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Site Admin / Dev Team
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Team: Admins
Main: Jeff_L
Level: 1028
Class: Sniper

Joined: Wed Mar 23, 2005 2:21 am
Location: Santa Clara, CA
Post Re: Press Release
It's just a mailing address that gets forwarded to me.

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Thu Sep 01, 2011 3:33 pm
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Team: Strawberry Pancakes
Main: brandonTC..
Level: 2610
Class: Berserker

Joined: Fri Apr 18, 2008 8:52 pm
Location: Dallas Georgia
Post Re: Press Release
im sad you are going with that item damage thing :/ Gear Glue was an original and awesome idea, i have absolutely no clue why you are throwing it out.


Thu Sep 01, 2011 4:06 pm
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Team: Dark Traders
Main: enkelin
Level: 3002
Class: Speed Demon

Joined: Wed Aug 01, 2007 12:28 pm
Post Re: Press Release
brandontc wrote:
im sad you are going with that item damage thing :/ Gear Glue was an original and awesome idea, i have absolutely no clue why you are throwing it out.


Plenty of good reasons have already been brought up. Your fault if you didn't read them or don't recall them now.

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Thu Sep 01, 2011 4:51 pm
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Main: thebattler36
Level: 1791
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Joined: Sun Apr 24, 2005 3:24 am
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Post Re: Press Release
what do you get when you kill someone after item damage is in then?

You would basically be changing PvP to be risk without reward.

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Fri Sep 02, 2011 9:14 am
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Team: Dark Traders
Main: enkelin
Level: 3002
Class: Speed Demon

Joined: Wed Aug 01, 2007 12:28 pm
Post Re: Press Release
thebattler35 wrote:
what do you get when you kill someone after item damage is in then?

You would basically be changing PvP to be risk without reward.


You receive a fraction of the repair cost up-front. No inflation there since the ship is bound to be repaired sooner or later. At least this is what I took away from Jeff's remarks several months ago when the idea was fleshed out publicly.

_________________
(DefQon1) use a Rhino reconstruotereatarerer
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(Pasta) I need to figure out how to get rid of this UrQa Suqqa Ukuk
(Bluenoser) Put your finger in your mouth and gag reflex should do the rest


Fri Sep 02, 2011 10:11 am
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Site Admin / Dev Team
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Team: Admins
Main: Jeff_L
Level: 1028
Class: Sniper

Joined: Wed Mar 23, 2005 2:21 am
Location: Santa Clara, CA
Post Re: Press Release
Actually, Jey had a really good idea that I think we'll end up using. When you kill someone, some junk parts will pop out that you can scoop and sell to an AI base for a price equal to some fraction of the item damage you caused. So we can keep that dynamic of killing someone and then scooping something from them. You could potentially also use those parts to partially repair your own items in order to save some money there or repair yourself on the fly.

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Sat Sep 03, 2011 2:14 pm
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Team: Dark Traders
Main: yellow
Level: 1703
Class: Seer

Joined: Mon Nov 03, 2008 10:16 pm
Location: Crayola©
Post Re: Press Release
JeffL wrote:
Actually, Jey had a really good idea that I think we'll end up using. When you kill someone, some junk parts will pop out that you can scoop and sell to an AI base for a price equal to some fraction of the item damage you caused. So we can keep that dynamic of killing someone and then scooping something from them. You could potentially also use those parts to partially repair your own items in order to save some money there or repair yourself on the fly.


That actually sounds like a amazing idea there jeff.

I would love to see it in action.

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Sat Sep 03, 2011 3:40 pm
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Team: Eminence Front
Main: DemonBlood
Level: 1761
Class: Shield Monkey

Joined: Tue Jul 01, 2008 1:09 am
Post Re: Press Release
the worst part is that i remember discussing the idea with jey and ives, years ago on EF

they thought it was a shit idea at the time, and i still cant fault their logic.

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Mon Sep 05, 2011 2:23 am
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