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Post Request: Ancient Scoutship model changes
Ancient Scoutship needs some serious love. Right now it's all in one plane, and all very flat. The wings should either be slanted down, or somehow put on another level. The canopy and body need to be thicker in the z direction.

It might be possible to improve it significantly just by moving some vertices around and not even having to remap the texture/

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Sat Jan 28, 2012 12:05 am
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Post Re: Request: Ancient Scoutship model changes
What about making it slant down AND up, like an X-wing?

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Sat Jan 28, 2012 12:35 am
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Team: The Forgotten Colonies
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Post Re: Request: Ancient Scoutship model changes
ASS is another one of my fav ships, later when I have time I might see if I can pimp it up a bit. ;)

Edit: This took me about 5min to do (its crocked and so isn't any good for the game) but if you like it, I can make a nice neat version for you.


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Sun Jan 29, 2012 12:21 am
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Post Re: Request: Ancient Scoutship model changes
Also had a shot at doing two wings, it's plausible but personally I like the single wing better. (the double wing is only on the right side)


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Sun Jan 29, 2012 1:58 am
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Post Re: Request: Ancient Scoutship model changes
Both of those are a pretty small, but in effect huge, improvement over the current version. I encourage further development along these lines.

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Sun Jan 29, 2012 2:46 am
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Team: The Forgotten Colonies
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Post Re: Request: Ancient Scoutship model changes
So I've given the Ancient Scoutship a proper go and come up with this. While the changes aren't that big, the effect as Jeff has said, is vast. My main aim was to give depth while keeping the above view as close to the same as before. Here is the .obj file as well for editing or addition to the game.
.obj file for ASS
Password: starsonatause


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Last edited by Camsy on Mon Jan 30, 2012 8:41 am, edited 2 times in total.

Mon Jan 30, 2012 6:46 am
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Post Re: Request: Ancient Scoutship model changes
I thought I'd give the new model a go in live SS, here's some shots. You'll notice there's a visible line between the front nose of the ship and the back/wings area. I'm not sure how to flatten that out so that it doesn't catch the light in wierd ways.
Note: no change to texture was added, also the .obj in the post above has changed since I took these screenies.

Attachment:
ASS1.png


Attachment:
ASS2.png


Attachment:
ASS3.png


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Mon Jan 30, 2012 7:36 am
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Post Re: Request: Ancient Scoutship model changes
Camsy wrote:
I thought I'd give the new model a go in live SS, here's some shots. You'll notice there's a visible line between the front nose of the ship and the back/wings area. I'm not sure how to flatten that out so that it doesn't catch the light in wierd ways.
Note: no change to texture was added, also the .obj in the post above has changed since I took these screenies.

Attachment:
ASS1.png


Attachment:
ASS2.png


Attachment:
ASS3.png

Thanks camsy. Now I can fly my scoutship around and not have trouble wondering why its SO DAMN FLAT.

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JeffL wrote:
Not sure if the quality is really up to snuff, tbh.

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Maybe you guys are right. We can leave things how they are for now and get more feedback later.


Mon Jan 30, 2012 11:03 am
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Post Re: Request: Ancient Scoutship model changes
still looks like a butterfly thats been trodden on by a elephant

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Mon Jan 30, 2012 12:13 pm
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Post Re: Request: Ancient Scoutship model changes
Or a baby slumberchrome .. after being condensed through a black hole and mixed with one of the ships from Juxtapositions.

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Mon Jan 30, 2012 12:57 pm
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Post Re: Request: Ancient Scoutship model changes
i always thought it reminded me of the solar sailer from tron

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Mon Jan 30, 2012 1:38 pm
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Post Re: Request: Ancient Scoutship model changes
Here's my crack at a new model, I felt that the old one was kind of cheesy. It didn't really portray "ancient" very well, for me anyways.
Attachment:
AncientScout.jpg


Polys (triangles): 148
Poly count might increase a tiny bit, i need to fix a little bit of the mesh on the underside.
I'll texture it if it will fit the role.


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Mon Jan 30, 2012 2:46 pm
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Post Re: Request: Ancient Scoutship model changes
biggee531 wrote:
Here's my crack at a new model, I felt that the old one was kind of cheesy. It didn't really portray "ancient" very well, for me anyways.
Attachment:
AncientScout.jpg


Polys (triangles): 148
Poly count might increase a tiny bit, i need to fix a little bit of the mesh on the underside.
I'll texture it if it will fit the role.

Flatten out the fuselage, add intakes on the wings. Then it will look cool. Atm, it looks like a banana being peeled.

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JeffL wrote:
Not sure if the quality is really up to snuff, tbh.

JeffL wrote:
Maybe you guys are right. We can leave things how they are for now and get more feedback later.


Mon Jan 30, 2012 4:26 pm
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Post Re: Request: Ancient Scoutship model changes
thecrazygamemaster wrote:
Flatten out the fuselage, add intakes on the wings. Then it will look cool. Atm, it looks like a banana being peeled.


Banana>Monkey>Ape>Ancient Ape Men.
Winning.

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Mon Jan 30, 2012 4:47 pm
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Post Re: Request: Ancient Scoutship model changes
Lol my first thought was "too 3d for a an ancientss" then I remembered that's why we're even doing this XP. Anyhoo, I think it looks pretty good, but for something that goes 700 speed, it needs a little less roundness and a little more pointy on the nose.

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Mon Jan 30, 2012 5:58 pm
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