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Team: Resident Evil
Main: Time Warp
Level: 3162
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Joined: Tue Sep 09, 2008 5:59 am
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Post [Interface/Code] Universal Time
G'day all,

I know this has been suggested before and it still ecapes me why it isn't in, however: can we please have a Universal Clock that we can co-ordinate events around. Make is accessible ingame, and run at the same time as the forum clock. Would be super!!

Timmeh

_________________
Always forgive your enemies - nothing annoys them so.

~Oscar Wilde

andezrhode2a wrote:
Timmeh is the exception to every rule.
Battlecruiser23 wrote:
/Timmeh!
I mean /signed!
sabre198 wrote:
1. Create C2
2. Time Warp quits
3. New players join
4. ... Profit?!?


Wed Dec 07, 2011 6:10 pm
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Team: Strawberry Pancakes
Main: Prommilypicklesomnom
Level: 3207
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Joined: Sat Sep 24, 2011 9:41 am
Post Re: Universal Time
GMT 4 LYF! REPRESENTIN' NIGGA


Wed Dec 07, 2011 6:34 pm
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Team: Eminence Front
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Level: 2402
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Joined: Mon Jul 27, 2009 12:40 am
Post Re: Universal Time
I is are fended.

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Wed Dec 07, 2011 7:43 pm
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Team: Eminence Front
Main: DemonBlood
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Joined: Tue Jul 01, 2008 1:09 am
Post Re: Universal Time
been suggested multiple times.
been ignored multiple times.

which is a pity, its actually a pretty good idea

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it is the mark of an educated man, to entertain a thought without accepting it. - aristotle


Wed Dec 07, 2011 10:08 pm
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Team: Resident Evil
Main: Time Warp
Level: 3162
Class: Shield Monkey

Joined: Tue Sep 09, 2008 5:59 am
Location: Australia
Post Re: Universal Time
landswimmer wrote:
been suggested multiple times.
been ignored multiple times.

which is a pity, its actually a pretty good idea


Oh, also you posting reminded me about one of your other relavent suggestions. Time-Stamping chat messages.

Timmeh

_________________
Always forgive your enemies - nothing annoys them so.

~Oscar Wilde

andezrhode2a wrote:
Timmeh is the exception to every rule.
Battlecruiser23 wrote:
/Timmeh!
I mean /signed!
sabre198 wrote:
1. Create C2
2. Time Warp quits
3. New players join
4. ... Profit?!?


Wed Dec 07, 2011 11:00 pm
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Team: Dark Traders
Main: enkelin
Level: 3002
Class: Speed Demon

Joined: Wed Aug 01, 2007 12:28 pm
Post Re: Universal Time
Time stamps on chat messages would be much more useful than a universal time. Even if we had that you'd still have to keep track of time zones to remember who could get on when.

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Wed Dec 07, 2011 11:04 pm
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Team: Resident Evil
Main: Time Warp
Level: 3162
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Joined: Tue Sep 09, 2008 5:59 am
Location: Australia
Post Re: Universal Time
anilv wrote:
Time stamps on chat messages would be much more useful than a universal time. Even if we had that you'd still have to keep track of time zones to remember who could get on when.


We wouldn't have to keep track of timezones. We could just say I'll be on at 7:00 PM, SST(Star Sonata Time).

Time Warp

_________________
Always forgive your enemies - nothing annoys them so.

~Oscar Wilde

andezrhode2a wrote:
Timmeh is the exception to every rule.
Battlecruiser23 wrote:
/Timmeh!
I mean /signed!
sabre198 wrote:
1. Create C2
2. Time Warp quits
3. New players join
4. ... Profit?!?


Wed Dec 07, 2011 11:38 pm
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Joined: Sat Nov 12, 2011 7:03 pm
Post Re: Universal Time
Mail wrote:
anilv wrote:
Time stamps on chat messages would be much more useful than a universal time. Even if we had that you'd still have to keep track of time zones to remember who could get on when.


We wouldn't have to keep track of timezones. We could just say I'll be on at 7:00 PM, SST(Star Sonata Time).

Time Warp


This is the best freaking idea ever. Just slap an ingame clock (set to GMT) and call it SST. Done and done. I'll be on at 0600-sst, run at 2200-sst. SIGN THIS

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Thu Dec 08, 2011 4:04 am
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Team: Eminence Front
Main: Radia
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Joined: Wed Oct 10, 2007 6:04 pm
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Post Re: Universal Time
Make a GMT Clock and call it SST. Brilliant!

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Thu Dec 08, 2011 7:07 am
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Team: Resident Evil
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Post Re: Universal Time
lets have a new up and down, we will call it ssup and ssdown!

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landswimmer wrote:
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Thu Dec 08, 2011 7:57 am
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Team: Resident Evil
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Post Re: Universal Time
Visorak wrote:
Make a GMT Clock and call it SST. Brilliant!


Be unsuccesful in being sarcastic all you like, there is no doubt that this kind of mechanic would enrich game play and make co-ordination of forces, attacks, runs and other ingame-activites far more streamlined.

sabre198 wrote:
lets have a new up and down, we will call it ssup and ssdown!


I love you to death Buzz, but go take a long walk off a short pier, kthxbai.

Timmeh

_________________
Always forgive your enemies - nothing annoys them so.

~Oscar Wilde

andezrhode2a wrote:
Timmeh is the exception to every rule.
Battlecruiser23 wrote:
/Timmeh!
I mean /signed!
sabre198 wrote:
1. Create C2
2. Time Warp quits
3. New players join
4. ... Profit?!?


Thu Dec 08, 2011 8:04 am
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Team: Eminence Front
Main: Radia
Level: 1101
Class: Speed Demon

Joined: Wed Oct 10, 2007 6:04 pm
Location: q3dm17
Post Re: Universal Time
Was not being sarcastic. At least, not in the way you think. I really, really want this to go ingame.

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Jey123456 wrote:
That will happen in a future closer than most futures.
Image
No Context. Ever.
Idaten.


Thu Dec 08, 2011 10:23 am
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Team: The Legion
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Level: 1555
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Joined: Wed Dec 09, 2009 10:23 am
Post Re: Universal Time
Visorak wrote:
Was not being sarcastic. At least, not in the way you think. I really, really want this to go ingame.


Ok, since the wife approves I will see if I can get this to work.

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Thu Dec 08, 2011 12:11 pm
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Team: Eminence Front
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Joined: Wed Oct 10, 2007 6:04 pm
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Post Re: Universal Time
Kinky. :wink:

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Jey123456 wrote:
That will happen in a future closer than most futures.
Image
No Context. Ever.
Idaten.


Thu Dec 08, 2011 3:32 pm
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Joined: Sat Nov 12, 2011 7:03 pm
Post Re: Universal Time
Bumped, best idea Timmeh is going to have in his life - make it happen!

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Giovani dos Santos ... Olé!


Sun Dec 18, 2011 2:53 am
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