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Team: Aidelon
Main: the speed of dark
Level: 1874
Class: Engineer

Joined: Sun Nov 05, 2006 12:42 am
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Post Re: Discussion of December 22 Patch
I think they look better. Lasers now look all different that each other instead of pink lazorz

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Sat Dec 24, 2011 3:30 am
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Team: Ace Corp
Main: TomteFar
Level: 215
Class: Engineer

Joined: Wed May 18, 2005 11:37 am
Post Re: Discussion of December 22 Patch
Got unplayable amount of graphic flickering since the last patch.
Tested it on 3 different machines so far and all is unplayable :( .

Playing through Wine so assuming thats part of the problem.
Nvidia graphics on those 3 machines.


Sat Dec 24, 2011 4:39 am
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Team: Resident Evil
Main: topbuzzz
Level: 4129
Class: Shield Monkey

Joined: Sun Dec 21, 2008 12:31 pm
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Post Re: Discussion of December 22 Patch
the healer weaps look like its getting there..i can see how your struggling to superimpose the old stretched yingyang graphic on it. please keep working on it, shield trans graphic was without a doubt one of the most iconic weapon images of the game..

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Sat Dec 24, 2011 5:15 am
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Team: The League Of Gentlemen
Main: Nicoalas
Level: 1151
Class: Engineer

Joined: Wed Oct 12, 2011 7:25 pm
Post Re: Discussion of December 22 Patch
tsod, you have THE BEST signature. The end. Bumping for an answer to my questions...


Sat Dec 24, 2011 11:28 am
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Team: Pax Romana
Main: Ghost Commander
Level: 1138
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Joined: Sat Dec 09, 2006 10:36 pm
Post Re: Discussion of December 22 Patch
Massive lag when starting AP, massive lag when slaves are deployed, massive lag when attacking AI...

...for a slight increase in graphical looks.

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Sat Dec 24, 2011 11:41 am
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Team: None
Main: thebattler36
Level: 1791
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Joined: Sun Apr 24, 2005 3:24 am
Location: Glasgow, Scotland
Post Re: Discussion of December 22 Patch
Battlecruiser23 wrote:
Massive lag when starting AP, massive lag when slaves are deployed, massive lag when attacking AI...

...for a slight increase in graphical looks.



Improved my FPS by 5. My FPS is also much more stable now.

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Sat Dec 24, 2011 12:00 pm
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Team: The League Of Gentlemen
Main: Nicoalas
Level: 1151
Class: Engineer

Joined: Wed Oct 12, 2011 7:25 pm
Post Re: Discussion of December 22 Patch
Tomte, I'm having the same problem and through wine as well. If you find any fix please lemme know!


Sat Dec 24, 2011 1:31 pm
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Team: Ace Corp
Main: TomteFar
Level: 215
Class: Engineer

Joined: Wed May 18, 2005 11:37 am
Post Re: Discussion of December 22 Patch
Here is a avi-file of the flickering.
Its ~130 mb and filmed with a camera so not exactly top-notch quality.
Flickering.AVI


Sat Dec 24, 2011 5:08 pm
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Team: Strawberry Pancakes
Main: Trevor50
Level: 4503
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Joined: Wed Jul 12, 2006 10:01 pm
Location: Alabama
Post Re: Discussion of December 22 Patch
Take it back, all beam weapons look the same.

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Sat Dec 24, 2011 5:35 pm
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Team: Pax Romana
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Post Re: Discussion of December 22 Patch
thebattler35 wrote:
Battlecruiser23 wrote:
Massive lag when starting AP, massive lag when slaves are deployed, massive lag when attacking AI...

...for a slight increase in graphical looks.



Improved my FPS by 5. My FPS is also much more stable now.


It improved my fps a bit too. The problem is that memory leak/lag outs are much more frequent to the point where LagKiller stays at level 9-12 constantly. Was just level 6 before patch. Means that cloak graphic, weapon graphics, engine graphic, most sun graphics, almost all planets, etc are out the window trying to keep the fps up.

At least frames are 35.

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Sat Dec 24, 2011 6:58 pm
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Team: Eminence Front
Main: Jey123456
Level: 3267
Class: Fleet Commander

Joined: Fri Sep 24, 2004 11:51 pm
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Post Re: Discussion of December 22 Patch
lag killer maximum is 10. its hard to believe it reach 1012

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Sun Dec 25, 2011 12:41 am
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Team: Pax Romana
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Post Re: Discussion of December 22 Patch
seemed like 12. nothing was on.

the sad part was medium graphics had a more stable lagkiller and fps...at 8fps, than low's 20-30 and 9+ lagkiller

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Sun Dec 25, 2011 11:45 am
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Team: None
Main: thebattler36
Level: 1791
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Joined: Sun Apr 24, 2005 3:24 am
Location: Glasgow, Scotland
Post Re: Discussion of December 22 Patch
On a side note I noticed that lagkiller stops the *bump* from planets at high levels, you just disappear inside them.

Kind of bad looking/confusing for new players who see their ship disappear.

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Sun Dec 25, 2011 3:31 pm
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Team: Eminence Front
Main: Jey123456
Level: 3267
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Post Re: Discussion of December 22 Patch
the lagkiller is not meant to keep thngs pretty. if things stayed pretty it wouldnt need to be part of the lagkiller code ;P.

the goal of the lagkiller is to give me the possibility to disable things that cause lag at the cost of graphical feeling. to try to keep it playable.

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Tue Jan 03, 2012 7:00 pm
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Team: None
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Post Re: Discussion of December 22 Patch
Wasn't sure if it was a bug with the lagkiller or not.

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Mon Jan 09, 2012 10:04 am
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