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anilv
Member
Team:
Main: enkelin
Level: 3002 Class:
Speed Demon
Joined: Wed Aug 01, 2007 12:28 pm
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Ambient lighting, again
I should not have to spin around frantically to detect where my own ship is. If you are flying a Paximinus in a galaxy with no nebulas and no bright suns, you cannot see your own ship. This is just unacceptable. You may disagree with my belief that ambient light should be ramped up across the board, but at least you must agree that you should be able to see your own ship at all times.
_________________ (DefQon1) use a Rhino reconstruotereatarerer - (Pasta) I need to figure out how to get rid of this UrQa Suqqa Ukuk (Bluenoser) Put your finger in your mouth and gag reflex should do the rest
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Thu Oct 27, 2011 10:48 am |
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Visorak
Team:
Main: Radia
Level: 1101 Class:
Speed Demon
Joined: Wed Oct 10, 2007 6:04 pm Location: q3dm17
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Re: Ambient lighting, again
Yes. I have noticed that it is really hard to see ships in c2.
_________________
Jey123456 wrote: That will happen in a future closer than most futures. No Context. Ever. Idaten.
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Thu Oct 27, 2011 10:51 am |
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Cygnus
Team:
Main: __
Level: 2482 Class:
Berserker
Joined: Fri Jun 06, 2008 11:38 pm
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Re: Ambient lighting, again
Yes, very annoying especially if you have a ship that is naturally hard to see, and even moreso if your engine is also hard to see!
_________________ http://www.fanfiction.net/u/1408128/Demiser_of_D
landswimmer wrote: ALL HAIL CYG THE MESSIAH!
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Thu Oct 27, 2011 1:05 pm |
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thecrazygamemaster
Team:
Main: The Crazy Game Maste
Level: 1031 Class:
Engineer
Joined: Wed Feb 11, 2009 3:15 am Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1
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Re: Ambient lighting, again
I actually laughed pretty hard the first time I jumped into lyceum with my pax. It's a pretty weird and somewhat goofy thing. But yeah, I agree, ambient lighting should go up. Although one thing I noticed is glows dont appear to give light to your ship; if we were in actual reality, which it appears the admins have set the ambient lighting to, the glows would cast at least some light over the hull of our ship.
_________________
JeffL wrote: Not sure if the quality is really up to snuff, tbh.
JeffL wrote: Maybe you guys are right. We can leave things how they are for now and get more feedback later.
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Thu Oct 27, 2011 1:19 pm |
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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Re: Ambient lighting, again
Doesn't the Paximinus have a glow on it that you can see?
_________________ For support, please create a support ticket here and I will get back to you as soon as possible.
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Thu Oct 27, 2011 2:19 pm |
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syberian
Member
Team:
Main: Savak
Level: 20 Class:
None
Joined: Sat Jul 31, 2010 4:58 am
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Re: Ambient lighting, again
Never mind the glow, c2 is just way too dark.
_________________ Original Sybir /GodSteel My custom shader
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Thu Oct 27, 2011 2:20 pm |
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anilv
Member
Team:
Main: enkelin
Level: 3002 Class:
Speed Demon
Joined: Wed Aug 01, 2007 12:28 pm
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Re: Ambient lighting, again
JeffL wrote: Doesn't the Paximinus have a glow on it that you can see? I don't see any glows on Low Graphics settings. My ship is a thin black sliver that is hardly lit up even by strong sunlight, unless I'm in the act of banking.
_________________ (DefQon1) use a Rhino reconstruotereatarerer - (Pasta) I need to figure out how to get rid of this UrQa Suqqa Ukuk (Bluenoser) Put your finger in your mouth and gag reflex should do the rest
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Thu Oct 27, 2011 6:31 pm |
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Visorak
Team:
Main: Radia
Level: 1101 Class:
Speed Demon
Joined: Wed Oct 10, 2007 6:04 pm Location: q3dm17
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Re: Ambient lighting, again
Excluding the UI bars, C2 as a whole is a tad too dark. Too much contrast between lightest and darkest.
_________________
Jey123456 wrote: That will happen in a future closer than most futures. No Context. Ever. Idaten.
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Fri Oct 28, 2011 10:40 pm |
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SwiftDeath
Team:
Main: VIP-Shm
Level: 25 Class:
Shield Monkey
Joined: Tue May 03, 2011 11:52 am
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Re: Ambient lighting, again
I actualy hade to use AP thrue any no sun gal just becouse i couldent reflect the light and see where i was heading in paximinus
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Sat Oct 29, 2011 6:31 pm |
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goett
Team:
Main: goett
Level: 2157 Class:
Shield Monkey
Joined: Mon Mar 16, 2009 1:36 pm
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Re: Ambient lighting, again
oh wow, finally played c2. got my char up to lvl 5ish and damn... my eyes are falling out. this is entirely too dark...
-could hardly see my main ship -had to fire to know which way i was pointed -the upper right hand screen selected thing sucks, a faded image in a pastel background, lol, ftl -all ships need to be better illuminated, debris does, etc, work on contrast cause it sucks atm. -failsauce. you gave me eyestrain.
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Sun Oct 30, 2011 1:07 am |
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The Lost One
Team:
Main: UrQa Vazuk Qii
Level: 2468 Class:
Berserker
Joined: Tue Dec 22, 2009 7:28 am
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Re: Ambient lighting, again
Play around on test.starsonata.com port 3032 with your current C1 accounts and see. I did not have many issues with the darkness, but some places were a bit too over the edge for sure.
_________________
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Sun Oct 30, 2011 3:17 am |
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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Re: Ambient lighting, again
For those complaining about not being able to see their ship or what direction they are pointing in, can you tell me for which ships? I am trying to add glowmaps to all ships eventually to alleviate this problem.
I think we will also add some kind of ambient lighting boost option for those who want it.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible.
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Thu Nov 03, 2011 6:29 pm |
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anilv
Member
Team:
Main: enkelin
Level: 3002 Class:
Speed Demon
Joined: Wed Aug 01, 2007 12:28 pm
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Re: Ambient lighting, again
JeffL wrote: For those complaining about not being able to see their ship or what direction they are pointing in, can you tell me for which ships? I am trying to add glowmaps to all ships eventually to alleviate this problem.
I think we will also add some kind of ambient lighting boost option for those who want it. Once again, the response is much appreciated. My specific instances are: Zebucart(+) and Paximinus against darkish backgrounds (especially with no nebulas). LOW graphics settings so I don't get the nice little cockpit glow on the Zebu. Also,thank you thank you thank you. Being able to boost ambient lighting will be hugely appreciated by at least 11 players (judging by my other thread on the matter).
_________________ (DefQon1) use a Rhino reconstruotereatarerer - (Pasta) I need to figure out how to get rid of this UrQa Suqqa Ukuk (Bluenoser) Put your finger in your mouth and gag reflex should do the rest
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Thu Nov 03, 2011 6:34 pm |
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thecrazygamemaster
Team:
Main: The Crazy Game Maste
Level: 1031 Class:
Engineer
Joined: Wed Feb 11, 2009 3:15 am Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1
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Re: Ambient lighting, again
anilv wrote: JeffL wrote: For those complaining about not being able to see their ship or what direction they are pointing in, can you tell me for which ships? I am trying to add glowmaps to all ships eventually to alleviate this problem.
I think we will also add some kind of ambient lighting boost option for those who want it. Once again, the response is much appreciated. My specific instances are: Zebucart(+) and Paximinus against darkish backgrounds (especially with no nebulas). LOW graphics settings so I don't get the nice little cockpit glow on the Zebu. Also,thank you thank you thank you. Being able to boost ambient lighting will be hugely appreciated by at least 11 players (judging by my other thread on the matter). Any of the pax ships. Easy. Also, Jeff, any ideas on my idea of having glowmaps actually cast light onto your ship?
Oh yeah, and one more thing.
WHERE THE FUCK DID THE COLORED PAX GLOWS GO
_________________
JeffL wrote: Not sure if the quality is really up to snuff, tbh.
JeffL wrote: Maybe you guys are right. We can leave things how they are for now and get more feedback later.
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Thu Nov 03, 2011 9:00 pm |
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SwiftDeath
Team:
Main: VIP-Shm
Level: 25 Class:
Shield Monkey
Joined: Tue May 03, 2011 11:52 am
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Re: Ambient lighting, again
JeffL wrote: For those complaining about not being able to see their ship or what direction they are pointing in, can you tell me for which ships? I am trying to add glowmaps to all ships eventually to alleviate this problem.
I think we will also add some kind of ambient lighting boost option for those who want it. Turtle, Tort, EFF, Aether/Underscout, well... many ships and if u just got 1 dark sun in the gal u cant see shit even if ur siting on it
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Thu Nov 03, 2011 11:12 pm |
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