Fundamental flaw in ships.xml system?
The current system is great as it allows players to modify each ship TYPE easily and quickly. It's downfall however is that not all ship TYPES are the same size.
For example:
So once you all get over the amazement of my artistic skills, I'll explain;
The outer red circle is the rough size of the ship shown. it's engine mount is based on that. That's great, it works, however!
This ship index is for ALL SIZES OF THE SHIP. Meaning that a smaller ship (Prefect, who is roughly the yellow circle in size) would have his engine mounts further out than expected. I found him and confirmed this but for some reason I decided not taking a screenshot was the
herpaderp smart thing to do.
The easy solution to this problem is to give EACH ship it's own individual index number. At most this'll just make us have to rematch the indexes we've found so far.