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Team: Psionic Corps
Main: The Crazy Game Maste
Level: 1031
Class: Engineer

Joined: Wed Feb 11, 2009 3:15 am
Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1
Post Re: Harbinger
biggee531 wrote:
Post a screenshot :p

I still feel as if it is way too tall on the Z-axis to fit in SS, but we'll see!

I would if SS wasnt down :P

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JeffL wrote:
Not sure if the quality is really up to snuff, tbh.

JeffL wrote:
Maybe you guys are right. We can leave things how they are for now and get more feedback later.


Fri Feb 17, 2012 10:09 pm
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Team: Psionic Corps
Main: The Crazy Game Maste
Level: 1031
Class: Engineer

Joined: Wed Feb 11, 2009 3:15 am
Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1
Post Re: Harbinger
Image
Image
Image

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JeffL wrote:
Not sure if the quality is really up to snuff, tbh.

JeffL wrote:
Maybe you guys are right. We can leave things how they are for now and get more feedback later.


Fri Feb 17, 2012 10:52 pm
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Team: Contingency
Main: Stabberz
Level: 2153
Class: Gunner

Joined: Sat Mar 03, 2007 10:55 am
Post Re: Harbinger
Griffin wrote:
bageese wrote:
I might have to take you up on that. I'm still building some models, but I'm hoping to get a ton done in the next month.


Which reminds me, did AEM leave again?

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Fri Feb 17, 2012 11:02 pm
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Team: Defiant
Main: The Aether
Level: 140
Class: Speed Demon

Joined: Sat Dec 31, 2011 6:57 pm
Post Re: Harbinger
LethalLoki wrote:
Reminds me of Black Prophecy genide's light fighter ship

I like the curvature of it, seems like a spacey junky type of thing.


Exactly what i thought

anyway, I would love to see a vertical ship in-game, and good job on he low poly count now. If this doesn't get put in, can I have the .obj file so I can use it as a model in game for like a pax or something ^_^

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Sat Feb 18, 2012 7:42 pm
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Team: Psionic Corps
Main: The Crazy Game Maste
Level: 1031
Class: Engineer

Joined: Wed Feb 11, 2009 3:15 am
Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1
Post Re: Harbinger
ProjectRay12 wrote:
LethalLoki wrote:
Reminds me of Black Prophecy genide's light fighter ship

I like the curvature of it, seems like a spacey junky type of thing.


Exactly what i thought

anyway, I would love to see a vertical ship in-game, and good job on he low poly count now. If this doesn't get put in, can I have the .obj file so I can use it as a model in game for like a pax or something ^_^

Added 3.4k Poly obj download link thing to main post.

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JeffL wrote:
Not sure if the quality is really up to snuff, tbh.

JeffL wrote:
Maybe you guys are right. We can leave things how they are for now and get more feedback later.


Sun Feb 19, 2012 2:28 am
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Team: Psionic Corps
Main: The Crazy Game Maste
Level: 1031
Class: Engineer

Joined: Wed Feb 11, 2009 3:15 am
Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1
Post Re: Harbinger
Bump for high poly indie devs :D

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JeffL wrote:
Not sure if the quality is really up to snuff, tbh.

JeffL wrote:
Maybe you guys are right. We can leave things how they are for now and get more feedback later.


Tue Feb 21, 2012 4:51 am
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Post Re: Harbinger
Looks cool, but what should it actually be in game?

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Wed Feb 29, 2012 10:04 pm
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Team: Strawberry Pancakes
Main: playerboy345
Level: 2035
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Joined: Sat Jul 04, 2009 10:25 am
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Post Re: Harbinger
JeffL wrote:
Looks cool, but what should it actually be in game?


Brute Force! Everything is better then the Amoetroidizodal graphic it has at the moment, it looks so boring with it :/

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JeffL wrote:
because we can and it looks really cool

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Wed Feb 29, 2012 10:11 pm
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Team: The Forgotten Colonies
Main: PM Me If You Suck
Level: 1996
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Joined: Fri Nov 28, 2008 6:03 pm
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Post Re: Harbinger
^ Though I think the texture really needs to make it look more Z axisy if u know what I mean. Lots of shadows on the lower part of the ship.

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Thu Mar 01, 2012 12:42 am
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Team: The Forgotten Colonies
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Level: 1996
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Post Re: Harbinger
So I was thinking, if were going to make a high poly count ship, it should be really interesting, I give you Harbinger v2.0. Basically the same just with 2 extra prongs and the engine would be in the middle and each of the four points. Also to statisfy jeffums, the prongs could spin around slowly :P The two extra prongs give you more of a view of what the ship looks like when looking topdown.


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Wed Mar 14, 2012 2:26 am
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Team: Psionic Corps
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Level: 1031
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Joined: Wed Feb 11, 2009 3:15 am
Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1
Post Re: Harbinger
Camsy wrote:
So I was thinking, if were going to make a high poly count ship, it should be really interesting, I give you Harbinger v2.0. Basically the same just with 2 extra prongs and the engine would be in the middle and each of the four points. Also to statisfy jeffums, the prongs could spin around slowly :P The two extra prongs give you more of a view of what the ship looks like when looking topdown.

So, the bridge would alternate from being sideways, upside down, and right side up? No chance :P.


Image

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JeffL wrote:
Not sure if the quality is really up to snuff, tbh.

JeffL wrote:
Maybe you guys are right. We can leave things how they are for now and get more feedback later.


Wed Mar 14, 2012 8:10 am
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Team: The Forgotten Colonies
Main: PM Me If You Suck
Level: 1996
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Location: Sydney, Australia
Post Re: Harbinger
So we give it a pointy nose with a capsule on the middle front and call it the bridge :)

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Wed Mar 14, 2012 8:12 am
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Team: Combustion
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Post Re: Harbinger
Make a new AI (similar to the delquad/hive/hawk in terms of difficulty) around level 2400 that launches missiles that do the same damage as the EF AIs :D

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dang trevor....you take this game so serious :roll:


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Wed Mar 14, 2012 12:20 pm
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Team: Dark Traders
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Level: 1753
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Joined: Fri Feb 12, 2010 9:28 am
Post Re: Harbinger
Im sorry but if a ship is that big it would have to be a cap ship.


Wed Mar 14, 2012 12:22 pm
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Team: Combustion
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Joined: Mon Feb 02, 2009 2:57 pm
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Post Re: Harbinger
If its going to be that big then call the AI a Goliath :P

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NEXT HYPE

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password wrote:
dang trevor....you take this game so serious :roll:


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Wed Mar 14, 2012 1:33 pm
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