Star Sonata
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Ambrosia Drone
http://www.starsonata.com/forum/viewtopic.php?f=94&t=50113
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Author:  UltravioletZergling [ Wed Jan 25, 2012 2:22 pm ]
Post subject:  Ambrosia Drone

I did a quick ambrosia drone. The low poly model is about 570 polygons. The higher poly model is beveled and is about 1200 polygons.
In the zip are the two models and a little .avi I made for fun.

Drones count as ships right?

Author:  Camsy [ Wed Jan 25, 2012 3:20 pm ]
Post subject:  Re: Ambrosia Drone

Firstly: Looks great, if they're the right format it'd be good for them to be added.
Secondly: You've still got alts on SG? O.o

Author:  taco [ Wed Jan 25, 2012 7:31 pm ]
Post subject:  Re: Ambrosia Drone

-sigh- i miss SG...

Author:  UltravioletZergling [ Wed Jan 25, 2012 9:59 pm ]
Post subject:  Re: Ambrosia Drone

Camsy wrote:
Firstly: Looks great, if they're the right format it'd be good for them to be added.
Secondly: You've still got alts on SG? O.o


I have my doubts that my model would fit very well aesthetically with the other drones in the game.

And yeah, all my alts are on the Silver Series of teams. Mostly because this account was still subbed when they weren't dead.
Nice to see you again, Camsy.

Author:  erman [ Wed Jan 25, 2012 10:10 pm ]
Post subject:  Re: Ambrosia Drone

im confused. how is this model different than the one in game? at best its minor, minor changes.

it looks nice, but it also looks virtually identical to the model already in the game.

-ERMAN

Author:  UltravioletZergling [ Wed Jan 25, 2012 10:16 pm ]
Post subject:  Re: Ambrosia Drone

Well I haven't exactly seen the ingame C2 model of the ambrosia drone, I've just seen a screenshot of what was probably an alpha version of a few Quafir or Argonaut drone from the SS2 site. I guess drones can't really be improved on TOO much.

Author:  Precursor [ Thu Jan 26, 2012 2:35 am ]
Post subject:  Re: Ambrosia Drone

The current Ambrosia drone would be the top left drone in this screenshot:
Attachment:
basedrones.jpg


I like your video file and the laser beam in it looks great. For the model, it seems a little sub par compared to the existing but I'm sure Feathers will post at some point.

At the moment the way our drones work is we have a bunch of generic model parts and we mix those together and add various effects / coloring.

Which modeling application do you use?

Author:  UltravioletZergling [ Thu Jan 26, 2012 1:13 pm ]
Post subject:  Re: Ambrosia Drone

Yeah, those are much improved from the screenshot I saw.
I have to agree with erman that there is an uncanny similarity between mine and the ingame(minus UV textures and bump mapping). Maybe that has to do with the fact that both were modeled off the same source :lol: .

I use Blender 2.61.

The laser beam was made with 7000 particles, and motion blur!

Author:  erman [ Thu Jan 26, 2012 1:23 pm ]
Post subject:  Re: Ambrosia Drone

make a healing weapon graphic, cuz its a white line atm.

Author:  Battlecruiser23 [ Thu Jan 26, 2012 1:38 pm ]
Post subject:  Re: Ambrosia Drone

Blue line with a stretched yinyang graphic(going roughly half way each direction from exact middle of beam) on medium, high, and very high graphics.

Author:  biggee531 [ Thu Jan 26, 2012 1:43 pm ]
Post subject:  Re: Ambrosia Drone

Lasers/pulses/particle effects etc. are all done server-side.

Author:  UltravioletZergling [ Thu Jan 26, 2012 1:49 pm ]
Post subject:  Re: Ambrosia Drone

biggee531 wrote:
Lasers/pulses/particle effects etc. are all done server-side.

I was just implying that a similar effect might not be feasible ingame. The avi I made is just a prerendered video, for fun.

Author:  biggee531 [ Thu Jan 26, 2012 1:58 pm ]
Post subject:  Re: Ambrosia Drone

UltravioletZergling wrote:
biggee531 wrote:
Lasers/pulses/particle effects etc. are all done server-side.

I was just implying that a similar effect might not be feasible ingame. The avi I made is just a prerendered video, for fun.


My apologies, I was responding to Erman/BC's comments on lasers/healing weapons. Players can't really do anything about the look of particle effects.

Author:  UltravioletZergling [ Thu Jan 26, 2012 2:01 pm ]
Post subject:  Re: Ambrosia Drone

biggee531 wrote:
UltravioletZergling wrote:
biggee531 wrote:
Lasers/pulses/particle effects etc. are all done server-side.

I was just implying that a similar effect might not be feasible ingame. The avi I made is just a prerendered video, for fun.


My apologies, I was responding to Erman/BC's comments on lasers/healing weapons. Players can't really do anything about the look of particle effects.

No problem, I myself was going to raise doubts that I could do anything about the particles before Battlecruiser and yourself commented.

Author:  erman [ Thu Jan 26, 2012 4:15 pm ]
Post subject:  Re: Ambrosia Drone

Battlecruiser23 wrote:
Blue line with a stretched yinyang graphic(going roughly half way each direction from exact middle of beam) on medium, high, and very high graphics.



yeah, which looks like crap.

you are saying you are satisfied with this?

-ERMAN

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