrote: Try again when you have a doctorate in mathematics, grasshopper. I'll be pulling rank until then.
Bonecrusher wrote: I'm a professional whiner.
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Mon Feb 06, 2012 8:15 am |
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Griffin
Team:
Main: Stabberz
Level: 2153 Class:
Gunner
Joined: Sat Mar 03, 2007 10:55 am
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Re: Proper Massifs?
I actually think the rotating cargo is cool. It also makes sense because it creates gravity for the cargo so it doesn't bump around in zero gravity.
_________________
Blue Dwarf wrote: In space, no one can hear you cha cha cha.
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Mon Feb 06, 2012 11:19 am |
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