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Team: Death Mental
Main: goett
Level: 2157
Class: Shield Monkey

Joined: Mon Mar 16, 2009 1:36 pm
Post Re: seer guide
^^^. Most informative thus far.

Tweaks = assassinations ppgnts mostly as I've heard it.

Cereb Augged awc might be
1 cereb
Aoss
Seer m
Seer m

Vis would be bit higher than preferrable also emradar weaker than Athena Augged strips as cereb adds vis and only 100 radar Augged.

One question...
Would seer with 2 Athena or 3 Athena seer mast be an effective anti seer setup? Say for an old panther for specialty use?


Tue Aug 09, 2011 1:07 pm
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Team: Death Mental
Main: ashta the 2nd
Level: 2942
Class: Berserker

Joined: Tue May 31, 2005 3:00 pm
Post Re: seer guide
Log on ss goett i have something to show u!! :p seer-related ofc.

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Tue Aug 09, 2011 2:08 pm
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Team: Death Mental
Main: goett
Level: 2157
Class: Shield Monkey

Joined: Mon Mar 16, 2009 1:36 pm
Post Re: seer guide
:)


Tue Aug 09, 2011 2:45 pm
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Joined: Thu Sep 16, 2010 10:15 pm
Location: Sumner Washington
Post Re: seer guide
goett wrote:
^^^. Most informative thus far.

Tweaks = assassinations ppgnts mostly as I've heard it.

Cereb Augged awc might be
1 cereb
Aoss
Seer m
Seer m

Vis would be bit higher than preferrable also emradar weaker than Athena Augged strips as cereb adds vis and only 100 radar Augged.

One question...
Would seer with 2 Athena or 3 Athena seer mast be an effective anti seer setup? Say for an old panther for specialty use?


2 AoS, more crit strength and crit chance since youre MFing

1 athena+ works fine for anti seer. if not go for it waste aug slots, your gonna need to be close anyways.

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Tue Aug 09, 2011 4:51 pm
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Team: Traders
Main: k-2
Level: 2506
Class: Speed Demon

Joined: Thu Apr 16, 2009 6:48 am
Post Re: seer guide
MFing AWC seer is just so fucking powerful.
/me pokes bad at games

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Fri Aug 12, 2011 8:19 am
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Team: UnderDawgs
Main: FFs V
Level: 3006
Class: Shield Monkey

Joined: Sat Apr 25, 2009 4:33 am
Post Re: seer guide
kilua wrote:
MFing AWC seer is just so fucking powerful.
/me pokes bad at games


/me pokes Jeff

Quote:
* Fixed the bug where multi-firing lasers could chain critical hit damage multipliers

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Fri Aug 12, 2011 9:02 am
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