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DarthFirebert
Team:
Main: Copernicus
Level: 884 Class:
Gunner
Joined: Thu Jan 01, 2009 5:06 pm Location: Here, floating in my tin can, far above the world...
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Re: Discussion for December 1 patch
-=Odysseus=- wrote: LOVING the missile ideas! I might just change back to Gunner once the game starts working for me! I too might return to gunner now. My stint as a sniper has been a train wreck.
_________________ Copernicus: P2P
F2P: Colonel Mustang
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Fri Dec 02, 2011 4:44 pm |
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Cygnus
Team:
Main: __
Level: 2482 Class:
Berserker
Joined: Fri Jun 06, 2008 11:38 pm
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Re: Discussion for December 1 patch
Also, might I just say that the new font is probably the most amazing part of the patch? It alone has made the game about 100% more accessible to me, and that's awesome. Kudos for that and the client optimizations that have been happening!
_________________ http://www.fanfiction.net/u/1408128/Demiser_of_D
landswimmer wrote: ALL HAIL CYG THE MESSIAH!
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Fri Dec 02, 2011 7:13 pm |
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thijs12b
Member
Team:
Main: Aku'Qa
Level: 2620 Class:
Berserker
Joined: Sun Nov 07, 2010 8:08 am
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Re: Discussion for December 1 patch
Now just make the game a bit more brighter and fix them ubers+the mausoleum crash and i will be somewhat content
_________________ My Characters (to avoid confusion): Xenophanes, Protagoras, Error Message, Aku'Qa and Unfriendly
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Fri Dec 02, 2011 7:21 pm |
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basebot
Team:
Main: Diabolus
Level: 1941 Class:
Berserker
Joined: Wed Feb 13, 2008 9:25 am Location: Netherlands, Europe, Earth, Sol, Milky way, Universe, Admins computer
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Re: Discussion for December 1 patch
DS+ model
_________________ I recently got Warp 4, told the people in Sol about it. Admin response:
got a new ship for my alt:
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Sat Dec 03, 2011 10:54 am |
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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Re: Discussion for December 1 patch
thijs12b wrote: Now just make the game a bit more brighter and fix them ubers+the mausoleum crash and i will be somewhat content Does the slider in options to control the ambient light not work for you?
_________________ For support, please create a support ticket here and I will get back to you as soon as possible.
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Sat Dec 03, 2011 3:53 pm |
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Griffin
Team:
Main: Stabberz
Level: 2153 Class:
Gunner
Joined: Sat Mar 03, 2007 10:55 am
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Re: Discussion for December 1 patch
Gunner will need more improvements before I come back to this game. Not just the missile system, but the ship area of content along with raw stats.
It's a step in the right direction, though.
_________________
Blue Dwarf wrote: In space, no one can hear you cha cha cha.
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Sat Dec 03, 2011 6:29 pm |
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thijs12b
Member
Team:
Main: Aku'Qa
Level: 2620 Class:
Berserker
Joined: Sun Nov 07, 2010 8:08 am
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Re: Discussion for December 1 patch
JeffL wrote: thijs12b wrote: Now just make the game a bit more brighter and fix them ubers+the mausoleum crash and i will be somewhat content Does the slider in options to control the ambient light not work for you? Yes it works but i still feel that the game in general is still pretty dark, the light suns aren't really light enough, they don't really brighten up the galaxy because they are orangeish. But that's just my opinion. The ships are visible now atleast with full ambient lighting on.
_________________ My Characters (to avoid confusion): Xenophanes, Protagoras, Error Message, Aku'Qa and Unfriendly
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Sat Dec 03, 2011 6:50 pm |
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syberian
Member
Team:
Main: Savak
Level: 20 Class:
None
Joined: Sat Jul 31, 2010 4:58 am
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Re: Discussion for December 1 patch
JeffL wrote: thijs12b wrote: Now just make the game a bit more brighter and fix them ubers+the mausoleum crash and i will be somewhat content Does the slider in options to control the ambient light not work for you? ambient light makes all colors white, it looks kinda horrible imo. There should be some global lightening instead.
_________________ Original Sybir /GodSteel My custom shader
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Sat Dec 03, 2011 6:58 pm |
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a jedi master
Team:
Main: the speed of dark
Level: 1874 Class:
Engineer
Joined: Sun Nov 05, 2006 12:42 am Location: omg, you stalker!
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Re: Discussion for December 1 patch
I thin other main issue people have with the contrast is that your whole ship isn't lit up like it was in c1 because there weren't any shadows resulting from 3D
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Sat Dec 03, 2011 7:55 pm |
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Cygnus
Team:
Main: __
Level: 2482 Class:
Berserker
Joined: Fri Jun 06, 2008 11:38 pm
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Re: Discussion for December 1 patch
The ambient lighting helped to some degree, but all radiant sources are also too dark, or possibly too harsh; they're really bright right on top, but they don't have the illumination to space that they had in C1. That makes it look a lot darker.
_________________ http://www.fanfiction.net/u/1408128/Demiser_of_D
landswimmer wrote: ALL HAIL CYG THE MESSIAH!
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Sun Dec 04, 2011 1:36 am |
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shawn_mccall
Team:
Main: shawn - mccall
Level: 2411 Class:
Fleet Commander
Joined: Sun Jan 06, 2008 12:53 am
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Re: Discussion for December 1 patch
I like the missile changes. Those would be spectacular on my Reaver+ if I was still playing.
_________________
Neba wrote: BLACK PEOPLE DON'T GET RICE
andezrhode wrote: goett wrote: All oly ships look way to geometrically conservative for my tastes. thats because most graphic designers are squares
goett wrote: Fired bullets taste like candy.
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Sun Dec 04, 2011 8:47 am |
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