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Assault Behemoth(+)
http://www.starsonata.com/forum/viewtopic.php?f=94&t=51166
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Author:  Tomzta09 [ Sat Mar 24, 2012 7:26 pm ]
Post subject:  Assault Behemoth(+)

I think its about time there was a texture for it eh?

Author:  Camsy [ Sat Mar 24, 2012 8:14 pm ]
Post subject:  Re: Assault Behemoth(+)

Are u able to at the 'grate' thingo that sat at the back of it, other than that, epic good job.

Author:  Tomzta09 [ Sun Mar 25, 2012 4:58 am ]
Post subject:  Re: Assault Behemoth(+)

If you are on about that black circle thingy at the back, I tried to do that but it looked shit.

Here it is if you want it, but in my opinion its awful xD

EDIT: If the model was to be re-done to have a bump where it is, then it would be much easier to do.

Author:  JeffL [ Mon Mar 26, 2012 5:34 pm ]
Post subject:  Re: Assault Behemoth(+)

Thanks. I will use the version without the grate for both the Assault Behemoth and the Assault Behemoth+, and splitting them and assigning them to indices 300 and 301 for future skinning and development.

Author:  Zekk [ Tue Mar 27, 2012 11:46 pm ]
Post subject:  Re: Assault Behemoth(+)

lies. #1 300 is ancient monster scout, #2 my AB and AB+ are now invisible (again)

Author:  JeffL [ Wed Mar 28, 2012 12:07 am ]
Post subject:  Re: Assault Behemoth(+)

Sorry, it's 301 and 302.

Author:  Camsy [ Wed Mar 28, 2012 1:32 am ]
Post subject:  Re: Assault Behemoth(+)

I don't mind flying around an ass behe that goes 700 speed if that's what you want :P

Author:  Tomzta09 [ Wed Mar 28, 2012 4:46 am ]
Post subject:  Re: Assault Behemoth(+)

Don't mind what you do with them, just dont screw them up D:

Author:  Zekk [ Wed Mar 28, 2012 2:00 pm ]
Post subject:  Re: Assault Behemoth(+)

Sooo... they're invisible, there's no element in ships.xml for indices 301 and 302 for them, and when I put elements in ship.xml for them, it still doesn't work... Musta done a real number on these guys.

Author:  Tomzta09 [ Wed Mar 28, 2012 2:17 pm ]
Post subject:  Re: Assault Behemoth(+)

Zekk wrote:
Sooo... they're invisible, there's no element in ships.xml for indices 301 and 302 for them, and when I put elements in ship.xml for them, it still doesn't work... Musta done a real number on these guys.


So they screwed it up!?

Author:  JeffL [ Wed Mar 28, 2012 4:47 pm ]
Post subject:  Re: Assault Behemoth(+)

If you run your patch bot, you'll get it.

Author:  redalert150 [ Tue Apr 03, 2012 11:54 pm ]
Post subject:  Re: Assault Behemoth(+)

Is this why alby is invisible?

Author:  Camsy [ Wed Apr 04, 2012 2:57 am ]
Post subject:  Re: Assault Behemoth(+)

Run your patchbot redalert, this has been fixed.

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