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a jedi master
Team:
Main: the speed of dark
Level: 1874 Class:
Engineer
Joined: Sun Nov 05, 2006 12:42 am Location: omg, you stalker!
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Re: Discussion of December 22 Patch
I think they look better. Lasers now look all different that each other instead of pink lazorz
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Sat Dec 24, 2011 3:30 am |
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TomteFar
Team:
Main: TomteFar
Level: 215 Class:
Engineer
Joined: Wed May 18, 2005 11:37 am
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Re: Discussion of December 22 Patch
Got unplayable amount of graphic flickering since the last patch. Tested it on 3 different machines so far and all is unplayable . Playing through Wine so assuming thats part of the problem. Nvidia graphics on those 3 machines.
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Sat Dec 24, 2011 4:39 am |
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sabre198
Member
Team:
Main: topbuzzz
Level: 4129 Class:
Shield Monkey
Joined: Sun Dec 21, 2008 12:31 pm Location: Timmeh!
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Re: Discussion of December 22 Patch
the healer weaps look like its getting there..i can see how your struggling to superimpose the old stretched yingyang graphic on it. please keep working on it, shield trans graphic was without a doubt one of the most iconic weapon images of the game..
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landswimmer wrote: IN C1, TIMEWARP SCREWS YOU!
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Sat Dec 24, 2011 5:15 am |
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reynoni
Team:
Main: Nicoalas
Level: 1151 Class:
Engineer
Joined: Wed Oct 12, 2011 7:25 pm
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Re: Discussion of December 22 Patch
tsod, you have THE BEST signature. The end. Bumping for an answer to my questions...
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Sat Dec 24, 2011 11:28 am |
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Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
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Re: Discussion of December 22 Patch
Massive lag when starting AP, massive lag when slaves are deployed, massive lag when attacking AI...
...for a slight increase in graphical looks.
_________________ Axis Industries
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Sat Dec 24, 2011 11:41 am |
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thebattler35
Team:
Main: thebattler36
Level: 1791 Class:
Shield Monkey
Joined: Sun Apr 24, 2005 3:24 am Location: Glasgow, Scotland
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Re: Discussion of December 22 Patch
Battlecruiser23 wrote: Massive lag when starting AP, massive lag when slaves are deployed, massive lag when attacking AI...
...for a slight increase in graphical looks. Improved my FPS by 5. My FPS is also much more stable now.
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Octo wrote: QFT Octo either owned the fish initially, or scooped it when he podded any/all of the above.
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Sat Dec 24, 2011 12:00 pm |
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reynoni
Team:
Main: Nicoalas
Level: 1151 Class:
Engineer
Joined: Wed Oct 12, 2011 7:25 pm
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Re: Discussion of December 22 Patch
Tomte, I'm having the same problem and through wine as well. If you find any fix please lemme know!
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Sat Dec 24, 2011 1:31 pm |
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TomteFar
Team:
Main: TomteFar
Level: 215 Class:
Engineer
Joined: Wed May 18, 2005 11:37 am
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Re: Discussion of December 22 Patch
Here is a avi-file of the flickering. Its ~130 mb and filmed with a camera so not exactly top-notch quality. Flickering.AVI
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Sat Dec 24, 2011 5:08 pm |
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trevor54
Team:
Main: Trevor50
Level: 4503 Class:
Shield Monkey
Joined: Wed Jul 12, 2006 10:01 pm Location: Alabama
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Re: Discussion of December 22 Patch
Take it back, all beam weapons look the same.
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Ricoh wrote: might sound hard 4 u...but learn reading? Stay strong, live long, and walk humbly.
Strawberry Blueberry Pancakes
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Sat Dec 24, 2011 5:35 pm |
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Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
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Re: Discussion of December 22 Patch
thebattler35 wrote: Battlecruiser23 wrote: Massive lag when starting AP, massive lag when slaves are deployed, massive lag when attacking AI...
...for a slight increase in graphical looks. Improved my FPS by 5. My FPS is also much more stable now. It improved my fps a bit too. The problem is that memory leak/lag outs are much more frequent to the point where LagKiller stays at level 9-12 constantly. Was just level 6 before patch. Means that cloak graphic, weapon graphics, engine graphic, most sun graphics, almost all planets, etc are out the window trying to keep the fps up. At least frames are 35.
_________________ Axis Industries
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Sat Dec 24, 2011 6:58 pm |
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Jey123456
Dev Team
Team:
Main: Jey123456
Level: 3267 Class:
Fleet Commander
Joined: Fri Sep 24, 2004 11:51 pm Location: who knows ?
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Re: Discussion of December 22 Patch
lag killer maximum is 10. its hard to believe it reach 1012
_________________ One of the first and proud flight controller.
Visit our website: http://www.ef-team.com
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Sun Dec 25, 2011 12:41 am |
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Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
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Re: Discussion of December 22 Patch
seemed like 12. nothing was on.
the sad part was medium graphics had a more stable lagkiller and fps...at 8fps, than low's 20-30 and 9+ lagkiller
_________________ Axis Industries
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Sun Dec 25, 2011 11:45 am |
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thebattler35
Team:
Main: thebattler36
Level: 1791 Class:
Shield Monkey
Joined: Sun Apr 24, 2005 3:24 am Location: Glasgow, Scotland
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Re: Discussion of December 22 Patch
On a side note I noticed that lagkiller stops the *bump* from planets at high levels, you just disappear inside them.
Kind of bad looking/confusing for new players who see their ship disappear.
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Octo wrote: QFT Octo either owned the fish initially, or scooped it when he podded any/all of the above.
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Sun Dec 25, 2011 3:31 pm |
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Jey123456
Dev Team
Team:
Main: Jey123456
Level: 3267 Class:
Fleet Commander
Joined: Fri Sep 24, 2004 11:51 pm Location: who knows ?
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Re: Discussion of December 22 Patch
the lagkiller is not meant to keep thngs pretty. if things stayed pretty it wouldnt need to be part of the lagkiller code ;P.
the goal of the lagkiller is to give me the possibility to disable things that cause lag at the cost of graphical feeling. to try to keep it playable.
_________________ One of the first and proud flight controller.
Visit our website: http://www.ef-team.com
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Tue Jan 03, 2012 7:00 pm |
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thebattler35
Team:
Main: thebattler36
Level: 1791 Class:
Shield Monkey
Joined: Sun Apr 24, 2005 3:24 am Location: Glasgow, Scotland
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Re: Discussion of December 22 Patch
Wasn't sure if it was a bug with the lagkiller or not.
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Octo wrote: QFT Octo either owned the fish initially, or scooped it when he podded any/all of the above.
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Mon Jan 09, 2012 10:04 am |
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