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Team: Capitalists
Main: Jeff Bobbo
Level: 2048
Class: Gunner

Joined: Sat Dec 08, 2007 4:19 pm
Location: Not where you are right now
Post Re: Proposal: tighten up the PvP ranges a bit
Jagur4 wrote:
jeff mc beth wrote:
The only issue I can see is some items have a very low sell value on purpose to prevent easy credit farming.


Not sure I follow. How does that become an issue?

Some items, like a UL have a credit value of like 16 I think Shawn said.

Some other items (like inbuilt items) have low cost values because it's just quicker to slap 0 than 10000000 or something in and they aren't going to get AI based anyway. (Look at Capital Engine going for 1.3 or 1.4b, now it's probably going for 1000 if you could sell it).

This also wouldn't account for modded gear.

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Wed Aug 17, 2011 7:06 am
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Team: Eminence Front
Main: yugioh
Level: 1854
Class: Fleet Commander

Joined: Mon Aug 22, 2005 8:17 am
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Post Re: Proposal: tighten up the PvP ranges a bit
Just tested, Capital Engine is now unsellable to AI bases, along with manuvering thrusters.

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Wed Aug 17, 2011 10:49 am
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Team: Admins
Main: Jeff_L
Level: 1028
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Joined: Wed Mar 23, 2005 2:21 am
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Post Re: Proposal: tighten up the PvP ranges a bit
Dorin Nube wrote:
Open it up to NO limits outside of war PLEASE, Jeff. We've been begging for this for ages, and it's guarunteed to bump your approval rating at least 9000% among key demographics.


"Key demographics" being the 2% of the player base that likes to grief noobs?

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Wed Aug 17, 2011 12:13 pm
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Team: None
Main: Jagur4
Level: 1459
Class: Speed Demon

Joined: Sun May 15, 2005 6:37 am
Post Re: Proposal: tighten up the PvP ranges a bit
jeff mc beth wrote:
Jagur4 wrote:
jeff mc beth wrote:
The only issue I can see is some items have a very low sell value on purpose to prevent easy credit farming.


Not sure I follow. How does that become an issue?

Some items, like a UL have a credit value of like 16 I think Shawn said.

Some other items (like inbuilt items) have low cost values because it's just quicker to slap 0 than 10000000 or something in and they aren't going to get AI based anyway. (Look at Capital Engine going for 1.3 or 1.4b, now it's probably going for 1000 if you could sell it).

This also wouldn't account for modded gear.


Okay, I was talking about basing the restrictions off of tech level, not about credit value.


Wed Aug 17, 2011 4:46 pm
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Team: Eminence Front
Main: Myrtok
Level: 1620
Class: Speed Demon

Joined: Sun Jan 13, 2008 3:43 am
Post Re: Proposal: tighten up the PvP ranges a bit
JeffL wrote:
Dorin Nube wrote:
Open it up to NO limits outside of war PLEASE, Jeff. We've been begging for this for ages, and it's guarunteed to bump your approval rating at least 9000% among key demographics.


"Key demographics" being the 2% of the player base that likes to grief noobs?

Oh, crud. I was about to write this whole big argument when I realized that I typed the above statement incorrectly. What I meant to say was "No PVP limits whatsoever DURING a war," just like practically everyone else in this thread is saying, and just like the playerbase has been begging for for ages.

The only way I would want no PVP limits OUTSIDE of war is if the cops were just going to pwn you to death for shooting noobs, which would be basically the same result as PVP ranges but more immersive.

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Wed Aug 17, 2011 11:26 pm
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Team: None
Main: E11inium
Level: 65
Class: Gunner

Joined: Fri May 19, 2006 9:18 pm
Location: MA, USA
Post Re: Proposal: tighten up the PvP ranges a bit
Should make it so that when you kill someone, the cops will be aggro to you for 12 hours. Pirates will have to stay outta sight from the coppers!


Thu Aug 18, 2011 11:43 am
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Joined: Thu Aug 04, 2011 3:24 pm
Post Re: Proposal: tighten up the PvP ranges a bit
ellinium wrote:
Should make it so that when you kill someone, the cops will be aggro to you for 12 hours. Pirates will have to stay outta sight from the coppers!

sod off. it happens by accident sometimes.


Thu Aug 18, 2011 1:55 pm
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Team: Pax Romana
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Joined: Sat Dec 09, 2006 10:36 pm
Post Re: Proposal: tighten up the PvP ranges a bit
andezrhode2b wrote:
ellinium wrote:
Should make it so that when you kill someone, the cops will be aggro to you for 12 hours. Pirates will have to stay outta sight from the coppers!

sod off. it happens by accident sometimes.


It'd happen with travel ships, yes. But consciously being able to kill a combat ship by accident, well, you must have some terrible lag to pull that off.

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Thu Aug 18, 2011 2:27 pm
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Team: Dark Traders
Main: .Blue
Level: 2649
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Joined: Wed Dec 15, 2004 7:16 pm
Post Re: Proposal: tighten up the PvP ranges a bit
JeffL wrote:
Dorin Nube wrote:
Open it up to NO limits outside of war PLEASE, Jeff. We've been begging for this for ages, and it's guarunteed to bump your approval rating at least 9000% among key demographics.


"Key demographics" being the 2% of the player base that likes to grief noobs?


My thoughts exactly. Nothing should be done to encourage or empower these people.

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Thu Aug 18, 2011 3:48 pm
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Team: Pax Romana
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Post Re: Proposal: tighten up the PvP ranges a bit
Bluejayek wrote:
My thoughts exactly. Nothing should be done to encourage or empower these people.


As the game gets bigger(Like, Client2), that % is going to increase.

I'm going to love fighting several REAL pirate teams that aren't bulldozed by SP in Client Two!

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Thu Aug 18, 2011 3:54 pm
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Post Re: Proposal: tighten up the PvP ranges a bit
Battlecruiser23 wrote:
Bluejayek wrote:
I'm going to love fighting several REAL pirate teams that aren't bulldozed by SP in Client Two!

are you high?


Thu Aug 18, 2011 4:12 pm
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Team: Pax Romana
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Post Re: Proposal: tighten up the PvP ranges a bit
No, never. I don't do drugs, like how someone got caught with :P

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Thu Aug 18, 2011 4:27 pm
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Team: Eminence Front
Main: Myrtok
Level: 1620
Class: Speed Demon

Joined: Sun Jan 13, 2008 3:43 am
Post Re: Proposal: tighten up the PvP ranges a bit
Bluejayek wrote:
JeffL wrote:
Dorin Nube wrote:
Open it up to NO limits outside of war PLEASE, Jeff. We've been begging for this for ages, and it's guarunteed to bump your approval rating at least 9000% among key demographics.


"Key demographics" being the 2% of the player base that likes to grief noobs?


My thoughts exactly. Nothing should be done to encourage or empower these people.

I already corrected the mistake I made in that post. Scroll up a bit :)

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Thu Aug 18, 2011 10:59 pm
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Joined: Thu Sep 16, 2010 10:15 pm
Location: Sumner Washington
Post Re: Proposal: tighten up the PvP ranges a bit
make it so you cant use heal sticks in protected gals non player owned gals

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Thu Aug 18, 2011 11:43 pm
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Team: Strawberry Pancakes
Main: Blade NZ
Level: 2675
Class: Berserker

Joined: Sat Dec 02, 2006 1:00 pm
Location: Everywhere and Nowhere
Post Re: Proposal: tighten up the PvP ranges a bit
Personally I would prefer no pvp limit after lvl 1000, with the pvp limit scaling up to no limit at lvl 1000 to get people used to it.

There should be no pvp limit with a mutual war.

Proposal 2, with the exception of perilous space, where there shouldn't be a pvp limit, and move non t21 related content out of perilous(people doing t21 content should be able to defend themselves).

Changing max pvp lvl to 2500 is stupid, its what less than 200 sp to get t21 skills, I'd say lvl 1700 is being generous. The difference in power between 2500 and 1600 isn't all that much to begin with and with a static range all this does is mean less pvp for people at the endgame, and at endgame aside from pvp what else is there besides the occasional content update.


Sat Aug 20, 2011 1:58 am
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