It is currently Thu Mar 28, 2024 8:56 am



Post new topic Reply to topic  [ 66 posts ]  Go to page Previous  1, 2, 3, 4, 5  Next
Author Message
User avatar
 

Team: Strawberry Pancakes
Main: Copernicus
Level: 884
Class: Gunner

Joined: Thu Jan 01, 2009 5:06 pm
Location: Here, floating in my tin can, far above the world...
Post Re: Proper Massifs?
I like the triangular-ness of it, but I'm not sold on the rotating aspect. Maybe a slow rotation like just 1 rpm.

_________________
Copernicus: P2P

F2P: Colonel Mustang


Sun Jan 22, 2012 9:22 pm
Profile E-mail
User avatar
 

Team: The Forgotten Colonies
Main: PM Me If You Suck
Level: 1996
Class: Gunner

Joined: Fri Nov 28, 2008 6:03 pm
Location: Sydney, Australia
Post Re: Proper Massifs?
I know it's probably not possible but an idea is for the spinning to be relative to the weight of the ship (I.e. empty ship spins faster, heavy ship spins really slow) I think it'd give a nice "heavy" effect once you fill your m3 up with dark matter or such.

_________________
Image

Image

Image


Mon Jan 23, 2012 6:30 pm
Profile
Content Dev
User avatar
 

Team: Admins
Main: Blue Dwarf
Level: 61
Class: None

Joined: Fri Apr 29, 2011 5:39 pm
Post Re: Proper Massifs?
taco wrote:
would love it if i could get a list of programs to animate/view animated OBJ files and whatnot. kinda wanna see what it would look like with them animated :)

here are the models.. no textures :/ still learning it all *trial and error ftw*

Even thought there is no texture, a wiremap/framemap/whatever you call it, so I could at least try myself would be nice. :)

_________________
"They've taken Mr. Rimmer. Sir, they've taken Mr. Rimmer!"
"Quick, lets get out of here before they bring him back!"

Support

Image


Mon Jan 23, 2012 6:39 pm
Profile
User avatar
 

Team: Immortal Silver
Main: Rootbeer
Level: 1575
Class: Fleet Commander

Joined: Sat Dec 25, 2010 12:57 am
Location: Sonata Asylum, Lunacy
Post Re: Proper Massifs?
Blue Dwarf wrote:
taco wrote:
would love it if i could get a list of programs to animate/view animated OBJ files and whatnot. kinda wanna see what it would look like with them animated :)

here are the models.. no textures :/ still learning it all *trial and error ftw*

Even thought there is no texture, a wiremap/framemap/whatever you call it, so I could at least try myself would be nice. :)


-blank stare- yea.. i dont see a button for that xD

_________________
I am an intangible force inhabiting an inanimate object, deal with it.

:D


Mon Jan 23, 2012 6:57 pm
Profile E-mail
User avatar
 

Team: Strawberry Pancakes
Main: Biggee
Level: 2163
Class: Engineer

Joined: Sun Mar 26, 2006 8:29 am
Location: Around
Post Re: Proper Massifs?
You need to UVMap your model, then export it as a .jpg or .png.

_________________
Sodomy wrote:
I will kill what I created.

anilv wrote:
Try again when you have a doctorate in mathematics, grasshopper. I'll be pulling rank until then.

Bonecrusher wrote:
I'm a professional whiner.


Mon Jan 23, 2012 7:01 pm
Profile E-mail YIM
User avatar
 

Team: Immortal Silver
Main: Rootbeer
Level: 1575
Class: Fleet Commander

Joined: Sat Dec 25, 2010 12:57 am
Location: Sonata Asylum, Lunacy
Post Re: Proper Massifs?
oh xD well then. once im home i can, all my stuff is on my other comp.

_________________
I am an intangible force inhabiting an inanimate object, deal with it.

:D


Mon Jan 23, 2012 7:07 pm
Profile E-mail
User avatar
 

Team: Zephyr
Main: Destroyer Of Worlds
Level: 3221
Class: Speed Demon

Joined: Fri May 01, 2009 1:39 pm
Location: Huddersfield, UK
Post Re: Proper Massifs?
Love it ! :D

_________________
Species 8472 wrote:
playerboy345 wrote:
(look at lexx, deathreus and all those retards.)


Ironic isn't it.

retards). *

Full stops go after the closed brackets. L2grammarNazi.


Tue Jan 24, 2012 3:26 am
Profile E-mail
User avatar
 

Team: The Forgotten Colonies
Main: PM Me If You Suck
Level: 1996
Class: Gunner

Joined: Fri Nov 28, 2008 6:03 pm
Location: Sydney, Australia
Post Re: Proper Massifs?
What's happening with these?

_________________
Image

Image

Image


Thu Feb 02, 2012 12:35 am
Profile
Site Admin / Dev Team
User avatar
 

Team: Admins
Main: Jeff_L
Level: 1028
Class: Sniper

Joined: Wed Mar 23, 2005 2:21 am
Location: Santa Clara, CA
Post Re: Proper Massifs?
I need the two parts, the rotating part and the non-rotating part, and they need to be texture mapped. Then I can work on getting them in the game.

But if we're really going to go back to this style, then we need 3 variants of it, don't we? (For Massif I, II, and III.)

_________________
For support, please create a support ticket here and I will get back to you as soon as possible.


Fri Feb 03, 2012 11:08 pm
Profile WWW
User avatar
 

Team: Contingency
Main: Stabberz
Level: 2153
Class: Gunner

Joined: Sat Mar 03, 2007 10:55 am
Post Re: Proper Massifs?
I see 3 variants in the OP. Unless you mean animations. :lol:

_________________
Blue Dwarf wrote:
In space, no one can hear you cha cha cha.


Image


Fri Feb 03, 2012 11:25 pm
Profile
Site Admin / Dev Team
User avatar
 

Team: Admins
Main: Jeff_L
Level: 1028
Class: Sniper

Joined: Wed Mar 23, 2005 2:21 am
Location: Santa Clara, CA
Post Re: Proper Massifs?
I require animations in order to replace already animating ships!

_________________
For support, please create a support ticket here and I will get back to you as soon as possible.


Sat Feb 04, 2012 2:53 am
Profile WWW
over 9000!
User avatar
 

Team: Pax Romana
Main: Ghost Commander
Level: 1138
Class: Berserker

Joined: Sat Dec 09, 2006 10:36 pm
Post Re: Proper Massifs?
Not all ships need an animation or glow....

_________________
Axis Industries


Sat Feb 04, 2012 4:00 am
Profile
Content Dev
User avatar
 

Team: Admins
Main: Blue Dwarf
Level: 61
Class: None

Joined: Fri Apr 29, 2011 5:39 pm
Post Re: Proper Massifs?
JeffL wrote:
I require animations in order to replace already animating ships!

Rotating cargo containers look weird, begone with them! Bring them back in classic C1 style! >.<!

_________________
"They've taken Mr. Rimmer. Sir, they've taken Mr. Rimmer!"
"Quick, lets get out of here before they bring him back!"

Support

Image


Sat Feb 04, 2012 7:51 am
Profile
User avatar
 

Team: Strawberry Pancakes
Main: Biggee
Level: 2163
Class: Engineer

Joined: Sun Mar 26, 2006 8:29 am
Location: Around
Post Re: Proper Massifs?
I'm working on UV Mapping/texturing/optimizing this model today, should be done maybe this afternoon.

_________________
Sodomy wrote:
I will kill what I created.

anilv wrote:
Try again when you have a doctorate in mathematics, grasshopper. I'll be pulling rank until then.

Bonecrusher wrote:
I'm a professional whiner.


Mon Feb 06, 2012 8:15 am
Profile E-mail YIM
User avatar
 

Team: Contingency
Main: Stabberz
Level: 2153
Class: Gunner

Joined: Sat Mar 03, 2007 10:55 am
Post Re: Proper Massifs?
I actually think the rotating cargo is cool. It also makes sense because it creates gravity for the cargo so it doesn't bump around in zero gravity.

_________________
Blue Dwarf wrote:
In space, no one can hear you cha cha cha.


Image


Mon Feb 06, 2012 11:19 am
Profile
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 66 posts ]  Go to page Previous  1, 2, 3, 4, 5  Next


Who is online

Users browsing this forum: No registered users and 8 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron
Powered by phpBB © phpBB Group.