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Assault Behemoth(+) http://www.starsonata.com/forum/viewtopic.php?f=94&t=51166 |
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Author: | Tomzta09 [ Sat Mar 24, 2012 7:26 pm ] |
Post subject: | Assault Behemoth(+) |
I think its about time there was a texture for it eh? |
Author: | Camsy [ Sat Mar 24, 2012 8:14 pm ] |
Post subject: | Re: Assault Behemoth(+) |
Are u able to at the 'grate' thingo that sat at the back of it, other than that, epic good job. |
Author: | Tomzta09 [ Sun Mar 25, 2012 4:58 am ] |
Post subject: | Re: Assault Behemoth(+) |
If you are on about that black circle thingy at the back, I tried to do that but it looked shit. Here it is if you want it, but in my opinion its awful xD EDIT: If the model was to be re-done to have a bump where it is, then it would be much easier to do. |
Author: | JeffL [ Mon Mar 26, 2012 5:34 pm ] |
Post subject: | Re: Assault Behemoth(+) |
Thanks. I will use the version without the grate for both the Assault Behemoth and the Assault Behemoth+, and splitting them and assigning them to indices 300 and 301 for future skinning and development. |
Author: | Zekk [ Tue Mar 27, 2012 11:46 pm ] |
Post subject: | Re: Assault Behemoth(+) |
lies. #1 300 is ancient monster scout, #2 my AB and AB+ are now invisible (again) |
Author: | JeffL [ Wed Mar 28, 2012 12:07 am ] |
Post subject: | Re: Assault Behemoth(+) |
Sorry, it's 301 and 302. |
Author: | Camsy [ Wed Mar 28, 2012 1:32 am ] |
Post subject: | Re: Assault Behemoth(+) |
I don't mind flying around an ass behe that goes 700 speed if that's what you want |
Author: | Tomzta09 [ Wed Mar 28, 2012 4:46 am ] |
Post subject: | Re: Assault Behemoth(+) |
Don't mind what you do with them, just dont screw them up D: |
Author: | Zekk [ Wed Mar 28, 2012 2:00 pm ] |
Post subject: | Re: Assault Behemoth(+) |
Sooo... they're invisible, there's no element in ships.xml for indices 301 and 302 for them, and when I put elements in ship.xml for them, it still doesn't work... Musta done a real number on these guys. |
Author: | Tomzta09 [ Wed Mar 28, 2012 2:17 pm ] |
Post subject: | Re: Assault Behemoth(+) |
Zekk wrote: Sooo... they're invisible, there's no element in ships.xml for indices 301 and 302 for them, and when I put elements in ship.xml for them, it still doesn't work... Musta done a real number on these guys. So they screwed it up!? |
Author: | JeffL [ Wed Mar 28, 2012 4:47 pm ] |
Post subject: | Re: Assault Behemoth(+) |
If you run your patch bot, you'll get it. |
Author: | redalert150 [ Tue Apr 03, 2012 11:54 pm ] |
Post subject: | Re: Assault Behemoth(+) |
Is this why alby is invisible? |
Author: | Camsy [ Wed Apr 04, 2012 2:57 am ] |
Post subject: | Re: Assault Behemoth(+) |
Run your patchbot redalert, this has been fixed. |
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