This thread contains my list of ship fixes in ships.xml. I will keep this list updated. I'll be working on this mostly with Beelzebub. Let me know if everything is good, or if I'm missing something.
List of WIP or Problems- Mini Mad Scientist has a bad engine, but I feel it works fine for the bigger t20 version. Need to test it. If its true, Mini Mad Scientist needs its own Index.
-Oversized Wingship needs its own index so its engine works.
-I would prefer that the Oversized Rosburst have its own Index, its engine is still inside the ship, after I fixed it so that the Rosburst looks fine.
-After some time, my basil slaves decide to become fatter (wider) compared to normal basils.
--------------------------------------------------------------Fixed ShipsLocution ( Tweaked Engine )
5/21/11Code:
<ship index="47">
<default>
<model>Locution.obj</model>
<texture>Locution.jpg</texture>
<enginemounts>
<mount0>0, 0.0, -12</mount0>
</enginemounts>
</default>
<combat/>
<travel/>
</ship>
Massif and Massif 2 ( Fixed Engines )
5/21/11Code:
<ship index="123">
<default>
<model>Massif01c.obj</model>
<texture>Massif01.jpg</texture>
<centeroffset>0, 0, 0.5</centeroffset>
<enginemounts>
<mount0>0.4, 0, -1.8</mount0>
<mount1>-0.4, 0, -1.8</mount1>
</enginemounts>
</default>
<combat/>
<travel/>
</ship>
Equanimizer and Equanimity ( Fixed Engines to work with both ships )
5/21/11Code:
<ship index="38">
<default>
<model>Nutshell.obj</model>
<texture>Nutshell.jpg</texture>
<enginemounts>
<mount0>0.0,7.0,-20.0 </mount0>
</enginemounts>
</default>
<combat/>
<travel/>
</ship>
Volcom class ships ( Tweaked Engine )
5/21/11Code:
<ship index="11">
<default>
<model>Volcom.obj</model>
<texture>Volcom.jpg</texture>
<enginemounts>
<mount0>0.0, 0.0, -20.0</mount0>
</enginemounts>
</default>
<combat/>
<travel/>
</ship>
Phunka class ships ( Gave 2 engines, fixed engine )
5/21/11//Note, 2 engines look nicer for the ship in my opinion.
//If you want to keep at 1 engine, remove <mount1> and change <mount0> to (0, 0.0, -40.0)Code:
<ship index="28">
<default>
<model>Phunka.obj</model>
<texture>Phunka.jpg</texture>
<anim>Phunka_Anim.x</anim>
<animationspeed>30.0f</animationspeed>
<enginemounts>
<mount0>-20.0, 0.0, -40.0</mount0>
<mount1>20.0, 0.0, -40.0</mount1>
</enginemounts>
<constantanim>1</constantanim>
<startframe>0</startframe>
<environmentbuffers>
<buffer>
<index>0</index>
<texture>egreen.jpg</texture>
</buffer>
</environmentbuffers>
</default>
<combat/>
<travel/>
</ship>
Unforge ( Fixed engine )
5/21/11// Note, Index 39 is also an unforge model. It might require same engine mount fix.Code:
<ship index="23">
<default>
<model>Unforge.obj</model>
<texture>Unforge.jpg</texture>
<anim>Unforge_Anim.x</anim>
<animationspeed>30.0f</animationspeed>
<constantanim>1</constantanim>
<startframe>0</startframe>
<enginemounts>
<mount0>0.0, 0.0, -55.0</mount0>
</enginemounts>
</default>
<combat/>
<travel/>
</ship>
Ragnarok class ( Gave 2 engines, tweaked )
5/21/11//Note, the ship implies two engines by its model, so I gave it that.
//If it needs to be reverted to 1 engine, remove <mount1> and change
//<mount0> to (0, 5.0, -12.0)Code:
<ship index="13">
<default>
<model>Ragnarok.obj</model>
<texture>Ragnarok.jpg</texture>
<rotationoffset>0, 180, 0</rotationoffset>
<shininess>10.0</shininess>
<enginemounts>
<mount0>-5.0, 5.0, -12.0</mount0>
<mount1>5.0, 5.0, -12.0</mount1>
</enginemounts>
</default>
<combat/>
<travel/>
</ship>
Kelvin ( Gave 2 engines as ship model implies, fixed engine )
5/21/11Code:
<ship index="24">
<default>
<model>Kelvin.obj</model>
<texture>Kelvin.jpg</texture>
<rotationoffset>0, 180, 0</rotationoffset>
<enginemounts>
<mount0>-13.0, 1.0, -20.0</mount0>
<mount1>13.0, 1.0, -20.0</mount1>
</enginemounts>
</default>
<combat/>
<travel/>
</ship>
Rosfire ( Fixed Engine )
5/21/11//Note, Roswell, Big Roswell, and Rosburst are different indexes.
//Roswell and Big Roswell share index 2, and Rosburst is index 12.
//If any other ships share any of these indexes, I do not know of them.
//Oversized Rosfire DOES work fine too.Code:
<ship index="87">
<default>
<model>Roswell.obj</model>
<texture>Roswell.jpg</texture>
<enginemounts>
<mount0>0.0, -4.0, -140.0</mount0>
</enginemounts>
</default>
<combat/>
<travel/>
</ship>
Rosemary ( Fixed Engines, Added GlowMap )
5/27/11http://i.imgur.com/Q13Gs.jpg//Glowmap exists at least until you guys get the off/on glows working, like on Paxian ships.
//Though GlowMap may be needed for that anyways.Code:
<ship index="85">
<default>
<model>Rosemary.obj</model>
<texture>Rosemary.jpg</texture>
<glowmap>RosemaryGlowMap.jpg</glowmap>
<enginemounts>
<mount0>-9.0, 0.0, -30.0</mount0>
<mount1>9.0, 0.0, -30.0</mount1>
</enginemounts>
</default>
<combat/>
<travel/>
</ship>
Oversized Zebucart & Zebucart ( Fixed Engine to work with both )
5/22/11Code:
<ship index="93">
<default>
<model>Zebucart.obj</model>
<texture>Zebucart.jpg</texture>
<animationspeed>1.9f</animationspeed>
<shininess>25.0</shininess>
<specularcolor>0.5, 0.5, 0.5</specularcolor>
<enginemounts>
<mount0>0.0, 0.0, -20.0</mount0>
</enginemounts>
<environmentbuffers>
<buffer><index>0</index></buffer>
</environmentbuffers>
</default>
<!--
<combat>
<anim>ZebuCart_Anim.x</anim>
</combat>
-->
<travel/>
</ship>
Basil ( Fixed Engine )
5/22/11Code:
<ship index="86">
<default>
<model>Basil.obj</model>
<texture>Basil.jpg</texture>
<enginemounts>
<mount0>0.0, 0.0, -30</mount0>
</enginemounts>
</default>
<combat>
<anim>Basil_Anim.x</anim>
</combat>
<travel/>
</ship>
Rosburst & Oversized Rosburst ( Fixed Engine to work with both. Flipped ship to face forward correctly. )
5/27/11//Note, would prefer Oversized Rosburst have its own Index. Its engine is still inside of its ship.Code:
<ship index="12">
<default>
<model>Rosburst.obj</model>
<texture>Rosburst.jpg</texture>
<rotationoffset>0, 180, 0</rotationoffset>
<enginemounts>
<mount0>0, 0, -30.0</mount0>
</enginemounts>
</default>
<combat>
<anim>Rosburst_Anim.x</anim>
</combat>
<travel/>
</ship>
Wingship ( Fixed Engine )
5/22/11//Note, I either fixed this, or it was like it. I dont remember.
//All I know, is that the Oversized Wingship needs its own index
//In order for its engine to work properly, it needs a much different
//Engine mount than the Wingship, and they currently use same index.Code:
<ship index="1">
<default>
<model>Wingship.obj</model>
<texture>Wingship.jpg</texture>
<centeroffset>0, 0, 23</centeroffset>
<rotationoffset>0, 180, 0</rotationoffset>
<enginemounts>
<mount0>0.0, 0.0, -10.0</mount0>
</enginemounts>
</default>
<combat/>
<travel/>
</ship>
Space Blue Gamma ( Gave 2 Engines, Fixed Engine )
5/22/11Code:
<ship index="61">
<default>
<model>SpaceBlueGamma.obj</model>
<texture>SpaceBlueGamma.jpg</texture>
<enginemounts>
<mount0>-32.0, 5.0, -40.0</mount0>
<mount1>32.0, 5.0, -40.0</mount1>
</enginemounts>
</default>
<combat/>
<travel/>
</ship>
Sawtooth ( Fixed Engine placement and height )
5/22/11Code:
<ship index="90">
<default>
<model>Sawtooth.obj</model>
<texture>Sawtooth.jpg</texture>
<enginemounts>
<mount0>-25.0, 3.0, -32.0</mount0>
<mount1>25.0, 3.0, -32.0</mount1>
</enginemounts>
</default>
<combat/>
<travel/>
</ship>
SawtoothX ( Fixed Engine placement and height)
5/22/11Code:
<ship index="91">
<default>
<model>SawtoothX.obj</model>
<texture>SawtoothX.jpg</texture>
<enginemounts>
<mount0>-25.0, 3.0, -32.0</mount0>
<mount1>25.0, 3.0, -32.0</mount1>
</enginemounts>
</default>
<combat/>
<travel/>
</ship>
Space Blue Beta ( Fixed Engine )
5/22/11Code:
<ship index="62">
<default>
<model>SpaceBlueBeta.obj</model>
<texture>SpaceBlueBeta.jpg</texture>
<enginemounts>
<mount0>0.0, 5.0, -30.0</mount0>
</enginemounts>
</default>
<combat/>
<travel/>
</ship>
Behemoth (Added GlowMap)
5/27/11http://i.imgur.com/DcCkg.jpgCode:
<ship index="30">
<default>
<model>Behemoth.obj</model>
<texture>Behemoth.jpg</texture>
<glowmap>BehemothGlowMap.jpg</glowmap>
<enginemounts>
<mount0>0.0, 10.0, -82.0</mount0>
</enginemounts>
</default>
<combat/>
<travel/>
</ship>
Behemoth+ (Added GlowMap)
5/27/11http://i.imgur.com/DveMc.jpgCode:
<ship index="181">
<default>
<model>Behemoth.obj</model>
<texture>Behemoth+.jpg</texture>
<enginemounts>
<mount0>0.0, 10.0, -82.0</mount0>
</enginemounts>
<glowmap>Behemoth+GlowMap.jpg</glowmap>
</default>
<combat/>
<travel/>
</ship>
Leviathan (Added GlowMap)
5/27/11http://i.imgur.com/CUrit.jpgCode:
<ship index="46">
<default>
<model>Leviathan.obj</model>
<texture>Leviathan.jpg</texture>
<glowmap>LeviathanGlowMap.jpg</glowmap>
<enginemounts>
<mount0>0.0, -4.2, -64.0</mount0>
</enginemounts>
</default>
<combat/>
<travel/>
</ship>
Leviathon+ (Added GlowMap)
5/27/11http://i.imgur.com/RQiwu.jpgCode:
<ship index="182">
<default>
<model>Leviathan.obj</model>
<texture>Leviathon+.jpg</texture>
<glowmap>Leviathon+GlowMap.jpg</glowmap>
<enginemounts>
<mount0>0,-4.2,-64.0</mount0>
</enginemounts>
</default>
<combat/>
<travel/>
</ship>
Big Green/Agememmnon (Added GlowMap)
5/27/11http://i.imgur.com/C7oh0.jpgCode:
<ship index="8">
<default>
<model>BigGreenAgamemnon.obj</model>
<texture>BigGreenAgamemnon.jpg</texture>
<glowmap>BigGreenAgamemnonGlowMap.jpg</glowmap>
<enginemounts>
<mount0>0.0, 10.0, -35.0</mount0>
</enginemounts>
</default>
<combat/>
<travel/>
</ship>
And also for the Agememmnon+ (Added GlowMap)
5/27/11Code:
<ship index="192">
<default>
<model>BigGreenAgamemnon.obj</model>
<texture>BigGreenAgamemnon+.jpg</texture>
<glowmap>BigGreenAgamemnonGlowMap.jpg</glowmap>
<enginemounts>
<mount0>0,0,-30</mount0>
</enginemounts>
</default>
<combat/>
<travel/>
</ship>
Green Battleship (Added GlowMap)
5/27/11http://i.imgur.com/8SGEn.jpgCode:
<ship index="169">
<default>
<model>BigGreenBattleship.obj</model>
<texture>BigGreenBattleship.jpg</texture>
<glowmap>BigGreenBattleshipGlowMap.jpg</glowmap>
<enginemounts>
<mount0>40.0, 25.0, -125.0</mount0>
<mount1>-40ss.0, 25.0, -125.0</mount1>
</enginemounts>
</default>
<combat/>
<travel/>
</ship>
Guardian of Warp 4 (Added GlowMap)
5/27/11http://i.imgur.com/Bkvb5.jpgCode:
<ship index="120">
<default>
<model>GuardianofW4mesh.obj</model>
<texture>GuardianofW4.jpg</texture>
<glowmap>GuardianofW4GlowMap.jpg</glowmap>
</default>
<combat/>
<travel/>
</ship>
Faranji Stinger ( Gave same model/texture as Spearhead, since in C1 its just a different texture of Spearhead anyways. )
5/28/11Code:
<ship index="200">
<default>
<model>Spearhead.obj</model>
<texture>Spearhead.jpg</texture>
<rotationoffset>180, 0, 180</rotationoffset>
<enginemounts>
<mount0>0.0, 0.0, -28.0</mount0>
</enginemounts>
</default>
<combat/>
<travel/>
</ship>
Mzungu Liquid ( Fixed Engine )
5/28/11Code:
<ship index="7">
<default>
<model>MzunguLiquid.obj</model>
<texture>MzunguLiquid.jpg</texture>
<enginemounts>
<mount0>0.0, 0, -50.0</mount0>
</enginemounts>
</default>
<combat/>
<travel/>
</ship>
Forgone ( Fixed Engine )
6/04/11Code:
<ship index="89">
<default>
<model>Forgone.obj</model>
<texture>Forgone.jpg</texture>
<enginemounts>
<mount0>0, 0, -50.0</mount0>
</enginemounts>
</default>
<combat/>
<travel/>
</ship>
Forge ( Fixed Animation )
6/05/11//Note: This is the Nihilite AI for those who don't know.Code:
<ship index="39">
<default>
<model>Unforge.obj</model>
<texture>Forge.jpg</texture>
<anim>Unforge_Anim.x</anim>
<animationspeed>30.0f</animationspeed>
<constantanim>1</constantanim>
<startframe>0</startframe>
<enginemounts>
<mount0>0.0, 0.0, -55.0</mount0>
</enginemounts>
</default>
<combat/>
<travel/>
</ship>
Scruple ( Fixed Engine )
6/05/11Code:
<ship index="45">
<default>
<model>Scruple.obj</model>
<texture>Scruple.jpg</texture>
<anim>Scruple_Anim.x</anim>
<enginemounts>
<mount0>0,0,-30</mount0>
</enginemounts>
<animationspeed>30.0f</animationspeed>
<constantanim>1</constantanim>
<startframe>0</startframe>
</default>
<combat>
</combat>
<travel/>
</ship>