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yugioh124
Team:
Main: yugioh
Level: 1854 Class:
Fleet Commander
Joined: Mon Aug 22, 2005 8:17 am Location: Classified
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Re: Randomness with Pinging Radars
Jeff, "because we can" is not a good reason to make major game changes. We don't have any need for this, we don't particularly want this, and it will just cause headaches when people have to change setups and strategies to deal with this. Unless there is some significant benefit to adding this that we're not realizing, or some new zone that requires it, please just leave the currently adequate ping system alone.
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Dorin Nube wrote: Nipples aren't the only danger here.
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Sat Jul 16, 2011 12:01 am |
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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Re: Randomness with Pinging Radars
Any change to the game is opposed by some percentage of the players since they perceive it to be to their disadvantage relative to others. But I have to always strive to make the game better overall.
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Sat Jul 16, 2011 12:08 am |
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ELITE
Team:
Main: Lemon
Level: 2187 Class:
Engineer
Joined: Wed Sep 29, 2010 10:14 pm
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Re: Randomness with Pinging Radars
Literally no one asked for this.
_________________ Me!
Teh Meo
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Sat Jul 16, 2011 12:10 am |
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Neba
Joined: Thu Sep 16, 2010 10:15 pm Location: Sumner Washington
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Re: Randomness with Pinging Radars
shawn_mccall wrote: You will only be seen from just pinging if there is another Seer near you. It adds an insignificant amount of vis. Tell that to me when theres a DM and a seer around
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Sat Jul 16, 2011 12:11 am |
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yugioh124
Team:
Main: yugioh
Level: 1854 Class:
Fleet Commander
Joined: Mon Aug 22, 2005 8:17 am Location: Classified
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Re: Randomness with Pinging Radars
JeffL wrote: Any change to the game is opposed by some percentage of the players since they perceive it to be to their disadvantage relative to others. But I have to always strive to make the game better overall. But what exactly does this improve? It's a shiny new feature that will get old after about 30 seconds, for both the players that actually use sound. It doesn't give the game any new depth, fix any bug or improve any problem, while it DOES allow spam despite the delay (alt+tabbing between several accounts, making a swarm of slaves and triggering them all via those awesome slave hotkeys, getting some friends to join in, ect), as well as introducing new headaches for the pinger. Besides being unable to maintain a ping at lower levels, it will as many people stated give yet another advantage to the target of stealth attackers in PvP. It's quite possible to ping and still not be seen, while this noise will apparently be audible whether or not you can actually tell the person is there. It will also allow far faster reaction time, which is one of the most important things for fighting stealthers. Depending on the range in which the sound is audible, it could also let you know when a sniper is about to attack (they ping from beyond your radar range, then start firing. Normally, you don't know until a volley of pain smashes into your ship. With this, you will react when you hear the ping). Is it really worth all those problems for a new noise that most people will just disable anyway? (A feature that WOULD be worthwhile is, as someone said before, the ability to automatically enable only certain sounds, without having to mess around in the game files and go through a headache each patch).
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Dorin Nube wrote: Nipples aren't the only danger here.
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Sat Jul 16, 2011 12:52 am |
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shawn_mccall
Team:
Main: shawn - mccall
Level: 2411 Class:
Fleet Commander
Joined: Sun Jan 06, 2008 12:53 am
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Re: Randomness with Pinging Radars
Neba wrote: shawn_mccall wrote: You will only be seen from just pinging if there is another Seer near you. It adds an insignificant amount of vis. Tell that to me when theres a DM and a seer around Why do you need to ping to see an Engineer?
Also, if there is a Seer and Eng vs. 1 Seer you might as well give up. Shooting the Seer means rapage by drones, while shooting the Eng means getting gang banged by the seer and drones. Really, at that point you should just throw a V2 at the most expensive and squishy drone they have out and leave.
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Sat Jul 16, 2011 12:57 am |
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Neba
Joined: Thu Sep 16, 2010 10:15 pm Location: Sumner Washington
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Re: Randomness with Pinging Radars
shawn_mccall wrote: Neba wrote: shawn_mccall wrote: You will only be seen from just pinging if there is another Seer near you. It adds an insignificant amount of vis. Tell that to me when theres a DM and a seer around Why do you need to ping to see an Engineer?
Also, if there is a Seer and Eng vs. 1 Seer you might as well give up. Shooting the Seer means rapage by drones, while shooting the Eng means getting gang banged by the seer and drones. Really, at that point you should just throw a V2 at the most expensive and squishy drone they have out and leave.I try and bait shitty seers away from the drones
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Sat Jul 16, 2011 4:08 pm |
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It1
Team:
Main: UN CIC
Level: 2202 Class:
Seer
Joined: Mon Oct 22, 2007 7:13 pm
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Re: Randomness with Pinging Radars
JeffL wrote: Any change to the game is opposed by some percentage of the players since they perceive it to be to their disadvantage relative to others. But I have to always strive to make the game better overall. I'm raising the BS flag on this one here. As a seer myself I will comment that the system is fine as it is right now. I'm going with the others on this. If it ain't broke don't fix it. This because I can attitude is what has been killing this game. If this system is implemented I will be leaving this game myself.
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Mon Jul 18, 2011 8:22 pm |
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EwanB
Team:
Main: Vigoratus
Level: 1648 Class:
Speed Demon
Joined: Sat Oct 25, 2008 9:51 am
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Re: Randomness with Pinging Radars
Tbh jeff..maybe you should test this by actualy playing the game other then sitting in ur testing gal?
il gladly pvp you 1v1 to test it if you remove your admin gadgets.
(plz have more then 43 glory)
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Tue Jul 19, 2011 3:52 pm |
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Bonecrusher
Member
Team:
Main: Bonecrusher
Level: 2144 Class:
Shield Monkey
Joined: Tue May 04, 2010 5:18 pm
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Re: Randomness with Pinging Radars
Err... ummm...
SONAR has an audible ping. RADAR doesn't. SO unless you are planning on introducing water borne warfare leave the PING out of SS. (When driving you are constantly being bombarded by RADAR signals. Unless you have a RADAR detector in your car you'll never know when.)
Your so called RADAR ping is just your RADAR going from passive to active. I.e. receive only to transmit and receive but transmit for a very short period of time.
SO unless you are planning to make ALL RADAR scream when active...
Note; Passive RADAR is using the ambient noise in the surrounding space and looking at it to see if there are any targets. Anything that reflects the noise is a target which your RADAR system can filter to remove real noise from reflected noise. This noise can actually be the RADAR signals from other ships in the same galaxy, or radiation of very active stars. This ambient noise is not a perfect detection environment and you need to "ping" to see small items or distant ships. The best time to ping is when you are coasting.
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Thu Sep 01, 2011 7:39 am |
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Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
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Re: Randomness with Pinging Radars
Stop talking before you get banned again.
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Thu Sep 01, 2011 10:37 am |
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playerboy345
Team:
Main: playerboy345
Level: 2035 Class:
Berserker
Joined: Sat Jul 04, 2009 10:25 am Location: The Netherlands
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Re: Randomness with Pinging Radars
yugioh124 wrote: Jeff, "because we can" is not a good reason to make major game changes. We don't have any need for this, we don't particularly want this, and it will just cause headaches when people have to change setups and strategies to deal with this. Unless there is some significant benefit to adding this that we're not realizing, or some new zone that requires it, please just leave the currently adequate ping system alone. *cough* drone charging *cough*
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JeffL wrote: because we can and it looks really cool
The Voomy One wrote: Quote: Runescape, Allows you to change your name every 30 days. Runescape sucks so it doesnt count
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Thu Sep 01, 2011 10:45 am |
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Markoz
Team:
Main: Pure Evil
Level: 2837 Class:
Shield Monkey
Joined: Fri Dec 31, 2004 7:20 am Location: UK > Wales > Bin+ computer with boardband :p
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Re: Randomness with Pinging Radars
Add noises to bases, drones as you fly past!
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Thu Sep 01, 2011 1:27 pm |
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Visorak
Team:
Main: Radia
Level: 1101 Class:
Speed Demon
Joined: Wed Oct 10, 2007 6:04 pm Location: q3dm17
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Re: Randomness with Pinging Radars
Oh. I forgot about this change. It's still completely inane as far as I can see.
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Thu Sep 01, 2011 1:38 pm |
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landswimmer
Team:
Main: DemonBlood
Level: 1761 Class:
Shield Monkey
Joined: Tue Jul 01, 2008 1:09 am
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Re: Randomness with Pinging Radars
JeffL wrote: Any change to the game is opposed by some percentage of the players since they perceive it to be to their disadvantage relative to others. But I have to always strive to make the game better overall. a good place to start, would be the parts of the game that are actually a problem because the C2 beta will display ALOT of really serious problems that i have been talking about for a long time be prepared to have people bitch about aug tweaking more than they bitched about the aug stacking removal and rebalance a while back... (AT is a bottleneck in the game, the people who succeed in the beta will be those who get the highest AT level this simple fact will cause the forums to explode with people who're pissed off at not being able to advance in the game) you may want to set up a plan incase AT does become a problem, like selling AT commods from certain AI bases throughout the universe (but not until it actually becomes a problem... if you fixed it now, you'd be robbing me of the ability to say "I FUCKING TOLD YOU SO" to the people who disagreed
_________________ it is the mark of an educated man, to entertain a thought without accepting it. - aristotle
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Fri Sep 02, 2011 2:34 am |
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