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Post Exporting animations of Wattage
Any1 here using blender? Im experiencing some bug that wont let me export .x anim ;/

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Last edited by syberian on Thu Aug 11, 2011 7:40 am, edited 1 time in total.

Mon Aug 08, 2011 9:49 am
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Post Re: Exporting animations
Exporting .x animations from blender requires an act of God. Good luck.

Check blender forums.

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Mon Aug 08, 2011 9:57 am
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Post Re: Exporting animations
Feathers wrote:
Exporting .x animations from blender requires an act of God. Good luck.

Check blender forums.

3DS Max 10 and Maya WIN.

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JeffL wrote:
Not sure if the quality is really up to snuff, tbh.

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Mon Aug 08, 2011 12:06 pm
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Post Re: Exporting animations
Feathers wrote:
Exporting .x animations from blender requires an act of God. Good luck.

Check blender forums.

So true xD

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Mon Aug 08, 2011 4:31 pm
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Post Re: Exporting animations
3DS max yay!

Gotta find a class I can take though >.<

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Tue Aug 09, 2011 3:45 am
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Post Re: Exporting animations
Bah but blender is the only program I have and can use xD
Its all fine when I take original wattage, reduce ammount of polys and export.
Animation exports just fine, but it doesn't for files saved after optimisation.

I can export final file to .obj just fine or to .x without animation ;|

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Tue Aug 09, 2011 8:07 am
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Post Re: Exporting animations
Some1 could give me a hand with that model ;o

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Wed Aug 10, 2011 3:57 am
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Post Re: Exporting animations of Wattage
How does it look?
Attachment:
watt.jpg


Texture sucks since I cant really do it well, also its missing lots of effects yet and animation.

Plasma Ball in the middle is supposed to be shiny and cloudy, also i'd like some lightenings around


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Thu Aug 11, 2011 7:41 am
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Post Re: Exporting animations of Wattage
Resembles a Wattage, yet not a Wattage.

You made an awesome Wattage graphic that Jeff only used the topdown version :(

Why can't that be for C2? :x

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Thu Aug 11, 2011 8:08 am
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Post Re: Exporting animations of Wattage
coz I dont like it xD
found way to make an animation btw

old wattage graphics looks just wrong in c2 imo

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Thu Aug 11, 2011 8:14 am
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Post Re: Exporting animations of Wattage
But they can keep the same shape? The spikes just don't do it justice for a ship that was originally smooth.

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Thu Aug 11, 2011 8:54 am
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Post Re: Exporting animations of Wattage
smooth? previous model was smoother
http://i184.photobucket.com/albums/x60/ ... attage.jpg
But it was really messy after reducing polys

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Fri Aug 12, 2011 2:49 pm
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Post Re: Exporting animations of Wattage
There is no friction in space, i don't know what kind of fascination people have with these aerodynamic blobs of smoothness. I just don't find the smooth models appealing at all.

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Fri Aug 12, 2011 8:23 pm
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Post Re: Exporting animations of Wattage
I like it, but feel it could use a more clearly defined front and back. Right now, it seems equally likely for the engine exhaust to come out either end, lol. Looks nice though, resembles the Shivans from Freespace 2.

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Mon Aug 15, 2011 11:38 pm
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Post Re: Exporting animations of Wattage
The front looks like a bridge/cockpit with windows to me. Anywho, make the back end look like a Tesla coil inside of a sperical faraday cage perhaps? Kinda looks like that now, but there's something off about both models in my eye and I can't place it... (I do like the gun turret thingies under the cockpit though. :wink: )

Edit: If you can give me a link to the model, I'd could play around with it. I'd like to see it from all angles before really giving more advice or tinkering with it.

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Tue Aug 16, 2011 1:17 pm
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