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Harbinger http://www.starsonata.com/forum/viewtopic.php?f=94&t=50528 |
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Author: | thecrazygamemaster [ Fri Feb 17, 2012 10:09 pm ] |
Post subject: | Re: Harbinger |
biggee531 wrote: Post a screenshot :p I still feel as if it is way too tall on the Z-axis to fit in SS, but we'll see! I would if SS wasnt down |
Author: | thecrazygamemaster [ Fri Feb 17, 2012 10:52 pm ] |
Post subject: | Re: Harbinger |
Author: | Griffin [ Fri Feb 17, 2012 11:02 pm ] |
Post subject: | Re: Harbinger |
Griffin wrote: bageese wrote: I might have to take you up on that. I'm still building some models, but I'm hoping to get a ton done in the next month. Which reminds me, did AEM leave again? |
Author: | ProjectRay12 [ Sat Feb 18, 2012 7:42 pm ] |
Post subject: | Re: Harbinger |
LethalLoki wrote: Reminds me of Black Prophecy genide's light fighter ship I like the curvature of it, seems like a spacey junky type of thing. Exactly what i thought anyway, I would love to see a vertical ship in-game, and good job on he low poly count now. If this doesn't get put in, can I have the .obj file so I can use it as a model in game for like a pax or something ^_^ |
Author: | thecrazygamemaster [ Sun Feb 19, 2012 2:28 am ] |
Post subject: | Re: Harbinger |
ProjectRay12 wrote: LethalLoki wrote: Reminds me of Black Prophecy genide's light fighter ship I like the curvature of it, seems like a spacey junky type of thing. Exactly what i thought anyway, I would love to see a vertical ship in-game, and good job on he low poly count now. If this doesn't get put in, can I have the .obj file so I can use it as a model in game for like a pax or something ^_^ Added 3.4k Poly obj download link thing to main post. |
Author: | thecrazygamemaster [ Tue Feb 21, 2012 4:51 am ] |
Post subject: | Re: Harbinger |
Bump for high poly indie devs |
Author: | JeffL [ Wed Feb 29, 2012 10:04 pm ] |
Post subject: | Re: Harbinger |
Looks cool, but what should it actually be in game? |
Author: | playerboy345 [ Wed Feb 29, 2012 10:11 pm ] |
Post subject: | Re: Harbinger |
JeffL wrote: Looks cool, but what should it actually be in game? Brute Force! Everything is better then the Amoetroidizodal graphic it has at the moment, it looks so boring with it :/ |
Author: | Camsy [ Thu Mar 01, 2012 12:42 am ] |
Post subject: | Re: Harbinger |
^ Though I think the texture really needs to make it look more Z axisy if u know what I mean. Lots of shadows on the lower part of the ship. |
Author: | Camsy [ Wed Mar 14, 2012 2:26 am ] |
Post subject: | Re: Harbinger |
So I was thinking, if were going to make a high poly count ship, it should be really interesting, I give you Harbinger v2.0. Basically the same just with 2 extra prongs and the engine would be in the middle and each of the four points. Also to statisfy jeffums, the prongs could spin around slowly The two extra prongs give you more of a view of what the ship looks like when looking topdown. |
Author: | thecrazygamemaster [ Wed Mar 14, 2012 8:10 am ] |
Post subject: | Re: Harbinger |
Camsy wrote: So I was thinking, if were going to make a high poly count ship, it should be really interesting, I give you Harbinger v2.0. Basically the same just with 2 extra prongs and the engine would be in the middle and each of the four points. Also to statisfy jeffums, the prongs could spin around slowly The two extra prongs give you more of a view of what the ship looks like when looking topdown. So, the bridge would alternate from being sideways, upside down, and right side up? No chance . |
Author: | Camsy [ Wed Mar 14, 2012 8:12 am ] |
Post subject: | Re: Harbinger |
So we give it a pointy nose with a capsule on the middle front and call it the bridge |
Author: | Tomzta09 [ Wed Mar 14, 2012 12:20 pm ] |
Post subject: | Re: Harbinger |
Make a new AI (similar to the delquad/hive/hawk in terms of difficulty) around level 2400 that launches missiles that do the same damage as the EF AIs |
Author: | kanescreed [ Wed Mar 14, 2012 12:22 pm ] |
Post subject: | Re: Harbinger |
Im sorry but if a ship is that big it would have to be a cap ship. |
Author: | Tomzta09 [ Wed Mar 14, 2012 1:33 pm ] |
Post subject: | Re: Harbinger |
If its going to be that big then call the AI a Goliath |
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