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Pretender Zeus
http://www.starsonata.com/forum/viewtopic.php?f=94&t=49154
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Author:  Zekk [ Sun Dec 04, 2011 7:21 pm ]
Post subject:  Pretender Zeus

Is backwards, in all forms. should be able to insert just this line into the XML
Code:
<rotationoffset>0, 180, 0</rotationoffset>


for each of the instances that refer to pretender zeus and not player Zeus Throne ships... which I cant tell which ones those are...

Author:  lordjeroen [ Sun Jan 01, 2012 10:03 pm ]
Post subject:  Re: Pretender Zeus

i knew something was wrong but it more looked like it didnt rotate at all

Author:  JeffL [ Sat Jan 21, 2012 7:52 pm ]
Post subject:  Re: Pretender Zeus

Can someone confirm?

Author:  thijs12b [ Sat Jan 21, 2012 8:06 pm ]
Post subject:  Re: Pretender Zeus

He isn't backwards in his initial form but is in every form after that.

Author:  paxiprime [ Sat Jan 21, 2012 9:15 pm ]
Post subject:  Re: Pretender Zeus

I can also confirm. He faces you with the back of his ship like it was the front and shoots you from the back of his ship as well

Author:  anilv [ Sat Jan 21, 2012 10:25 pm ]
Post subject:  Re: Pretender Zeus

I also noticed that the inner targeting circle that should mark his front is backwards along with the model.

Author:  Zekk [ Sun Jan 22, 2012 3:47 pm ]
Post subject:  Re: Pretender Zeus

Figured. It. Out.
index 241, you actually need to REMOVE the rotation offset line.
not 100% sure this will fix all of zeus's forms but since (i think) the ones after the first are just effects on the basic ZT+, it should work.

Author:  JeffL [ Sun Jan 22, 2012 5:24 pm ]
Post subject:  Re: Pretender Zeus

And here I am trying to fix it and having all kinds of problems because it wasn't broken to begin with because someone else has fixed it two weeks ago and it just hasn't been patched...

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